Player Matchup

Ymir
Ymir
Kosnemo
Ymir
Level 116
God Stats
7W - 11L
1,563 SR
Queue Stats
170W - 238L
1,419 Elo+
Solo
Merlin
Merlin
Sp33chl33s
Merlin
Level 88
God Stats
17W - 7L
1,735 SR
Queue Stats
103W - 78L
1,586 Elo+
Solo
Artemis
Artemis
alexstab
Artemis
Level 115
God Stats
2W - 3L
1,713 SR
Queue Stats
6W - 20L
1,372 Elo+
Solo
Team Averages
Level 106
1,670 SR
1,459 Elo+

VS

Team Averages
Level 109
1,524 SR
1,462 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Adriáu
Zeus
Level 102
God Stats
1W - 2L
1,500 SR
Queue Stats
210W - 236L
1,506 Elo+
Solo
Sol
Sol
Crusader75
Sol
Level 144
God Stats
3W - 1L
1,572 SR
Queue Stats
6W - 14L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kosnemo
Ymir
13
1 / 4 / 4
9,273
662
5,840
22,531
27,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Sp33chl33s
Merlin
14
5 / 5 / 1
9,379
670
16,906
10,359
5,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
alexstab
Artemis
13
1 / 3 / 5
8,834
631
11,530
10,826
5,528
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
1 / 4 / 7
8,710
622
7,755
16,546
12,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
Adriáu
Zeus
17
8 / 3 / 3
10,729
766
17,044
14,237
5,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 0 / 9
10,162
726
11,203
10,901
4,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
31
7
Kills
12
12
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
4
7
1.13
W
Zeus
Adriáu
Zeus
8
3
3
3.17
W
3
0
9
7.5
L
Ymir
Kosnemo
Ymir
1
4
4
0.75
L
Merlin
Sp33chl33s
Merlin
5
5
1
1.1
L
Artemis
alexstab
Artemis
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,276
Damage
36,002
43,716
Taken
41,684
37,859
Mitigated
22,186
8,676
Healing
13,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,755
2,644
0
2,122
16,546
12,086
0
9,211
6,861
0
13,436
W
Zeus
Adriáu
Zeus
17,044
3,013
141
5,185
14,237
5,399
1,145
6,680
7,185
48,830
0
W
11,203
3,859
0
6,494
10,901
4,701
1,477
6,102
4,567
43,500
3,350
L
Ymir
Kosnemo
Ymir
5,840
613
289
4,583
22,531
27,280
0
13,003
9,528
23,297
0
L
Merlin
Sp33chl33s
Merlin
16,906
1,167
0
1,715
10,359
5,051
28
6,208
4,151
41,609
0
L
Artemis
alexstab
Artemis
11,530
6,722
0
2,089
10,826
5,528
137
8,455
2,371
0
31,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,486
Gold Earned
29,601
163
Minions Killed
151
7
Camps Cleared
5
653,130
Distance Traveled
660,925
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,710
622
6
0
0
252,424
4
W
Zeus
10,729
766
58
4
3
213,626
6
W
Sol
10,162
726
87
6
2
194,875
5
L
Ymir
9,273
662
34
2
1
223,777
1
L
Merlin
9,379
670
60
4
5
223,841
6
L
Artemis
8,834
631
69
5
1
205,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role