Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Susano
Susano
ControlledCha0s
Susano
Level 145
God Stats
3W - 2L
1,570 SR
Queue Stats
207W - 191L
1,585 Elo+
Party 2
Ares
Ares
MBOG14
Ares
Level 13
God Stats
44W - 17L
1,712 SR
Queue Stats
48W - 25L
1,508 Elo+
Party 4
Nu Wa
Nu Wa
Sami555
Nu Wa
Level 18
God Stats
1W - 0L
1,270 SR
Queue Stats
6W - 7L
1,487 Elo+
Party 2
Team Averages
Level 89
1,510 SR
1,516 Elo+

VS

Team Averages
Level 81
1,480 SR
1,406 Elo+
Poseidon
Poseidon
 
Poseidon
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
Canarios
Nu Wa
Level 126
God Stats
11W - 10L
1,586 SR
Queue Stats
76W - 91L
1,455 Elo+
Party 1
Arachne
Arachne
HealPro
Arachne
Level 49
God Stats
2W - 2L
1,514 SR
Queue Stats
154W - 173L
1,446 Elo+
Party 3
Pele
Pele
Limonchik100
Pele
Level 47
God Stats
5W - 10L
1,410 SR
Queue Stats
103W - 123L
1,398 Elo+
Party 3
Lancelot
Lancelot
Wendo007
Lancelot
Level 25
God Stats
2W - 7L
1,391 SR
Queue Stats
6W - 12L
1,231 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 0 / 4
7,532
753
6,659
6,934
4,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
 
Neith
10
2 / 0 / 1
5,584
558
5,303
5,365
1,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
5 / 0 / 0
6,327
633
3,202
7,995
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ares
MBOG14
Ares
10
1 / 0 / 2
6,157
616
3,143
4,120
2,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
Sami555
Nu Wa
10
0 / 1 / 2
5,952
595
1,808
3,870
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
7
0 / 8 / 0
4,852
485
1,904
7,845
1,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
Canarios
Nu Wa
11
1 / 0 / 0
6,186
619
4,320
3,714
1,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
HealPro
Arachne
8
0 / 3 / 0
4,944
494
1,764
9,498
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 0
4,264
426
2,147
5,624
1,707
Mace

Mace

+10
Physical Power

Lancelot
Wendo007
Lancelot
7
0 / 1 / 0
4,367
437
1,221
5,767
1,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
14
Kills
1
1
Deaths
14
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
0
4
8
W
Neith
 
Neith
2
0
1
2.5
L
Poseidon
 
Poseidon
0
8
0
0
L
Nu Wa
Canarios
Nu Wa
1
0
0
1
W
5
0
0
5
L
Arachne
HealPro
Arachne
0
3
0
0
L
0
2
0
0
W
Ares
MBOG14
Ares
1
0
2
2
W
Nu Wa
Sami555
Nu Wa
0
1
2
1
L
Lancelot
Wendo007
Lancelot
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,115
Damage
11,356
28,284
Taken
32,448
12,650
Mitigated
9,627
12,343
Healing
3,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,659
946
0
2,883
6,934
4,123
0
1,937
4,771
0
41,428
W
Neith
 
Neith
5,303
2,466
0
4,114
5,365
1,680
584
273
5,058
0
47,331
L
Poseidon
 
Poseidon
1,904
271
0
600
7,845
1,921
0
167
7,678
25,476
0
L
Nu Wa
Canarios
Nu Wa
4,320
1,046
0
875
3,714
1,196
13
1,241
2,473
47,801
0
W
3,202
625
0
2,990
7,995
2,967
0
1,272
6,631
0
42,169
L
Arachne
HealPro
Arachne
1,764
1,475
0
1,609
9,498
3,075
0
268
9,230
0
31,179
L
2,147
444
0
660
5,624
1,707
0
2,095
3,529
0
17,928
W
Ares
MBOG14
Ares
3,143
34
0
2,106
4,120
2,567
236
211
3,875
18,375
0
W
Nu Wa
Sami555
Nu Wa
1,808
369
0
250
3,870
1,313
0
1,971
1,725
38,720
0
L
Lancelot
Wendo007
Lancelot
1,221
106
0
154
5,767
1,728
0
1,180
4,587
0
20,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,552
Gold Earned
24,613
356
Minions Killed
269
0
Camps Cleared
0
1,078,508
Distance Traveled
1,030,786
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,532
753
92
9
0
245,371
3
W
Neith
5,584
558
67
7
0
182,508
2
L
Poseidon
4,852
485
48
5
0
174,652
2
L
Nu Wa
6,186
619
100
10
0
198,865
4
W
Susano
6,327
633
78
8
0
236,391
3
L
Arachne
4,944
494
59
6
0
219,426
3
L
Pele
4,264
426
28
3
0
220,557
3
W
Ares
6,157
616
30
3
0
220,279
3
W
Nu Wa
5,952
595
89
9
0
193,959
3
L
Lancelot
4,367
437
34
3
0
217,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role