Player Matchup

Kali
Kali
Diamond IV
Brannonn
Kali
Diamond IV
Level 159
God Stats
7W - 4L
1,732 SR
Queue Stats
453W - 457L
2,044 MMR
Solo
Apollo
Apollo
Platinum II
EfrainSalinas
Apollo
Platinum II
Level 125
God Stats
0W - 2L
1,333 SR
Queue Stats
40W - 24L
2,227 MMR
Solo
Chang'e
Chang'e
Diamond III
JDMV23
Chang'e
Diamond III
Level 147
God Stats
1W - 3L
1,488 SR
Queue Stats
297W - 290L
2,174 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
JRust
Kuzenbo
Platinum I
Level 128
God Stats
4W - 2L
1,542 SR
Queue Stats
234W - 209L
2,138 MMR
Solo
Thor
Thor
Diamond V
KranderDK
Thor
Diamond V
Level 69
God Stats
13W - 8L
1,767 SR
Queue Stats
65W - 53L
2,226 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,572 SR
2,162 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,549 SR
2,167 MMR
Atlas
Atlas
Platinum III
LivelyGhost
Atlas
Platinum III
Level 128
God Stats
7W - 8L
1,612 SR
Queue Stats
134W - 126L
2,044 MMR
Solo
Merlin
Merlin
Diamond III
Radzôr
Merlin
Diamond III
Level 158
God Stats
6W - 9L
1,549 SR
Queue Stats
213W - 213L
2,159 MMR
Party 1
Hou Yi
Hou Yi
Masters
UpgradeOnly
Hou Yi
Masters
Level 122
God Stats
32W - 34L
1,594 SR
Queue Stats
271W - 246L
2,382 MMR
Party 1
Shiva
Shiva
Platinum I
XxFranciscoxX
Shiva
Platinum I
Level 160
God Stats
8W - 10L
1,539 SR
Queue Stats
563W - 557L
2,033 MMR
Solo
Thanatos
Thanatos
Diamond III
ttvTheGeanmarcoM
Thanatos
Diamond III
Level 146
God Stats
15W - 13L
1,451 SR
Queue Stats
919W - 927L
2,219 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
2 / 2 / 0
6,992
538
3,381
12,880
5,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 7 / 0
6,625
510
7,274
16,421
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
JDMV23
Chang'e
11
1 / 4 / 1
6,851
527
6,158
11,868
4,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
JRust
Kuzenbo
10
0 / 1 / 3
6,036
464
3,699
10,757
11,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
10
0 / 5 / 0
6,197
477
5,311
10,377
3,818
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KhepriLokiPeleCamazotzLancelot

VS

Bans
Ne ZhaGuan YuThothSusanoCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 9
8,127
625
5,715
9,310
8,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
Radzôr
Merlin
13
4 / 1 / 2
7,838
603
8,743
6,122
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
14
6 / 1 / 2
8,938
688
11,057
9,996
3,485
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 0 / 4
8,524
656
7,443
10,158
6,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 1 / 8
7,554
581
8,018
12,658
6,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
44
4
Kills
19
19
Deaths
4
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Kali
2
2
0
1
L
1
7
0
0.14
L
Chang'e
JDMV23
Chang'e
1
4
1
0.38
L
Kuzenbo
JRust
Kuzenbo
0
1
3
1.5
L
Thor
0
5
0
0
W
4
1
9
8.5
W
Merlin
Radzôr
Merlin
4
1
2
5
W
Hou Yi
6
1
2
7
W
4
0
4
6
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,823
Damage
40,976
62,303
Taken
48,244
30,473
Mitigated
27,630
14,880
Healing
22,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
3,381
1,190
0
2,721
12,880
5,362
0
2,987
9,802
0
51,431
L
7,274
4,213
0
4,722
16,421
5,546
0
1,051
15,321
0
50,967
L
Chang'e
JDMV23
Chang'e
6,158
91
283
3,472
11,868
4,547
0
4,788
7,035
54,636
0
L
Kuzenbo
JRust
Kuzenbo
3,699
1,440
638
2,532
10,757
11,200
0
4,255
6,337
16,952
0
L
Thor
5,311
1,536
0
512
10,377
3,818
0
920
8,849
0
46,432
W
5,715
2,231
0
1,966
9,310
8,946
0
3,303
5,695
17,269
3,551
W
Merlin
Radzôr
Merlin
8,743
1,061
0
1,209
6,122
2,464
0
2,674
3,448
72,666
0
W
Hou Yi
11,057
7,032
0
3,581
9,996
3,485
29
431
9,565
0
67,018
W
7,443
1,820
541
3,920
10,158
6,527
60
1,141
9,017
61
59,518
W
8,018
2,384
0
11,288
12,658
6,208
0
2,639
10,019
0
60,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,701
Gold Earned
40,981
396
Minions Killed
466
0
Camps Cleared
0
1,346,868
Distance Traveled
1,418,378
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,992
538
107
8
0
298,227
2
L
Apollo
6,625
510
93
7
0
254,535
4
L
Chang'e
6,851
527
98
8
0
270,689
3
L
Kuzenbo
6,036
464
15
1
0
255,436
3
L
Thor
6,197
477
83
6
0
267,981
5
W
Atlas
8,127
625
21
2
0
282,293
5
W
Merlin
7,838
603
122
9
0
276,559
3
W
Hou Yi
8,938
688
127
10
0
267,207
4
W
Shiva
8,524
656
112
9
0
286,670
2
W
Thanatos
7,554
581
84
6
0
305,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role