Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
GirthyGavel
Charybdis
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 171L
1,476 Elo+
Party 1
Ao Kuang
Ao Kuang
RichardxSwinger
Ao Kuang
Level 147
God Stats
2W - 3L
1,475 SR
Queue Stats
172W - 160L
1,508 Elo+
Party 1
Da Ji
Da Ji
Sneaky ssnaaake
Da Ji
Level 77
God Stats
1W - 1L
1,309 SR
Queue Stats
6W - 10L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
dirtyclamslam
Nu Wa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,456 Elo+
Party 1
Team Averages
Level 124
1,457 SR
1,476 Elo+

VS

Team Averages
Level 131
1,574 SR
1,461 Elo+
Nu Wa
Nu Wa
Bunnyburn
Nu Wa
Level 89
God Stats
1W - 0L
1,738 SR
Queue Stats
6W - 10L
1,326 Elo+
Solo
He Bo
He Bo
ImHoMa
He Bo
Level 121
God Stats
5W - 3L
1,471 SR
Queue Stats
189W - 178L
1,476 Elo+
Solo
Ares
Ares
Sumo-chan
Ares
Level 141
God Stats
5W - 1L
1,437 SR
Queue Stats
162W - 137L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
Tmoney198408
Tsukuyomi
Level 160
God Stats
9W - 9L
1,522 SR
Queue Stats
676W - 796L
1,409 Elo+
Solo
Charybdis
Charybdis
oSQc Metal
Charybdis
Level 142
God Stats
2W - 0L
1,701 SR
Queue Stats
46W - 44L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
19
9 / 10 / 7
12,486
734
16,533
19,207
7,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
GirthyGavel
Charybdis
20
6 / 7 / 9
11,953
703
16,418
18,505
7,883
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
18
4 / 7 / 11
11,665
686
10,097
25,335
12,634
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
2 / 11 / 6
9,874
581
11,189
21,099
8,581
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
2 / 6 / 9
11,206
659
15,640
17,005
6,491
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bunnyburn
Nu Wa
20
5 / 4 / 30
13,033
767
22,882
14,727
7,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

He Bo
ImHoMa
He Bo
20
22 / 6 / 12
14,309
842
26,881
17,938
9,024
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
20
8 / 3 / 24
13,762
810
14,940
25,251
29,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
Tmoney198408
Tsukuyomi
20
1 / 4 / 25
12,615
742
14,953
18,973
12,670
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charybdis
oSQc Metal
Charybdis
17
5 / 7 / 13
11,519
678
11,338
18,155
8,370
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
145
23
Kills
41
41
Deaths
24
42
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
9
10
7
1.25
W
Nu Wa
Bunnyburn
Nu Wa
5
4
30
5
L
Charybdis
GirthyGavel
Charybdis
6
7
9
1.5
W
He Bo
ImHoMa
He Bo
22
6
12
4.67
L
Ao Kuang
4
7
11
1.36
L
2
11
6
0.45
W
Ares
8
3
24
6.67
W
Tsukuyomi
Tmoney198408
Tsukuyomi
1
4
25
3.38
L
2
6
9
1.08
W
Charybdis
oSQc Metal
Charybdis
5
7
13
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,877
Damage
90,994
101,151
Taken
95,044
43,227
Mitigated
67,484
25,877
Healing
29,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
16,533
3,452
653
2,106
19,207
7,638
1,068
11,908
7,299
0
30,836
W
Nu Wa
Bunnyburn
Nu Wa
22,882
8,551
680
2,932
14,727
7,745
2,421
6,547
8,180
55,083
0
L
Charybdis
GirthyGavel
Charybdis
16,418
8,186
586
3,635
18,505
7,883
818
11,315
7,190
0
50,412
W
He Bo
ImHoMa
He Bo
26,881
920
3,614
5,428
17,938
9,024
2,309
3,679
14,259
48,810
0
L
Ao Kuang
10,097
2,608
1,728
9,611
25,335
12,634
972
14,692
10,643
26,292
0
L
11,189
2,394
56
1,494
21,099
8,581
0
14,756
6,343
0
20,022
W
Ares
14,940
497
431
6,399
25,251
29,675
112
6,645
18,606
22,556
0
W
Tsukuyomi
Tmoney198408
Tsukuyomi
14,953
3,815
700
5,401
18,973
12,670
2,184
5,328
13,645
0
58,332
L
15,640
4,842
829
5,179
17,005
6,491
494
12,032
4,973
38,867
0
W
Charybdis
oSQc Metal
Charybdis
11,338
4,261
823
2,593
18,155
8,370
1,128
3,538
14,617
0
27,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,184
Gold Earned
65,238
157
Minions Killed
227
0
Camps Cleared
0
1,170,595
Distance Traveled
1,412,044
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
12,486
734
23
1
0
195,722
0
W
Nu Wa
13,033
767
57
3
0
288,148
6
L
Charybdis
11,953
703
53
3
0
239,381
0
W
He Bo
14,309
842
42
2
0
281,073
3
L
Ao Kuang
11,665
686
31
2
0
241,673
0
L
Da Ji
9,874
581
11
1
0
246,459
0
W
Ares
13,762
810
9
1
0
318,960
0
W
Tsukuyomi
12,615
742
94
6
0
282,950
0
L
Nu Wa
11,206
659
39
2
0
247,360
1
W
Charybdis
11,519
678
25
1
0
240,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role