Player Matchup

Horus
Horus
Chazdaplumby
Horus
Level 141
God Stats
1W - 3L
1,471 SR
Queue Stats
140W - 125L
1,531 Elo+
Party 1
Ishtar
Ishtar
RicoSmoove2x
Ishtar
Level 67
God Stats
89W - 62L
1,568 SR
Queue Stats
255W - 212L
1,498 Elo+
Solo
Freya
Freya
benning0713
Freya
Level 128
God Stats
4W - 6L
1,451 SR
Queue Stats
157W - 171L
1,386 Elo+
Party 1
Hades
Hades
kevinsson4955
Hades
Level 79
God Stats
4W - 8L
1,393 SR
Queue Stats
395W - 434L
1,382 Elo+
Party 1
Hercules
Hercules
micmar0
Hercules
Level 109
God Stats
5W - 7L
1,623 SR
Queue Stats
329W - 258L
1,496 Elo+
Solo
Team Averages
Level 105
1,501 SR
1,459 Elo+

VS

Team Averages
Level 98
1,564 SR
1,501 Elo+
Cupid
Cupid
Cart Stirrer
Cupid
Level 63
God Stats
9W - 2L
1,782 SR
Queue Stats
74W - 82L
1,446 Elo+
Party 2
Raijin
Raijin
Robust Beak
Raijin
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 90L
1,525 Elo+
Party 2
Bacchus
Bacchus
SeveredSeven7
Bacchus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
208W - 224L
1,509 Elo+
Solo
Chaac
Chaac
ski_cap
Chaac
Level 104
God Stats
5W - 1L
1,532 SR
Queue Stats
328W - 329L
1,474 Elo+
Solo
Ne Zha
Ne Zha
spellspooky
Ne Zha
Level 126
God Stats
2W - 1L
1,506 SR
Queue Stats
71W - 71L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,882
490
5,149
10,710
4,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
9
2 / 1 / 1
5,399
450
3,174
5,790
2,024
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
5,857
488
1,877
8,254
2,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 2 / 0
6,514
543
5,347
7,828
4,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
micmar0
Hercules
9
0 / 1 / 2
6,069
506
3,359
7,413
5,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,800
483
4,524
7,219
2,139
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Raijin
13
7 / 0 / 1
7,667
639
6,775
4,094
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
9
0 / 1 / 1
5,771
481
3,703
9,588
6,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
ski_cap
Chaac
12
1 / 1 / 3
6,952
579
5,831
9,102
4,672
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
11
2 / 2 / 4
6,420
535
4,311
10,114
3,473
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
11
11
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
1
0.75
L
1
3
2
0.67
L
Ishtar
2
1
1
2.5
W
Raijin
7
0
1
7.5
W
Bacchus
0
1
1
0.5
L
1
4
1
0.38
L
1
2
0
0.5
L
Hercules
micmar0
Hercules
0
1
2
1
W
Chaac
ski_cap
Chaac
1
1
3
2.5
W
Ne Zha
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,906
Damage
25,144
39,995
Taken
40,117
19,755
Mitigated
18,698
13,781
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,524
2,711
298
1,982
7,219
2,139
0
325
6,854
0
38,898
L
5,149
2,865
391
3,967
10,710
4,679
38
1,907
8,659
0
35,924
L
Ishtar
3,174
2,012
0
1,422
5,790
2,024
204
769
5,021
0
26,076
W
Raijin
6,775
918
0
942
4,094
1,500
0
885
3,067
48,720
0
W
Bacchus
3,703
665
1,446
2,184
9,588
6,914
0
122
9,459
21,988
2,508
L
1,877
426
0
1,814
8,254
2,863
0
4,219
3,793
27,949
0
L
5,347
1,497
0
3,465
7,828
4,674
0
762
7,002
43,990
0
L
Hercules
micmar0
Hercules
3,359
1,245
0
2,722
7,413
5,515
0
2,052
5,293
0
24,923
W
Chaac
ski_cap
Chaac
5,831
1,331
0
3,632
9,102
4,672
0
4,817
4,277
0
50,831
W
Ne Zha
4,311
1,007
0
2,220
10,114
3,473
0
818
9,236
0
43,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,721
Gold Earned
32,610
320
Minions Killed
372
0
Camps Cleared
0
1,089,995
Distance Traveled
1,188,077
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,800
483
72
6
0
229,053
4
L
Horus
5,882
490
68
6
0
263,305
1
L
Ishtar
5,399
450
50
4
0
201,074
1
W
Raijin
7,667
639
98
8
0
215,464
5
W
Bacchus
5,771
481
24
2
0
241,829
0
L
Freya
5,857
488
65
5
0
229,252
1
L
Hades
6,514
543
97
8
0
183,729
2
L
Hercules
6,069
506
40
3
0
212,635
2
W
Chaac
6,952
579
109
9
0
229,893
2
W
Ne Zha
6,420
535
69
6
0
271,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role