Player Matchup

Cernunnos
Cernunnos
AverageRedGuy
Cernunnos
Level 89
God Stats
21W - 12L
1,636 SR
Queue Stats
288W - 274L
1,572 Elo+
Solo
Poseidon
Poseidon
Bad Astronomy
Poseidon
Level 129
God Stats
1W - 1L
1,818 SR
Queue Stats
363W - 263L
1,532 Elo+
Party 2
Loki
Loki
DS l Mista
Loki
Level 109
God Stats
3W - 6L
1,533 SR
Queue Stats
383W - 268L
1,506 Elo+
Party 2
Sol
Sol
LxrdSpriggan
Sol
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 102L
1,554 Elo+
Party 2
Tyr
Tyr
Sasaky636
Tyr
Level 77
God Stats
12W - 10L
1,591 SR
Queue Stats
485W - 500L
1,529 Elo+
Solo
Team Averages
Level 105
1,616 SR
1,539 Elo+

VS

Team Averages
Level 49
1,669 SR
1,597 Elo+
Cu Chulainn
Cu Chulainn
CorvoEscuro
Cu Chulainn
Level 63
God Stats
2W - 0L
1,674 SR
Queue Stats
71W - 50L
1,581 Elo+
Party 1
Shiva
Shiva
FRoz3nFire34
Shiva
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
36W - 24L
1,581 Elo+
Party 1
Khepri
Khepri
ItsPringles
Khepri
Level 24
God Stats
3W - 0L
1,700 SR
Queue Stats
36W - 28L
1,566 Elo+
Party 1
Janus
Janus
LoadingGODmode12
Janus
Level 20
God Stats
5W - 1L
1,966 SR
Queue Stats
11W - 5L
1,717 Elo+
Party 1
Pele
Pele
Perica-_-
Pele
Level 108
God Stats
2W - 1L
1,506 SR
Queue Stats
286W - 288L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AverageRedGuy
Cernunnos
15
2 / 6 / 1
9,993
999
17,368
24,844
11,764
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Poseidon
Bad Astronomy
Poseidon
14
0 / 6 / 1
9,091
909
7,331
9,745
3,741
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 1 / 2
9,079
908
4,619
12,587
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 4 / 1
9,965
997
9,541
16,338
7,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
0 / 5 / 2
9,045
905
5,575
13,064
11,785
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

69

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
CorvoEscuro
Cu Chulainn
17
7 / 0 / 11
11,598
1,160
16,220
11,923
17,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
4 / 2 / 15
10,676
1,068
18,608
14,138
17,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Khepri
17
2 / 0 / 16
10,296
1,030
4,049
7,579
10,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
4 / 0 / 13
11,847
1,185
21,661
6,272
3,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pele
17
5 / 1 / 14
11,266
1,127
13,064
10,605
7,548
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
91
3
Kills
22
22
Deaths
3
7
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AverageRedGuy
Cernunnos
2
6
1
0.42
L
Poseidon
Bad Astronomy
Poseidon
0
6
1
0.08
W
Cu Chulainn
CorvoEscuro
Cu Chulainn
7
0
11
12.5
L
0
1
2
1
W
4
2
15
5.75
W
Khepri
2
0
16
10
W
4
0
13
10.5
L
1
4
1
0.38
W
Pele
5
1
14
12
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,434
Damage
73,602
76,578
Taken
50,517
39,702
Mitigated
56,545
3,535
Healing
6,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AverageRedGuy
Cernunnos
17,368
7,443
0
0
24,844
11,764
0
9,183
15,343
0
44,415
L
Poseidon
Bad Astronomy
Poseidon
7,331
1,643
0
365
9,745
3,741
0
3,753
5,844
18,679
0
W
Cu Chulainn
CorvoEscuro
Cu Chulainn
16,220
2,791
0
1,287
11,923
17,699
0
4,535
7,388
121
27,574
L
4,619
1,173
0
113
12,587
5,186
0
2,819
9,630
0
9,474
W
18,608
3,332
1,520
832
14,138
17,204
0
4,587
9,487
115
26,828
W
Khepri
4,049
172
0
0
7,579
10,665
0
1,271
6,308
7,088
0
W
21,661
374
0
93
6,272
3,429
0
2,412
3,860
68,764
0
L
9,541
3,035
0
2,001
16,338
7,226
0
5,625
10,567
29,431
2,508
W
Pele
13,064
1,456
0
2,335
10,605
7,548
0
3,234
7,239
0
32,391
L
5,575
1,031
0
1,056
13,064
11,785
0
3,629
9,248
0
8,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,173
Gold Earned
55,683
158
Minions Killed
224
7
Camps Cleared
11
788,246
Distance Traveled
1,096,474
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,993
999
61
6
3
173,680
0
L
Poseidon
9,091
909
26
3
0
124,121
0
W
Cu Chulainn
11,598
1,160
19
2
3
235,925
2
L
Loki
9,079
908
7
1
0
189,375
0
W
Shiva
10,676
1,068
15
2
2
214,250
3
W
Khepri
10,296
1,030
2
0
0
215,169
0
W
Janus
11,847
1,185
144
14
1
212,301
0
L
Sol
9,965
997
55
6
3
170,617
0
W
Pele
11,266
1,127
44
4
5
218,829
2
L
Tyr
9,045
905
9
1
1
130,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role