Player Matchup

Baron Samedi
Baron Samedi
DxG OverKill
Baron Samedi
Level 136
God Stats
8W - 4L
1,622 SR
Queue Stats
76W - 61L
1,567 Elo+
Party 2
Fenrir
Fenrir
PopGwoup
Fenrir
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,291 Elo+
Solo
Cernunnos
Cernunnos
TheOUTLAW420581
Cernunnos
Level 159
God Stats
4W - 4L
1,548 SR
Queue Stats
189W - 186L
1,522 Elo+
Party 2
Arachne
Arachne
gunnwillow
Arachne
Level 127
God Stats
19W - 12L
1,752 SR
Queue Stats
74W - 78L
1,602 Elo+
Solo
Ganesha
Ganesha
sharkhammr
Ganesha
Level 134
God Stats
1W - 0L
1,490 SR
Queue Stats
109W - 101L
1,588 Elo+
Solo
Team Averages
Level 136
1,582 SR
1,514 Elo+

VS

Team Averages
Level 143
1,514 SR
1,543 Elo+
Artio
Artio
 
Artio
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
GSICKI
Rama
Level 129
God Stats
15W - 10L
1,578 SR
Queue Stats
274W - 267L
1,523 Elo+
Party 1
Thanatos
Thanatos
Hh15
Thanatos
Level 146
God Stats
1W - 1L
1,413 SR
Queue Stats
81W - 82L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
Hi iiM AmPeD
Zhong Kui
Level 129
God Stats
36W - 27L
1,583 SR
Queue Stats
243W - 241L
1,496 Elo+
Party 1
Fafnir
Fafnir
KURDISH J3W
Fafnir
Level 152
God Stats
1W - 2L
1,495 SR
Queue Stats
391W - 265L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DxG OverKill
Baron Samedi
15
3 / 0 / 7
8,157
816
8,908
5,636
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
PopGwoup
Fenrir
14
3 / 0 / 8
7,309
731
7,930
6,414
3,164
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
TheOUTLAW420581
Cernunnos
14
2 / 1 / 7
7,206
721
11,111
10,355
5,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
gunnwillow
Arachne
16
7 / 1 / 1
8,324
832
8,427
11,529
7,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
sharkhammr
Ganesha
13
0 / 0 / 13
7,562
756
4,963
8,389
7,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
0 / 1 / 0
6,165
617
4,785
11,427
9,724
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
GSICKI
Rama
14
0 / 2 / 2
6,793
679
7,194
6,826
2,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thanatos
Hh15
Thanatos
12
1 / 6 / 0
6,491
649
4,661
10,137
4,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
Hi iiM AmPeD
Zhong Kui
14
1 / 1 / 0
7,376
738
11,361
7,575
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
11
0 / 5 / 2
6,874
687
2,069
13,934
12,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
6
15
Kills
2
2
Deaths
15
36
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
1
0
0
W
Baron Samedi
DxG OverKill
Baron Samedi
3
0
7
6.5
L
Rama
GSICKI
Rama
0
2
2
0.5
L
Thanatos
Hh15
Thanatos
1
6
0
0.17
L
Zhong Kui
Hi iiM AmPeD
Zhong Kui
1
1
0
1
L
Fafnir
0
5
2
0.2
W
Fenrir
PopGwoup
Fenrir
3
0
8
7
W
Cernunnos
TheOUTLAW420581
Cernunnos
2
1
7
5.5
W
Arachne
gunnwillow
Arachne
7
1
1
7.5
W
Ganesha
sharkhammr
Ganesha
0
0
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,339
Damage
30,070
42,323
Taken
49,899
26,690
Mitigated
34,286
18,397
Healing
13,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
4,785
340
786
3,649
11,427
9,724
0
3,220
8,207
12,952
0
W
Baron Samedi
DxG OverKill
Baron Samedi
8,908
917
2,749
2,264
5,636
3,281
859
2,846
2,790
36,680
0
L
Rama
GSICKI
Rama
7,194
5,173
0
1,754
6,826
2,890
0
2,746
4,080
0
24,303
L
Thanatos
Hh15
Thanatos
4,661
1,117
0
3,320
10,137
4,381
0
1,448
8,689
0
16,243
L
Zhong Kui
Hi iiM AmPeD
Zhong Kui
11,361
943
0
2,834
7,575
4,597
0
1,855
5,720
38,000
0
L
Fafnir
2,069
652
0
1,515
13,934
12,694
8
4,602
9,332
8,982
0
W
Fenrir
PopGwoup
Fenrir
7,930
1,627
0
1,366
6,414
3,164
0
3,470
2,944
0
14,055
W
Cernunnos
TheOUTLAW420581
Cernunnos
11,111
5,655
0
3,065
10,355
5,196
360
3,900
6,455
0
27,594
W
Arachne
gunnwillow
Arachne
8,427
6,231
0
6,860
11,529
7,256
22
3,630
7,899
0
33,837
W
Ganesha
sharkhammr
Ganesha
4,963
815
0
2,093
8,389
7,793
0
4,369
4,020
10,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,558
Gold Earned
33,699
199
Minions Killed
178
0
Camps Cleared
0
1,044,389
Distance Traveled
965,089
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,165
617
14
1
0
203,325
3
W
Baron Samedi
8,157
816
80
8
0
189,584
3
L
Rama
6,793
679
44
4
0
188,545
3
L
Thanatos
6,491
649
32
3
0
197,685
3
L
Zhong Kui
7,376
738
69
7
0
194,491
4
L
Fafnir
6,874
687
19
2
0
181,043
0
W
Fenrir
7,309
731
15
2
0
222,964
2
W
Cernunnos
7,206
721
45
5
0
186,751
4
W
Arachne
8,324
832
59
6
0
227,743
3
W
Ganesha
7,562
756
0
0
0
217,347
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role