Player Matchup

Chronos
Chronos
Muffstuffer12
Chronos
Level 87
God Stats
13W - 6L
1,563 SR
Queue Stats
258W - 172L
1,668 Elo+
Party 1
Gilgamesh
Gilgamesh
NotJaded
Gilgamesh
Level 120
God Stats
1W - 0L
1,657 SR
Queue Stats
49W - 15L
1,966 Elo+
Party 1
Susano
Susano
SergeantAutismo
Susano
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,818 Elo+
Party 1
Team Averages
Level 71
1,574 SR
1,817 Elo+

VS

Team Averages
Level 75
1,518 SR
1,445 Elo+
Ra
Ra
Apex resp
Ra
Level 37
God Stats
8W - 14L
1,500 SR
Queue Stats
102W - 131L
1,439 Elo+
Party 2
Sol
Sol
OMGBagel69
Sol
Level 62
God Stats
14W - 12L
1,533 SR
Queue Stats
92W - 141L
1,322 Elo+
Solo
Shiva
Shiva
TheJewishPigeon
Shiva
Level 125
God Stats
1W - 1L
1,520 SR
Queue Stats
49W - 47L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
12
2 / 0 / 5
7,015
702
8,819
4,991
2,385
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilgamesh
NotJaded
Gilgamesh
12
1 / 0 / 6
7,015
702
4,738
7,059
5,665
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 0 / 3
7,576
758
8,159
8,039
3,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,853
585
1,484
6,133
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 2 / 0
6,002
600
4,168
7,283
3,242
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 2 / 0
5,875
588
8,317
11,085
7,637
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Chronos
2
0
5
4.5
W
Gilgamesh
NotJaded
Gilgamesh
1
0
6
4
L
0
2
0
0
W
4
0
3
5.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,716
Damage
13,969
20,089
Taken
24,501
11,384
Mitigated
13,376
7,531
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,484
137
821
502
6,133
2,497
0
1,392
4,741
16,831
0
W
Chronos
8,819
4,197
0
1,638
4,991
2,385
0
1,530
3,461
28,051
2,635
W
Gilgamesh
NotJaded
Gilgamesh
4,738
878
700
1,516
7,059
5,665
0
1,914
5,145
0
12,482
L
4,168
1,058
0
1,824
7,283
3,242
0
2,643
4,640
17,583
1,900
W
8,159
1,774
0
3,677
8,039
3,334
0
2,075
5,964
0
31,259
L
8,317
843
290
750
11,085
7,637
0
3,931
7,154
0
15,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,606
Gold Earned
17,730
111
Minions Killed
98
5
Camps Cleared
4
585,505
Distance Traveled
541,412
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,853
585
32
3
1
181,609
1
W
Chronos
7,015
702
37
4
2
194,384
2
W
Gilgamesh
7,015
702
8
1
0
205,504
3
L
Sol
6,002
600
41
4
1
162,209
2
W
Susano
7,576
758
66
7
3
185,617
2
L
Shiva
5,875
588
25
3
2
197,594
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role