Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Cluggr2
Ah Muzen Cab
Level 64
God Stats
9W - 9L
1,419 SR
Queue Stats
101W - 145L
1,298 Elo+
Solo
Sylvanus
Sylvanus
LitmusReVoLt
Sylvanus
Level 126
God Stats
0W - 1L
1,157 SR
Queue Stats
116W - 151L
1,322 Elo+
Party 2
Kukulkan
Kukulkan
yourkeeper
Kukulkan
Level 27
God Stats
6W - 10L
1,285 SR
Queue Stats
7W - 12L
1,196 Elo+
Party 2
Team Averages
Level 72
1,287 SR
1,272 Elo+

VS

Team Averages
Level 131
1,432 SR
1,271 Elo+
Ah Puch
Ah Puch
BlusterCherry
Ah Puch
Level 129
God Stats
22W - 20L
1,518 SR
Queue Stats
144W - 172L
1,404 Elo+
Solo
Baron Samedi
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
Level 140
God Stats
27W - 30L
1,314 SR
Queue Stats
183W - 304L
1,192 Elo+
Party 1
Gilgamesh
Gilgamesh
LOUDpack392
Gilgamesh
Level 125
God Stats
11W - 7L
1,463 SR
Queue Stats
194W - 278L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cluggr2
Ah Muzen Cab
17
7 / 10 / 2
13,645
718
22,126
23,409
9,615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
LitmusReVoLt
Sylvanus
17
1 / 5 / 7
12,873
678
12,660
32,732
44,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
yourkeeper
Kukulkan
19
4 / 8 / 4
13,693
721
15,432
17,359
9,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
6 / 3 / 12
14,506
763
26,415
18,259
7,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Baron Samedi
HIGHBLINDREAPER
Baron Samedi
18
2 / 6 / 13
13,704
721
11,682
25,531
12,488
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gilgamesh
LOUDpack392
Gilgamesh
19
15 / 3 / 5
15,556
819
25,064
25,561
20,746
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
53
12
Kills
23
23
Deaths
12
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
6
3
12
4
L
Ah Muzen Cab
Cluggr2
Ah Muzen Cab
7
10
2
0.8
W
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
2
6
13
1.42
W
Gilgamesh
LOUDpack392
Gilgamesh
15
3
5
5.83
L
Sylvanus
LitmusReVoLt
Sylvanus
1
5
7
0.9
L
Kukulkan
yourkeeper
Kukulkan
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,218
Damage
63,161
73,500
Taken
69,351
64,064
Mitigated
40,435
14,635
Healing
25,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
26,415
3,195
574
7,887
18,259
7,201
1,579
7,672
10,587
72,875
0
L
Ah Muzen Cab
Cluggr2
Ah Muzen Cab
22,126
9,218
160
3,100
23,409
9,615
0
13,277
10,132
0
56,162
W
Baron Samedi
HIGHBLINDREAPER
Baron Samedi
11,682
2,211
640
9,970
25,531
12,488
729
12,387
13,144
42,581
0
W
Gilgamesh
LOUDpack392
Gilgamesh
25,064
6,853
0
6,722
25,561
20,746
657
8,551
16,135
0
51,901
L
Sylvanus
LitmusReVoLt
Sylvanus
12,660
3,500
1,130
10,140
32,732
44,855
42
19,326
13,406
34,658
0
L
Kukulkan
yourkeeper
Kukulkan
15,432
609
0
105
17,359
9,594
0
6,047
11,312
67,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,211
Gold Earned
43,766
273
Minions Killed
252
3
Camps Cleared
9
823,915
Distance Traveled
987,054
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
14,506
763
126
7
3
339,789
1
L
Ah Muzen Cab
13,645
718
94
5
0
275,666
0
W
Baron Samedi
13,704
721
58
3
2
284,152
3
W
Gilgamesh
15,556
819
68
4
4
363,113
5
L
Sylvanus
12,873
678
60
3
2
275,672
3
L
Kukulkan
13,693
721
119
6
1
272,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role