Player Matchup

Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Javiele_parrolo
Sun Wukong
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 54L
1,449 Elo+
Party 2
Neith
Neith
onjbubu
Neith
Level 5
God Stats
4W - 2L
1,654 SR
Queue Stats
8W - 7L
1,512 Elo+
Party 2
Team Averages
Level 70
1,551 SR
1,487 Elo+

VS

Team Averages
Level 48
1,369 SR
1,470 Elo+
Janus
Janus
 
Janus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
elmasktoce
Izanami
Level 15
God Stats
0W - 1L
1,252 SR
Queue Stats
2W - 2L
1,555 Elo+
Party 1
Fenrir
Fenrir
rodriporroloco
Fenrir
Level 17
God Stats
2W - 2L
1,355 SR
Queue Stats
2W - 3L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
6 / 1 / 9
9,098
827
10,145
8,403
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Javiele_parrolo
Sun Wukong
14
5 / 0 / 9
8,911
810
8,921
11,804
9,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
onjbubu
Neith
12
5 / 3 / 6
8,412
765
11,683
9,744
4,168
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 6 / 3
7,131
648
9,803
11,622
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
elmasktoce
Izanami
11
1 / 7 / 2
7,012
637
6,686
11,322
4,478
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 3 / 2
7,229
657
5,089
12,048
5,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
16
Kills
4
4
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
1
9
10.5
L
Janus
 
Janus
1
6
3
0.42
W
Sun Wukong
Javiele_parrolo
Sun Wukong
5
0
9
9.5
L
Izanami
elmasktoce
Izanami
1
7
2
0.29
W
Neith
onjbubu
Neith
5
3
6
2.67
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,749
Damage
21,578
29,951
Taken
34,992
16,747
Mitigated
14,292
10,483
Healing
1,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,145
1,234
2,196
4,381
8,403
3,466
649
2,051
6,148
39,879
0
L
Janus
 
Janus
9,803
445
0
292
11,622
4,438
0
3,568
7,797
29,326
0
W
Sun Wukong
Javiele_parrolo
Sun Wukong
8,921
1,219
0
2,236
11,804
9,113
262
3,650
7,816
0
20,182
L
Izanami
elmasktoce
Izanami
6,686
4,100
0
0
11,322
4,478
0
3,173
7,783
0
17,033
W
Neith
onjbubu
Neith
11,683
3,851
0
1,670
9,744
4,168
830
3,934
5,522
0
27,481
L
5,089
1,558
0
1,102
12,048
5,376
0
3,556
8,340
0
11,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,421
Gold Earned
21,372
126
Minions Killed
93
4
Camps Cleared
4
610,274
Distance Traveled
515,206
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,098
827
44
4
0
199,655
1
L
Janus
7,131
648
46
4
3
170,821
3
W
Sun Wukong
8,911
810
33
3
3
230,428
0
L
Izanami
7,012
637
31
3
0
151,364
0
W
Neith
8,412
765
49
4
1
180,191
0
L
Fenrir
7,229
657
16
1
1
193,021
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role