Player Matchup

Janus
Janus
TTV_xXRE4P3RX
Janus
Level 47
God Stats
1W - 7L
1,165 SR
Queue Stats
54W - 71L
1,240 Elo+
Party 1
Fenrir
Fenrir
killer272787
Fenrir
Level 128
God Stats
2W - 3L
1,525 SR
Queue Stats
208W - 193L
1,473 Elo+
Party 1
Bacchus
Bacchus
xRYAN1394x
Bacchus
Level 34
God Stats
0W - 3L
1,405 SR
Queue Stats
43W - 54L
1,225 Elo+
Party 1
Team Averages
Level 70
1,365 SR
1,313 Elo+

VS

Team Averages
Level 46
1,437 SR
1,223 Elo+
Hercules
Hercules
Eli Fr0st
Hercules
Level 75
God Stats
30W - 33L
1,493 SR
Queue Stats
344W - 403L
1,388 Elo+
Solo
Anubis
Anubis
HIT_MAN_1313
Anubis
Level 55
God Stats
2W - 4L
1,415 SR
Queue Stats
7W - 15L
1,169 Elo+
Party 2
Izanami
Izanami
TheGargoyIe
Izanami
Level 7
God Stats
2W - 3L
1,403 SR
Queue Stats
2W - 5L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 9 / 5
12,676
667
23,660
18,864
7,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
5 / 12 / 1
11,329
596
14,954
27,071
26,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
xRYAN1394x
Bacchus
17
0 / 1 / 7
12,255
645
10,744
28,573
36,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Eli Fr0st
Hercules
19
11 / 1 / 9
14,312
753
21,515
18,799
18,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
18
5 / 6 / 11
13,263
698
20,863
21,829
11,877
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
TheGargoyIe
Izanami
17
5 / 3 / 9
12,691
668
17,974
20,269
8,576
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
10
Kills
21
22
Deaths
10
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hercules
Eli Fr0st
Hercules
11
1
9
15.5
W
Anubis
5
6
11
1.75
L
5
9
5
0.83
W
Izanami
TheGargoyIe
Izanami
5
3
9
3.17
L
Fenrir
5
12
1
0.46
L
Bacchus
xRYAN1394x
Bacchus
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,358
Damage
60,352
74,508
Taken
60,897
70,409
Mitigated
39,134
7,226
Healing
13,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Eli Fr0st
Hercules
21,515
4,379
0
3,726
18,799
18,681
798
11,230
6,550
0
41,236
W
Anubis
20,863
493
0
8,168
21,829
11,877
0
10,628
10,177
60,008
0
L
23,660
593
0
410
18,864
7,909
19
4,727
14,137
53,605
0
W
Izanami
TheGargoyIe
Izanami
17,974
13,707
0
1,879
20,269
8,576
1,878
11,425
8,097
0
54,007
L
Fenrir
14,954
4,416
0
2,717
27,071
26,446
61
6,825
20,246
0
28,286
L
Bacchus
xRYAN1394x
Bacchus
10,744
1,185
0
4,099
28,573
36,054
0
9,535
19,038
32,754
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,260
Gold Earned
40,266
127
Minions Killed
180
2
Camps Cleared
8
943,014
Distance Traveled
982,566
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
14,312
753
41
2
2
349,043
0
W
Anubis
13,263
698
79
4
2
293,665
0
L
Janus
12,676
667
62
3
1
304,995
0
W
Izanami
12,691
668
60
3
4
339,858
0
L
Fenrir
11,329
596
30
2
1
268,359
2
L
Bacchus
12,255
645
35
2
0
369,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role