Player Matchup

Zhong Kui
Zhong Kui
LuckyNumber14
Zhong Kui
Level 160
God Stats
13W - 5L
1,753 SR
Queue Stats
794W - 810L
1,538 Elo+
Solo
Ishtar
Ishtar
Stier-Havi
Ishtar
Level 141
God Stats
2W - 0L
1,513 SR
Queue Stats
154W - 131L
1,577 Elo+
Solo
Ymir
Ymir
Sypholuix
Ymir
Level 45
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
TheWalkingDusty
Baron Samedi
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 125L
1,463 Elo+
Solo
Sol
Sol
ajernejcic
Sol
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 9L
1,251 Elo+
Party 1
Team Averages
Level 93
1,510 SR
1,466 Elo+

VS

Team Averages
Level 82
1,476 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BaneosInfinitos
Shiva
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 46L
1,398 Elo+
Solo
Heimdallr
Heimdallr
Frxst_Berry67
Heimdallr
Level 105
God Stats
3W - 1L
1,632 SR
Queue Stats
34W - 28L
1,566 Elo+
Solo
Fenrir
Fenrir
OOGLY
Fenrir
Level 160
God Stats
3W - 11L
1,249 SR
Queue Stats
462W - 454L
1,509 Elo+
Solo
Ganesha
Ganesha
lThwomp
Ganesha
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
LuckyNumber14
Zhong Kui
16
1 / 4 / 16
9,805
754
12,631
14,041
9,674
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ishtar
Stier-Havi
Ishtar
19
5 / 3 / 15
11,090
853
15,169
12,930
6,761
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
16
3 / 3 / 14
10,765
828
5,433
18,185
19,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TheWalkingDusty
Baron Samedi
18
5 / 3 / 12
11,130
856
11,101
8,547
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
8 / 2 / 12
11,333
872
19,058
11,012
4,779
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 0 / 0
6,778
521
2,236
862
328
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
3 / 5 / 9
10,252
789
12,549
16,140
21,472
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
Frxst_Berry67
Heimdallr
15
2 / 7 / 6
8,786
676
12,618
15,352
8,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
OOGLY
Fenrir
19
8 / 5 / 5
10,799
831
9,949
15,015
17,314
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
lThwomp
Ganesha
18
1 / 5 / 11
9,837
757
8,880
28,964
30,280
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
45
22
Kills
14
15
Deaths
22
69
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
3
5
9
1.5
L
Heimdallr
Frxst_Berry67
Heimdallr
2
7
6
0.71
W
Zhong Kui
LuckyNumber14
Zhong Kui
1
4
16
2.25
L
Fenrir
OOGLY
Fenrir
8
5
5
2.1
W
Ishtar
Stier-Havi
Ishtar
5
3
15
4.17
W
Ymir
3
3
14
3.33
W
Baron Samedi
TheWalkingDusty
Baron Samedi
5
3
12
3.67
W
8
2
12
7
L
Ganesha
lThwomp
Ganesha
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,392
Damage
46,232
64,715
Taken
76,333
45,617
Mitigated
77,910
27,005
Healing
24,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,236
270
244
132
862
328
0
633
229
4,262
0
L
12,549
2,017
3,344
3,104
16,140
21,472
260
9,751
6,389
0
34,137
L
Heimdallr
Frxst_Berry67
Heimdallr
12,618
3,713
845
1,279
15,352
8,516
702
10,232
5,120
0
29,630
W
Zhong Kui
LuckyNumber14
Zhong Kui
12,631
609
2,879
3,043
14,041
9,674
1,218
1,895
11,987
30,527
0
L
Fenrir
OOGLY
Fenrir
9,949
2,122
2,893
2,707
15,015
17,314
1,129
8,885
6,130
64
12,999
W
Ishtar
Stier-Havi
Ishtar
15,169
6,434
1,218
3,847
12,930
6,761
2,703
2,403
10,325
0
36,134
W
Ymir
5,433
634
847
3,470
18,185
19,633
307
3,870
14,080
10,719
0
W
Baron Samedi
TheWalkingDusty
Baron Samedi
11,101
1,380
4,350
2,378
8,547
4,770
439
1,398
7,004
21,765
0
W
19,058
9,839
448
4,525
11,012
4,779
4,282
1,550
9,319
38,783
0
L
Ganesha
lThwomp
Ganesha
8,880
445
1,602
8,630
28,964
30,280
627
18,722
10,242
22,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,123
Gold Earned
46,452
154
Minions Killed
114
0
Camps Cleared
0
1,179,562
Distance Traveled
913,250
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,778
521
7
1
0
40,816
0
L
Shiva
10,252
789
51
4
0
257,798
0
L
Heimdallr
8,786
676
36
3
0
177,850
0
W
Zhong Kui
9,805
754
48
4
0
279,946
0
L
Fenrir
10,799
831
18
1
0
222,659
0
W
Ishtar
11,090
853
48
4
0
214,620
1
W
Ymir
10,765
828
7
1
0
241,699
0
W
Baron Samedi
11,130
856
19
1
0
221,657
2
W
Sol
11,333
872
32
2
0
221,640
0
L
Ganesha
9,837
757
2
0
0
214,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role