Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Mas12
Neith
Level 159
God Stats
2W - 10L
1,350 SR
Queue Stats
163W - 182L
1,661 Elo+
Party 1
Gilgamesh
Gilgamesh
Maximus6215
Gilgamesh
Level 121
God Stats
45W - 43L
1,619 SR
Queue Stats
1,314W - 1,318L
1,570 Elo+
Solo
Cupid
Cupid
TheSheerGerth
Cupid
Level 151
God Stats
0W - 2L
1,687 SR
Queue Stats
16W - 17L
1,681 Elo+
Party 1
Baron Samedi
Baron Samedi
lIVEGAIl
Baron Samedi
Level 124
God Stats
4W - 4L
1,660 SR
Queue Stats
278W - 258L
1,659 Elo+
Party 1
Team Averages
Level 143
1,563 SR
1,614 Elo+

VS

Team Averages
Level 157
1,623 SR
1,582 Elo+
Tsukuyomi
Tsukuyomi
Dloxbang
Tsukuyomi
Level 160
God Stats
2W - 1L
1,551 SR
Queue Stats
326W - 343L
1,533 Elo+
Party 2
Artemis
Artemis
IsaacMLX
Artemis
Level 156
God Stats
10W - 9L
1,582 SR
Queue Stats
181W - 161L
1,622 Elo+
Solo
Sol
Sol
LE3VIL
Sol
Level 160
God Stats
21W - 9L
1,764 SR
Queue Stats
442W - 417L
1,668 Elo+
Party 2
Horus
Horus
UltimaKill3r
Horus
Level 153
God Stats
5W - 8L
1,371 SR
Queue Stats
255W - 281L
1,493 Elo+
Party 2
Da Ji
Da Ji
beest18
Da Ji
Level 155
God Stats
4W - 1L
1,845 SR
Queue Stats
92W - 87L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
8
0 / 0 / 0
5,508
501
2,533
9,096
6,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Mas12
Neith
10
1 / 2 / 0
6,025
548
5,586
6,646
2,339
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Maximus6215
Gilgamesh
10
0 / 1 / 0
5,651
514
3,032
9,200
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 2 / 0
5,368
488
3,479
7,723
2,045
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
lIVEGAIl
Baron Samedi
10
0 / 2 / 0
5,457
496
3,913
6,700
3,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dloxbang
Tsukuyomi
11
2 / 1 / 0
6,144
559
5,492
9,307
3,810
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Artemis
IsaacMLX
Artemis
12
3 / 0 / 0
6,768
615
6,736
4,797
1,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
LE3VIL
Sol
11
1 / 0 / 1
6,249
568
5,624
7,681
2,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 0 / 4
5,996
545
4,028
6,223
3,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Da Ji
beest18
Da Ji
11
1 / 0 / 2
6,225
566
3,595
7,185
3,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
14
1
Kills
7
7
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
0
0
0
W
Tsukuyomi
Dloxbang
Tsukuyomi
2
1
0
2
W
Artemis
IsaacMLX
Artemis
3
0
0
3
W
Sol
LE3VIL
Sol
1
0
1
1.5
L
Neith
Mas12
Neith
1
2
0
0.5
L
Gilgamesh
Maximus6215
Gilgamesh
0
1
0
0
L
0
2
0
0
W
0
0
4
2
W
Da Ji
beest18
Da Ji
1
0
2
2
L
Baron Samedi
lIVEGAIl
Baron Samedi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,543
Damage
25,475
39,365
Taken
35,193
17,605
Mitigated
14,978
12,464
Healing
16,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
2,533
716
1,912
3,042
9,096
6,367
18
1,130
7,966
16,586
0
W
Tsukuyomi
Dloxbang
Tsukuyomi
5,492
1,221
0
3,143
9,307
3,810
0
0
9,307
0
35,296
W
Artemis
IsaacMLX
Artemis
6,736
2,919
0
664
4,797
1,760
0
500
4,297
0
59,134
W
Sol
LE3VIL
Sol
5,624
1,600
0
4,677
7,681
2,977
300
3,844
3,837
50,734
0
L
Neith
Mas12
Neith
5,586
2,871
0
2,019
6,646
2,339
104
0
6,646
0
40,857
L
Gilgamesh
Maximus6215
Gilgamesh
3,032
925
0
1,257
9,200
3,811
0
1,030
8,170
0
41,216
L
3,479
2,220
499
2,259
7,723
2,045
0
0
7,723
0
35,770
W
4,028
1,340
956
3,726
6,223
3,363
0
1,076
5,147
0
18,954
W
Da Ji
beest18
Da Ji
3,595
794
0
3,728
7,185
3,068
697
1,026
6,159
0
39,875
L
Baron Samedi
lIVEGAIl
Baron Samedi
3,913
114
49
1,427
6,700
3,043
0
3,464
3,236
41,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,009
Gold Earned
31,382
305
Minions Killed
359
0
Camps Cleared
0
1,091,228
Distance Traveled
1,099,754
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,508
501
21
2
0
225,552
4
W
Tsukuyomi
6,144
559
71
6
0
212,290
6
W
Artemis
6,768
615
86
8
0
197,620
3
W
Sol
6,249
568
84
8
0
201,270
2
L
Neith
6,025
548
77
7
0
198,512
3
L
Gilgamesh
5,651
514
75
7
0
254,616
1
L
Cupid
5,368
488
63
6
0
212,637
3
W
Horus
5,996
545
27
2
0
241,530
6
W
Da Ji
6,225
566
91
8
0
247,044
4
L
Baron Samedi
5,457
496
69
6
0
199,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role