Player Matchup

Cerberus
Cerberus
HOLLINHOFF
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,412 Elo+
Party 2
Thanatos
Thanatos
Hokius Jr
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,412 Elo+
Party 2
Eset
Eset
Sir McNEILSON
Eset
Level 100
God Stats
0W - 1L
2,000 SR
Queue Stats
2W - 4L
1,357 Elo+
Party 2
Skadi
Skadi
Skyguii
Skadi
Level 21
God Stats
1W - 1L
1,499 SR
Queue Stats
3W - 4L
1,357 Elo+
Party 2
Anhur
Anhur
ZDY28
Anhur
Level 26
God Stats
0W - 1L
1,169 SR
Queue Stats
0W - 2L
1,250 Elo+
Party 2
Team Averages
Level 57
1,533 SR
1,358 Elo+

VS

Team Averages
Level 65
1,434 SR
1,411 Elo+
Atlas
Atlas
AmnesiaOfUndead
Atlas
Level 85
God Stats
12W - 17L
1,328 SR
Queue Stats
321W - 304L
1,502 Elo+
Solo
Neith
Neith
BetterBuyBeads-
Neith
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 5L
1,223 Elo+
Party 1
Hera
Hera
Dissaor667
Hera
Level 93
God Stats
16W - 15L
1,483 SR
Queue Stats
181W - 202L
1,482 Elo+
Solo
Horus
Horus
EctoCoolerOG
Horus
Level 67
God Stats
14W - 20L
1,438 SR
Queue Stats
137W - 139L
1,448 Elo+
Solo
Baron Samedi
Baron Samedi
Rajiku--
Baron Samedi
Level 78
God Stats
1W - 1L
1,420 SR
Queue Stats
42W - 57L
1,399 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HOLLINHOFF
Cerberus
13
0 / 4 / 2
7,694
641
6,768
20,492
19,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
Hokius Jr
Thanatos
14
2 / 1 / 3
8,226
686
6,274
9,035
4,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 6 / 0
8,261
688
8,099
12,211
4,489
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Skyguii
Skadi
13
0 / 5 / 0
7,259
605
5,558
9,363
3,917
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
ZDY28
Anhur
13
1 / 3 / 3
7,510
626
9,032
10,329
4,114
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 7
9,185
765
7,134
17,055
16,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 0 / 6
9,603
800
11,147
5,828
2,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
3 / 1 / 7
9,185
765
10,680
7,549
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 2 / 6
8,860
738
8,554
14,128
11,984
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Rajiku--
Baron Samedi
17
4 / 0 / 10
10,013
834
14,447
8,183
4,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
55
5
Kills
19
19
Deaths
5
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
W
5
0
6
8
W
3
1
7
6.5
W
3
2
6
3
L
Cerberus
HOLLINHOFF
Cerberus
0
4
2
0.25
L
Thanatos
Hokius Jr
Thanatos
2
1
3
3.5
W
Baron Samedi
Rajiku--
Baron Samedi
4
0
10
9
L
2
6
0
0.33
L
Skadi
Skyguii
Skadi
0
5
0
0
L
Anhur
ZDY28
Anhur
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,731
Damage
51,962
61,430
Taken
52,743
35,995
Mitigated
38,291
9,446
Healing
15,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,134
2,110
0
1,037
17,055
16,246
53
4,174
12,881
15,096
0
W
11,147
5,393
0
2,750
5,828
2,806
324
3,024
2,804
0
43,080
W
10,680
2,861
0
900
7,549
2,990
945
1,441
6,108
36,990
0
W
8,554
2,574
2,464
4,548
14,128
11,984
76
2,392
10,536
0
17,779
L
Cerberus
HOLLINHOFF
Cerberus
6,768
383
0
1,836
20,492
19,204
16
10,345
10,147
17,476
0
L
Thanatos
Hokius Jr
Thanatos
6,274
426
0
4,687
9,035
4,271
0
4,145
4,858
0
19,111
W
Baron Samedi
Rajiku--
Baron Samedi
14,447
910
1,049
3,047
8,183
4,265
89
3,836
4,347
52,990
0
L
8,099
160
688
451
12,211
4,489
0
6,788
5,391
35,256
0
L
Skadi
Skyguii
Skadi
5,558
2,725
0
757
9,363
3,917
0
5,750
3,613
0
14,158
L
Anhur
ZDY28
Anhur
9,032
3,818
0
1,027
10,329
4,114
319
5,169
5,160
0
22,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,950
Gold Earned
46,846
172
Minions Killed
235
0
Camps Cleared
0
1,182,321
Distance Traveled
1,262,680
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,185
765
10
1
0
252,135
1
W
Neith
9,603
800
74
6
0
242,403
0
W
Hera
9,185
765
54
5
0
244,489
0
W
Horus
8,860
738
18
2
0
255,612
5
L
Cerberus
7,694
641
46
4
0
243,757
0
L
Thanatos
8,226
686
24
2
0
293,789
0
W
Baron Samedi
10,013
834
79
7
0
268,041
3
L
Eset
8,261
688
51
4
0
231,047
1
L
Skadi
7,259
605
23
2
0
185,977
0
L
Anhur
7,510
626
28
2
0
227,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role