Player Matchup

Hou Yi
Hou Yi
Gorvec 1992
Hou Yi
Level 132
God Stats
1W - 1L
1,701 SR
Queue Stats
278W - 282L
1,543 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MARIOTHEALIEN69
Tsukuyomi
Level 123
God Stats
3W - 10L
1,122 SR
Queue Stats
497W - 500L
1,524 Elo+
Party 3
Anubis
Anubis
abe2425
Anubis
Level 57
God Stats
2W - 5L
1,108 SR
Queue Stats
142W - 140L
1,463 Elo+
Party 2
Agni
Agni
mor ta kill 7
Agni
Level 89
God Stats
2W - 7L
1,279 SR
Queue Stats
402W - 420L
1,486 Elo+
Party 3
Yemoja
Yemoja
speedweasel391
Yemoja
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 102L
1,428 Elo+
Party 2
Team Averages
Level 102
1,342 SR
1,489 Elo+

VS

Team Averages
Level 114
1,611 SR
1,501 Elo+
Tiamat
Tiamat
KingFlow2015
Tiamat
Level 97
God Stats
2W - 0L
1,712 SR
Queue Stats
72W - 40L
1,641 Elo+
Party 1
Charybdis
Charybdis
L13-prokiba1
Charybdis
Level 121
God Stats
3W - 6L
1,484 SR
Queue Stats
294W - 295L
1,499 Elo+
Solo
Achilles
Achilles
Mydeys
Achilles
Level 117
God Stats
2W - 1L
1,616 SR
Queue Stats
38W - 26L
1,473 Elo+
Party 1
Sol
Sol
SexOnABeach
Sol
Level 128
God Stats
2W - 0L
1,743 SR
Queue Stats
87W - 94L
1,507 Elo+
Solo
Yemoja
Yemoja
TheAxeCop
Yemoja
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
18
1 / 5 / 7
10,014
556
13,724
18,328
9,080
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
MARIOTHEALIEN69
Tsukuyomi
19
4 / 4 / 3
11,256
625
19,878
17,068
9,088
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
abe2425
Anubis
17
3 / 7 / 4
10,926
607
18,369
17,464
10,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
1 / 5 / 6
10,257
570
8,102
18,489
20,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
3 / 5 / 6
11,271
626
12,920
23,661
30,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
20
9 / 2 / 10
13,134
730
26,837
15,623
12,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
L13-prokiba1
Charybdis
19
2 / 3 / 13
12,009
667
13,541
21,769
11,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Mydeys
Achilles
20
10 / 3 / 6
12,535
696
17,299
28,609
30,469
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 3 / 12
12,203
678
23,786
21,155
13,314
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
TheAxeCop
Yemoja
20
1 / 2 / 15
13,177
732
9,171
19,621
24,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
82
12
Kills
26
26
Deaths
13
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
1
5
7
0.9
W
Tiamat
9
2
10
7
W
Charybdis
L13-prokiba1
Charybdis
2
3
13
2.83
L
Tsukuyomi
MARIOTHEALIEN69
Tsukuyomi
4
4
3
1.38
W
Achilles
Mydeys
Achilles
10
3
6
4.33
W
4
3
12
3.33
W
Yemoja
TheAxeCop
Yemoja
1
2
15
4.25
L
Anubis
abe2425
Anubis
3
7
4
0.71
L
1
5
6
0.8
L
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,993
Damage
90,634
95,010
Taken
106,777
80,202
Mitigated
91,730
32,116
Healing
58,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
13,724
4,730
3,015
3,589
18,328
9,080
0
12,209
6,119
0
28,714
W
Tiamat
26,837
312
2,129
4,333
15,623
12,264
1,464
6,076
9,547
51,280
0
W
Charybdis
L13-prokiba1
Charybdis
13,541
5,577
2,946
5,781
21,769
11,096
3,183
8,243
13,526
0
52,635
L
Tsukuyomi
MARIOTHEALIEN69
Tsukuyomi
19,878
4,829
2,760
4,403
17,068
9,088
0
9,982
7,086
0
44,630
W
Achilles
Mydeys
Achilles
17,299
1,878
4,334
10,058
28,609
30,469
146
9,212
19,397
0
26,421
W
23,786
3,020
3,091
7,366
21,155
13,314
3,392
7,941
13,214
44,462
0
W
Yemoja
TheAxeCop
Yemoja
9,171
690
13,544
4,608
19,621
24,587
200
7,919
11,702
18,613
0
L
Anubis
abe2425
Anubis
18,369
395
836
3,287
17,464
10,780
0
10,297
7,167
36,294
0
L
8,102
841
1,951
2,114
18,489
20,491
0
12,352
6,137
19,721
0
L
12,920
2,260
6,414
3,747
23,661
30,763
0
14,954
8,707
23,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,724
Gold Earned
63,058
188
Minions Killed
208
0
Camps Cleared
0
1,488,994
Distance Traveled
1,672,002
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
10,014
556
46
3
0
292,147
1
W
Tiamat
13,134
730
37
2
0
354,236
0
W
Charybdis
12,009
667
87
5
0
321,698
4
L
Tsukuyomi
11,256
625
59
3
0
350,081
1
W
Achilles
12,535
696
26
1
0
340,650
0
W
Sol
12,203
678
37
2
0
335,662
0
W
Yemoja
13,177
732
21
1
0
319,756
0
L
Anubis
10,926
607
33
2
0
284,653
0
L
Agni
10,257
570
37
2
0
276,609
0
L
Yemoja
11,271
626
13
1
0
285,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role