Player Matchup

Jing Wei
Jing Wei
Ghov25
Jing Wei
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,622 Elo+
Party 2
Fenrir
Fenrir
ItzMrPringlez
Fenrir
Level 101
God Stats
11W - 10L
1,437 SR
Queue Stats
336W - 346L
1,493 Elo+
Party 3
Shiva
Shiva
Mattw0503
Shiva
Level 109
God Stats
0W - 1L
1,566 SR
Queue Stats
4W - 2L
1,703 Elo+
Party 2
Loki
Loki
ashura209
Loki
Level 29
God Stats
8W - 9L
1,501 SR
Queue Stats
158W - 178L
1,486 Elo+
Party 3
Hades
Hades
wheresthepeel
Hades
Level 34
God Stats
9W - 6L
1,721 SR
Queue Stats
346W - 369L
1,512 Elo+
Party 3
Team Averages
Level 60
1,545 SR
1,563 Elo+

VS

Team Averages
Level 76
1,539 SR
1,494 Elo+
Hun Batz
Hun Batz
Kabrawly
Hun Batz
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 14L
1,608 Elo+
Party 1
Erlang Shen
Erlang Shen
MagicJad
Erlang Shen
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 87L
1,448 Elo+
Party 4
Ganesha
Ganesha
Theomalous
Ganesha
Level 134
God Stats
1W - 0L
1,495 SR
Queue Stats
50W - 63L
1,423 Elo+
Party 4
Baron Samedi
Baron Samedi
ZephyrionS
Baron Samedi
Level 88
God Stats
3W - 3L
1,434 SR
Queue Stats
60W - 47L
1,570 Elo+
Party 1
Medusa
Medusa
eaglefan1212
Medusa
Level 104
God Stats
3W - 1L
1,768 SR
Queue Stats
148W - 139L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ghov25
Jing Wei
13
0 / 4 / 9
7,246
805
7,562
11,296
5,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
4 / 5 / 4
7,529
837
5,962
12,198
10,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shiva
Mattw0503
Shiva
13
1 / 5 / 8
7,468
830
12,422
14,384
14,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
13
5 / 5 / 3
8,009
890
13,069
11,081
4,657
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
2 / 5 / 6
7,469
830
7,640
12,149
6,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kabrawly
Hun Batz
15
4 / 3 / 14
8,746
972
10,842
11,662
5,762
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
MagicJad
Erlang Shen
12
2 / 3 / 14
8,327
925
5,667
16,328
12,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ganesha
Theomalous
Ganesha
14
0 / 2 / 19
8,548
950
5,603
16,492
14,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
ZephyrionS
Baron Samedi
18
14 / 1 / 10
10,360
1,151
21,609
10,937
6,780
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
14
4 / 3 / 12
8,530
948
8,412
8,640
3,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
93
12
Kills
24
24
Deaths
12
30
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Ghov25
Jing Wei
0
4
9
1.13
L
4
5
4
1.2
W
Hun Batz
Kabrawly
Hun Batz
4
3
14
3.67
W
Erlang Shen
MagicJad
Erlang Shen
2
3
14
3
L
Shiva
Mattw0503
Shiva
1
5
8
1
W
Ganesha
Theomalous
Ganesha
0
2
19
4.75
W
Baron Samedi
ZephyrionS
Baron Samedi
14
1
10
19
L
Loki
5
5
3
1.3
W
Medusa
4
3
12
3.33
L
2
5
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,655
Damage
52,133
61,108
Taken
64,059
41,461
Mitigated
44,159
12,155
Healing
30,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Ghov25
Jing Wei
7,562
5,156
421
2,457
11,296
5,141
2,532
6,114
5,182
0
14,114
L
5,962
1,435
112
1,773
12,198
10,866
246
4,411
7,787
0
6,587
W
Hun Batz
Kabrawly
Hun Batz
10,842
1,368
0
1,793
11,662
5,762
1,725
1,571
9,772
0
23,478
W
Erlang Shen
MagicJad
Erlang Shen
5,667
2,526
2,234
3,318
16,328
12,720
462
1,616
14,329
0
10,941
L
Shiva
Mattw0503
Shiva
12,422
583
978
2,101
14,384
14,063
859
6,548
7,836
0
19,020
W
Ganesha
Theomalous
Ganesha
5,603
397
2,578
3,394
16,492
14,934
604
1,956
14,317
11,765
0
W
Baron Samedi
ZephyrionS
Baron Samedi
21,609
1,760
9,700
6,516
10,937
6,780
1,650
1,560
9,227
37,924
0
L
Loki
13,069
1,166
0
208
11,081
4,657
455
4,011
7,070
0
24,510
W
Medusa
8,412
4,556
1,145
88
8,640
3,963
3,503
937
7,443
0
20,429
L
7,640
512
1,222
2,883
12,149
6,734
281
6,128
6,021
17,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,721
Gold Earned
44,511
75
Minions Killed
89
0
Camps Cleared
0
876,718
Distance Traveled
877,533
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,246
805
14
2
0
183,783
1
L
Fenrir
7,529
837
0
0
0
180,449
1
W
Hun Batz
8,746
972
25
3
0
183,383
1
W
Erlang Shen
8,327
925
10
1
0
185,086
0
L
Shiva
7,468
830
11
1
0
177,586
1
W
Ganesha
8,548
950
1
0
0
170,321
0
W
Baron Samedi
10,360
1,151
26
3
0
187,036
1
L
Loki
8,009
890
17
2
0
171,235
2
W
Medusa
8,530
948
27
3
0
151,707
0
L
Hades
7,469
830
33
4
0
163,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role