Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Bellux
Nemesis
Level 110
God Stats
1W - 1L
1,326 SR
Queue Stats
4W - 3L
1,460 Elo+
Solo
Bellona
Bellona
Beცado
Bellona
Level 43
God Stats
3W - 0L
1,865 SR
Queue Stats
78W - 13L
1,843 Elo+
Party 2
Neith
Neith
Thiago84rj
Neith
Level 159
God Stats
46W - 24L
1,586 SR
Queue Stats
454W - 449L
1,410 Elo+
Solo
Agni
Agni
éoalegcarai
Agni
Level 147
God Stats
34W - 16L
1,726 SR
Queue Stats
586W - 345L
1,714 Elo+
Party 2
Team Averages
Level 113
1,600 SR
1,586 Elo+

VS

Team Averages
Level 119
1,414 SR
1,424 Elo+
Rama
Rama
CMarinho88
Rama
Level 83
God Stats
24W - 33L
1,463 SR
Queue Stats
163W - 227L
1,382 Elo+
Party 1
Nike
Nike
CelloWinchester
Nike
Level 103
God Stats
0W - 4L
1,156 SR
Queue Stats
221W - 300L
1,403 Elo+
Party 1
Fenrir
Fenrir
Gleison Ribas
Fenrir
Level 159
God Stats
3W - 3L
1,358 SR
Queue Stats
129W - 138L
1,389 Elo+
Solo
Anubis
Anubis
MorangoMatador
Anubis
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 149L
1,481 Elo+
Solo
Tyr
Tyr
kauafelipe23
Tyr
Level 127
God Stats
23W - 20L
1,595 SR
Queue Stats
155W - 164L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
2 / 2 / 14
10,607
530
8,349
16,853
12,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Bellux
Nemesis
14
1 / 2 / 8
8,914
446
4,792
19,309
8,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Bellona
Beცado
Bellona
20
14 / 1 / 2
12,766
638
21,253
23,993
23,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
12
3 / 2 / 1
8,783
439
6,529
8,199
3,020
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
9 / 3 / 5
10,811
541
18,698
16,951
6,109
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,127
406
10,816
17,406
6,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 11 / 2
7,726
386
4,982
24,551
22,661
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 4 / 3
9,169
458
5,686
13,823
10,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 5 / 3
8,849
442
10,534
12,510
7,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 2 / 0
5,947
297
2,120
4,650
2,049
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
19
29
Kills
10
10
Deaths
29
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
2
14
4.5
W
Nemesis
Bellux
Nemesis
1
2
8
2.5
W
Bellona
Beცado
Bellona
14
1
2
15
L
1
7
1
0.21
L
1
11
2
0.18
L
5
4
3
1.63
L
3
5
3
0.9
W
Neith
3
2
1
1.75
L
0
2
0
0
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,621
Damage
34,138
85,305
Taken
72,940
53,767
Mitigated
48,871
38,438
Healing
16,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
8,349
1,505
7,455
9,970
16,853
12,468
26
3,163
13,690
54,055
1,904
W
Nemesis
Bellux
Nemesis
4,792
2,357
0
4,313
19,309
8,176
982
2,327
16,982
0
63,701
W
Bellona
Beცado
Bellona
21,253
8,982
0
8,455
23,993
23,994
288
846
22,719
0
110,804
L
10,816
8,995
101
4,672
17,406
6,880
930
6,256
11,150
0
53,968
L
4,982
318
291
1,240
24,551
22,661
656
8,749
15,802
0
34,743
L
5,686
1,011
0
4,812
13,823
10,061
486
3,969
9,854
0
40,660
L
10,534
1,028
0
4,410
12,510
7,220
0
7,515
4,995
56,983
0
W
Neith
6,529
2,517
63
3,233
8,199
3,020
1,222
0
8,199
0
44,133
L
2,120
515
0
1,336
4,650
2,049
0
427
4,223
0
10,347
W
18,698
1,487
390
4,559
16,951
6,109
1,412
4,198
12,753
76,860
16

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,881
Gold Earned
39,818
561
Minions Killed
310
0
Camps Cleared
0
1,733,193
Distance Traveled
1,239,051
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,607
530
98
5
0
367,788
7
W
Nemesis
8,914
446
84
4
0
356,413
0
W
Bellona
12,766
638
188
9
0
443,167
1
L
Rama
8,127
406
92
5
0
265,863
2
L
Nike
7,726
386
58
3
0
323,914
0
L
Fenrir
9,169
458
69
3
0
330,834
5
L
Anubis
8,849
442
71
4
0
232,210
5
W
Neith
8,783
439
71
4
0
210,341
3
L
Tyr
5,947
297
20
1
0
86,230
1
W
Agni
10,811
541
120
6
0
355,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role