Player Matchup

Hel
Hel
Hollowz
Hel
Level 106
God Stats
52W - 65L
1,429 SR
Queue Stats
79W - 113L
1,400 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Jewoine
Tsukuyomi
Level 48
God Stats
4W - 0L
1,442 SR
Queue Stats
28W - 26L
1,572 Elo+
Party 1
Zeus
Zeus
Katrovski
Zeus
Level 22
God Stats
47W - 57L
1,433 SR
Queue Stats
50W - 63L
1,391 Elo+
Party 4
Sobek
Sobek
Tols8189
Sobek
Level 65
God Stats
4W - 4L
1,532 SR
Queue Stats
122W - 93L
1,618 Elo+
Party 1
Danzaburou
Danzaburou
moonshock
Danzaburou
Level 127
God Stats
3W - 0L
1,709 SR
Queue Stats
98W - 80L
1,615 Elo+
Party 1
Team Averages
Level 74
1,509 SR
1,519 Elo+

VS

Team Averages
Level 39
1,462 SR
1,403 Elo+
Horus
Horus
Beedrillinurmom
Horus
Level 29
God Stats
19W - 17L
1,492 SR
Queue Stats
65W - 68L
1,431 Elo+
Party 2
Arachne
Arachne
Isaiah Wills
Arachne
Level 29
God Stats
1W - 4L
1,342 SR
Queue Stats
11W - 22L
1,336 Elo+
Party 3
Ishtar
Ishtar
JesterJoe
Ishtar
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 51L
1,446 Elo+
Party 2
Janus
Janus
Liamism11111
Janus
Level 61
God Stats
1W - 3L
1,371 SR
Queue Stats
48W - 71L
1,352 Elo+
Party 3
Agni
Agni
Turniptasterepic
Agni
Level 41
God Stats
7W - 5L
1,603 SR
Queue Stats
108W - 100L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
3 / 1 / 20
10,884
1,088
6,784
10,953
5,779
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Jewoine
Tsukuyomi
18
10 / 1 / 17
11,844
1,184
20,051
10,818
5,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
18
4 / 3 / 17
11,288
1,129
13,512
10,969
4,199
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
Tols8189
Sobek
18
3 / 0 / 26
12,652
1,265
10,654
21,605
24,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
moonshock
Danzaburou
18
15 / 0 / 14
12,830
1,283
26,115
10,077
5,286
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Team 1 Tickets

263

VS

Team 2 Tickets

119

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 3
9,407
941
9,431
18,618
10,829
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arachne
Isaiah Wills
Arachne
15
0 / 11 / 3
9,541
954
9,587
18,879
11,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ishtar
JesterJoe
Ishtar
15
1 / 7 / 2
9,772
977
10,281
16,391
7,291
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
1 / 5 / 0
10,098
1,010
14,862
13,805
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 4 / 1
10,741
1,074
17,208
12,413
5,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
14
35
Kills
5
5
Deaths
35
94
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Hel
3
1
20
13
L
Arachne
Isaiah Wills
Arachne
0
11
3
0.14
L
Ishtar
JesterJoe
Ishtar
1
7
2
0.29
W
Tsukuyomi
Jewoine
Tsukuyomi
10
1
17
18.5
W
Zeus
4
3
17
4.17
L
1
5
0
0.2
W
Sobek
Tols8189
Sobek
3
0
26
16
L
3
4
1
0.88
W
Danzaburou
moonshock
Danzaburou
15
0
14
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,116
Damage
61,369
64,422
Taken
80,106
44,956
Mitigated
41,339
32,257
Healing
6,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,431
4,910
1,717
2,198
18,618
10,829
0
8,552
10,066
0
16,367
W
Hel
6,784
515
8,454
7,614
10,953
5,779
0
7,206
3,747
13,131
0
L
Arachne
Isaiah Wills
Arachne
9,587
5,666
0
1,549
18,879
11,956
0
4,514
14,365
0
14,591
L
Ishtar
JesterJoe
Ishtar
10,281
5,251
0
609
16,391
7,291
0
6,740
9,651
0
25,734
W
Tsukuyomi
Jewoine
Tsukuyomi
20,051
4,410
0
1,559
10,818
5,378
0
3,101
7,717
0
29,817
W
Zeus
13,512
618
0
0
10,969
4,199
0
7,668
3,301
35,609
0
L
14,862
989
0
306
13,805
5,799
0
5,408
8,397
48,702
0
W
Sobek
Tols8189
Sobek
10,654
972
0
9,327
21,605
24,314
0
10,243
11,362
21,013
0
L
17,208
600
0
291
12,413
5,464
0
5,736
6,677
50,172
0
W
Danzaburou
moonshock
Danzaburou
26,115
18,113
0
5,303
10,077
5,286
0
3,852
6,225
0
58,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,498
Gold Earned
49,559
214
Minions Killed
207
6
Camps Cleared
7
1,052,732
Distance Traveled
981,932
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,407
941
20
2
1
208,721
2
W
Hel
10,884
1,088
16
2
1
205,238
0
L
Arachne
9,541
954
11
1
4
190,031
0
L
Ishtar
9,772
977
21
2
0
187,247
1
W
Tsukuyomi
11,844
1,184
18
2
0
246,050
0
W
Zeus
11,288
1,129
70
7
2
172,642
0
L
Janus
10,098
1,010
81
8
1
193,827
0
W
Sobek
12,652
1,265
15
2
1
210,365
2
L
Agni
10,741
1,074
74
7
1
202,106
0
W
Danzaburou
12,830
1,283
95
10
2
218,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role