Player Matchup

Merlin
Merlin
DarkSparklez1
Merlin
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 75L
1,497 Elo+
Party 2
Apollo
Apollo
Drillbet
Apollo
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,364 Elo+
Solo
Cthulhu
Cthulhu
RedGoobler
Cthulhu
Level 126
God Stats
1W - 0L
1,508 SR
Queue Stats
5W - 3L
1,531 Elo+
Party 1
Skadi
Skadi
Redemtion9715
Skadi
Level 15
God Stats
1W - 0L
1,358 SR
Queue Stats
2W - 2L
1,304 Elo+
Party 1
Ra
Ra
weedracer29
Ra
Level 114
God Stats
2W - 4L
1,188 SR
Queue Stats
233W - 197L
1,567 Elo+
Party 2
Team Averages
Level 60
1,411 SR
1,453 Elo+

VS

Team Averages
Level 38
1,441 SR
1,476 Elo+
King Arthur
King Arthur
Bongripper99
King Arthur
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Neith
Neith
Ju4nk9013
Neith
Level 126
God Stats
3W - 5L
1,163 SR
Queue Stats
365W - 408L
1,426 Elo+
Solo
Ra
Ra
NotGenghis
Ra
Level 18
God Stats
0W - 1L
1,543 SR
Queue Stats
10W - 10L
1,452 Elo+
Solo
Hercules
Hercules
Thorvikk
Hercules
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
isaian666
Kukulkan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 9
10,533
810
15,953
8,268
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
Drillbet
Apollo
17
4 / 4 / 7
10,183
783
9,509
11,796
5,848
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
RedGoobler
Cthulhu
17
4 / 3 / 10
9,951
765
16,487
15,751
19,727
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 9
9,053
696
11,364
10,016
4,248
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 3 / 10
10,161
782
19,050
12,315
6,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bongripper99
King Arthur
18
5 / 2 / 5
9,152
704
7,211
17,015
15,089
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Ju4nk9013
Neith
17
2 / 3 / 9
9,008
693
16,999
13,790
6,624
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
6 / 5 / 6
10,041
772
15,235
13,682
6,810
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Thorvikk
Hercules
13
1 / 6 / 8
7,959
612
5,476
22,192
20,987
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Kukulkan
isaian666
Kukulkan
12
1 / 5 / 3
7,601
585
4,349
10,309
4,418
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
46
21
Kills
15
15
Deaths
21
45
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Bongripper99
King Arthur
5
2
5
3.75
W
5
2
9
4.75
W
Apollo
Drillbet
Apollo
4
4
7
1.88
L
Neith
Ju4nk9013
Neith
2
3
9
2.17
L
6
5
6
1.8
W
Cthulhu
RedGoobler
Cthulhu
4
3
10
3
W
3
3
9
2.5
L
Hercules
Thorvikk
Hercules
1
6
8
0.83
L
Kukulkan
isaian666
Kukulkan
1
5
3
0.5
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,363
Damage
49,270
58,146
Taken
76,988
40,012
Mitigated
53,928
24,321
Healing
19,617
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Bongripper99
King Arthur
7,211
603
944
2,300
17,015
15,089
0
11,523
5,492
0
17,977
W
15,953
457
850
552
8,268
4,176
0
2,060
6,208
35,296
0
W
Apollo
Drillbet
Apollo
9,509
3,320
1,000
1,382
11,796
5,848
999
3,912
7,884
0
22,557
L
Neith
Ju4nk9013
Neith
16,999
4,392
1,097
3,063
13,790
6,624
88
10,134
3,656
35
27,487
L
15,235
964
5,347
2,798
13,682
6,810
0
9,304
4,378
42,301
0
W
Cthulhu
RedGoobler
Cthulhu
16,487
1,061
3,760
4,296
15,751
19,727
0
3,930
11,821
27,896
0
W
11,364
4,836
0
328
10,016
4,248
74
4,582
5,434
0
14,509
L
Hercules
Thorvikk
Hercules
5,476
1,314
561
2,718
22,192
20,987
0
15,008
7,184
0
8,154
L
Kukulkan
isaian666
Kukulkan
4,349
1,199
0
789
10,309
4,418
0
5,521
4,788
7,771
0
W
19,050
1,748
7,048
5,105
12,315
6,013
472
5,135
7,180
31,439
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,881
Gold Earned
43,761
143
Minions Killed
116
0
Camps Cleared
0
1,193,084
Distance Traveled
1,051,401
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,152
704
10
1
0
258,177
0
W
Merlin
10,533
810
40
3
0
252,952
0
W
Apollo
10,183
783
33
3
0
196,264
0
L
Neith
9,008
693
22
2
0
242,149
1
L
Ra
10,041
772
69
5
0
179,086
1
W
Cthulhu
9,951
765
21
2
0
279,031
0
W
Skadi
9,053
696
12
1
0
207,753
0
L
Hercules
7,959
612
4
0
0
218,579
0
L
Kukulkan
7,601
585
11
1
0
153,410
6
W
Ra
10,161
782
37
3
0
257,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role