Player Matchup

Cerberus
Cerberus
Loensinator
Cerberus
Level 121
God Stats
6W - 11L
1,589 SR
Queue Stats
412W - 399L
1,501 Elo+
Party 3
Ullr
Ullr
MrChoci
Ullr
Level 102
God Stats
2W - 3L
1,328 SR
Queue Stats
654W - 646L
1,581 Elo+
Solo
Bacchus
Bacchus
Qadesch
Bacchus
Level 66
God Stats
5W - 1L
1,576 SR
Queue Stats
58W - 31L
1,728 Elo+
Party 3
Mercury
Mercury
TheOneTrueOrange
Mercury
Level 130
God Stats
4W - 4L
1,489 SR
Queue Stats
68W - 52L
1,633 Elo+
Solo
Chang'e
Chang'e
unpHabulOus
Chang'e
Level 121
God Stats
3W - 3L
1,242 SR
Queue Stats
228W - 218L
1,557 Elo+
Solo
Team Averages
Level 108
1,445 SR
1,600 Elo+

VS

Team Averages
Level 118
1,527 SR
1,575 Elo+
Rama
Rama
CANA49
Rama
Level 76
God Stats
9W - 14L
1,555 SR
Queue Stats
500W - 352L
1,692 Elo+
Party 1
Ymir
Ymir
Dredolg
Ymir
Level 141
God Stats
3W - 3L
1,569 SR
Queue Stats
100W - 104L
1,491 Elo+
Party 2
Thanatos
Thanatos
I_NEED_MONEY_49
Thanatos
Level 136
God Stats
8W - 4L
1,581 SR
Queue Stats
499W - 369L
1,608 Elo+
Party 1
Zeus
Zeus
SHermeZZ
Zeus
Level 83
God Stats
2W - 5L
1,441 SR
Queue Stats
282W - 278L
1,596 Elo+
Solo
Achilles
Achilles
zRicky
Achilles
Level 152
God Stats
1W - 1L
1,486 SR
Queue Stats
100W - 104L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Loensinator
Cerberus
15
0 / 2 / 0
9,331
549
7,035
12,048
10,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ullr
MrChoci
Ullr
16
3 / 1 / 1
9,378
552
7,593
11,062
4,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Qadesch
Bacchus
15
5 / 1 / 10
9,857
580
13,670
18,042
16,160
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

16
5 / 3 / 5
9,986
587
10,116
13,723
5,491
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
unpHabulOus
Chang'e
15
5 / 3 / 5
9,389
552
11,688
17,328
6,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
CANA49
Rama
14
4 / 4 / 0
8,711
512
12,071
13,900
5,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
Dredolg
Ymir
13
1 / 0 / 3
8,603
506
7,570
16,384
17,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
12
2 / 8 / 1
8,005
471
8,317
16,537
7,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zeus
15
3 / 6 / 1
9,023
531
12,529
13,119
6,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
zRicky
Achilles
15
0 / 0 / 1
8,718
513
6,899
13,182
11,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
16
18
Kills
10
10
Deaths
18
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Rama
CANA49
Rama
4
4
0
1
L
Ymir
Dredolg
Ymir
1
0
3
2.5
L
Thanatos
2
8
1
0.31
W
Cerberus
Loensinator
Cerberus
0
2
0
0
W
Ullr
MrChoci
Ullr
3
1
1
3.5
W
Bacchus
Qadesch
Bacchus
5
1
10
10
L
Zeus
3
6
1
0.58
W
5
3
5
2.5
W
Chang'e
unpHabulOus
Chang'e
5
3
5
2.5
L
Achilles
zRicky
Achilles
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,102
Damage
47,386
72,203
Taken
73,122
43,033
Mitigated
48,665
20,058
Healing
27,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
CANA49
Rama
12,071
9,312
0
4,605
13,900
5,642
0
5,353
8,547
0
72,715
L
Ymir
Dredolg
Ymir
7,570
1,424
0
4,722
16,384
17,607
0
6,239
10,105
35,611
5,685
L
Thanatos
8,317
2,201
0
11,963
16,537
7,395
0
4,928
11,593
0
54,723
W
Cerberus
Loensinator
Cerberus
7,035
425
0
4,219
12,048
10,476
63
1,362
9,463
75,999
0
W
Ullr
MrChoci
Ullr
7,593
2,490
0
702
11,062
4,081
900
1,474
9,586
30
81,730
W
Bacchus
Qadesch
Bacchus
13,670
2,954
2,574
3,924
18,042
16,160
0
5,945
11,852
29,630
0
L
Zeus
12,529
2,115
0
2,127
13,119
6,374
0
8,612
4,507
84,290
0
W
10,116
5,264
0
500
13,723
5,491
0
2,805
10,821
54
90,696
W
Chang'e
unpHabulOus
Chang'e
11,688
546
2,871
5,268
17,328
6,825
0
7,652
9,376
66,272
0
L
Achilles
zRicky
Achilles
6,899
1,029
0
4,379
13,182
11,647
0
6,505
5,893
0
67,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,941
Gold Earned
43,060
602
Minions Killed
579
0
Camps Cleared
0
1,708,735
Distance Traveled
1,579,447
28
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,711
512
120
7
0
279,606
1
L
Ymir
8,603
506
70
4
0
332,038
5
L
Thanatos
8,005
471
98
6
0
328,284
4
W
Cerberus
9,331
549
188
11
0
284,697
8
W
Ullr
9,378
552
140
8
0
335,917
2
W
Bacchus
9,857
580
27
2
0
366,721
8
L
Zeus
9,023
531
160
9
0
301,951
8
W
Mercury
9,986
587
137
8
0
380,144
5
W
Chang'e
9,389
552
110
6
0
341,256
5
L
Achilles
8,718
513
131
8
0
337,568
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role