Player Matchup

Cupid
Cupid
Aprocris
Cupid
Level 112
God Stats
99W - 72L
1,608 SR
Queue Stats
136W - 115L
1,519 Elo+
Solo
Olorun
Olorun
ItzUberz
Olorun
Level 82
God Stats
5W - 11L
1,358 SR
Queue Stats
156W - 173L
1,481 Elo+
Party 1
Terra
Terra
LitlleR
Terra
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 169L
1,534 Elo+
Solo
Awilix
Awilix
blkkat
Awilix
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,474 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tigawhu
Morgan Le Fay
Level 63
God Stats
5W - 11L
1,398 SR
Queue Stats
170W - 188L
1,461 Elo+
Party 1
Team Averages
Level 77
1,473 SR
1,494 Elo+

VS

Team Averages
Level 113
1,535 SR
1,495 Elo+
Amaterasu
Amaterasu
BigMeeech12
Amaterasu
Level 149
God Stats
9W - 5L
1,537 SR
Queue Stats
467W - 480L
1,560 Elo+
Solo
Kukulkan
Kukulkan
Bronzure
Kukulkan
Level 126
God Stats
3W - 5L
1,631 SR
Queue Stats
305W - 318L
1,471 Elo+
Solo
Sylvanus
Sylvanus
Hababubahawk
Sylvanus
Level 126
God Stats
9W - 7L
1,556 SR
Queue Stats
126W - 132L
1,521 Elo+
Solo
Ishtar
Ishtar
TanukiGaming
Ishtar
Level 77
God Stats
11W - 23L
1,326 SR
Queue Stats
89W - 82L
1,454 Elo+
Solo
Merlin
Merlin
sbxas
Merlin
Level 85
God Stats
16W - 13L
1,622 SR
Queue Stats
502W - 503L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Aprocris
Cupid
15
0 / 6 / 1
9,517
414
5,521
17,426
7,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
ItzUberz
Olorun
17
5 / 9 / 2
11,828
514
16,113
23,940
11,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
LitlleR
Terra
14
3 / 9 / 4
10,479
456
5,058
29,329
28,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
blkkat
Awilix
12
1 / 5 / 0
8,791
382
4,623
16,535
6,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Morgan Le Fay
tigawhu
Morgan Le Fay
15
1 / 8 / 3
10,011
435
10,950
23,186
9,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
BigMeeech12
Amaterasu
20
11 / 2 / 14
13,993
608
17,290
20,997
14,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Bronzure
Kukulkan
17
8 / 1 / 11
12,229
532
14,810
12,264
13,049
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
Hababubahawk
Sylvanus
20
9 / 1 / 10
14,953
650
14,315
16,524
11,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
19
4 / 4 / 11
13,449
585
13,501
15,828
6,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Merlin
sbxas
Merlin
20
5 / 2 / 17
13,592
591
23,233
14,204
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
100
10
Kills
37
37
Deaths
10
10
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Cupid
Aprocris
Cupid
0
6
1
0.08
W
Amaterasu
BigMeeech12
Amaterasu
11
2
14
9
W
Kukulkan
Bronzure
Kukulkan
8
1
11
13.5
W
Sylvanus
Hababubahawk
Sylvanus
9
1
10
14
L
Olorun
ItzUberz
Olorun
5
9
2
0.67
L
Terra
LitlleR
Terra
3
9
4
0.56
W
Ishtar
4
4
11
2.38
L
Awilix
blkkat
Awilix
1
5
0
0.2
W
Merlin
sbxas
Merlin
5
2
17
6.75
L
Morgan Le Fay
tigawhu
Morgan Le Fay
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,265
Damage
83,149
110,416
Taken
79,817
63,105
Mitigated
51,076
27,383
Healing
25,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Aprocris
Cupid
5,521
3,711
95
4,675
17,426
7,531
2,082
7,756
9,670
0
72,010
W
Amaterasu
BigMeeech12
Amaterasu
17,290
6,190
0
6,015
20,997
14,930
2,905
5,750
15,111
0
114,628
W
Kukulkan
Bronzure
Kukulkan
14,810
2,377
543
1,928
12,264
13,049
1,101
6,314
5,794
47,206
0
W
Sylvanus
Hababubahawk
Sylvanus
14,315
3,896
3,798
6,702
16,524
11,064
4,379
4,725
11,723
94,626
19,834
L
Olorun
ItzUberz
Olorun
16,113
7,378
758
6,330
23,940
11,260
1,093
11,778
12,162
82,862
8,310
L
Terra
LitlleR
Terra
5,058
1,497
4,438
3,783
29,329
28,498
0
14,983
14,346
22,929
1,625
W
Ishtar
13,501
7,167
0
4,644
15,828
6,198
420
8,512
6,921
0
122,575
L
Awilix
blkkat
Awilix
4,623
1,842
0
4,786
16,535
6,444
73
4,626
11,909
0
52,276
W
Merlin
sbxas
Merlin
23,233
1,313
0
1,936
14,204
5,835
2,047
5,404
8,584
119,082
0
L
Morgan Le Fay
tigawhu
Morgan Le Fay
10,950
391
0
2,518
23,186
9,372
51
12,218
10,968
71,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,626
Gold Earned
68,216
466
Minions Killed
686
0
Camps Cleared
0
1,913,811
Distance Traveled
2,168,435
22
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
9,517
414
102
4
0
405,289
0
W
Amaterasu
13,993
608
116
5
0
539,791
2
W
Kukulkan
12,229
532
55
2
0
384,613
2
W
Sylvanus
14,953
650
199
9
0
399,317
4
L
Olorun
11,828
514
130
6
0
390,889
11
L
Terra
10,479
456
39
2
0
367,041
2
W
Ishtar
13,449
585
169
7
0
417,349
5
L
Awilix
8,791
382
85
4
0
349,536
4
W
Merlin
13,592
591
147
6
0
427,365
1
L
Morgan Le Fay
10,011
435
110
5
0
401,056
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role