Player Matchup

Scylla
Scylla
Appleseed-22
Scylla
Level 25
God Stats
14W - 4L
1,490 SR
Queue Stats
34W - 21L
1,511 Elo+
Party 1
Lancelot
Lancelot
Joggie_Fresh125
Lancelot
Level 135
God Stats
16W - 18L
1,637 SR
Queue Stats
66W - 42L
1,547 Elo+
Party 1
Bellona
Bellona
thatredheadedguy
Bellona
Level 39
God Stats
3W - 1L
1,650 SR
Queue Stats
42W - 32L
1,546 Elo+
Party 1
Team Averages
Level 66
1,592 SR
1,535 Elo+

VS

Team Averages
Level 59
1,337 SR
1,182 Elo+
Nox
Nox
Necronomical
Nox
Level 49
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 3L
1,130 Elo+
Party 2
Medusa
Medusa
RuneFullHelm
Medusa
Level 27
God Stats
0W - 12L
1,133 SR
Queue Stats
12W - 29L
1,130 Elo+
Party 2
Bacchus
Bacchus
iitsShearsTTV
Bacchus
Level 102
God Stats
31W - 20L
1,567 SR
Queue Stats
152W - 219L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
7 / 0 / 4
9,981
713
10,422
6,563
2,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lancelot
16
4 / 1 / 8
9,930
709
9,906
9,400
6,595
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 2 / 9
10,155
725
15,737
11,444
11,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 2
8,494
607
4,179
10,024
5,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
13
1 / 7 / 1
8,740
624
7,952
13,677
6,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
13
2 / 1 / 1
9,702
693
7,697
18,480
29,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
14
Kills
3
3
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
7
0
4
9
W
Lancelot
4
1
8
8
L
0
6
2
0.17
L
Medusa
1
7
1
0.21
L
Bacchus
2
1
1
2.5
W
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,065
Damage
19,828
27,407
Taken
42,181
21,116
Mitigated
41,346
6,281
Healing
7,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
10,422
855
0
1,924
6,563
2,613
401
3,056
3,507
35,248
0
W
Lancelot
9,906
2,800
260
1,063
9,400
6,595
539
4,415
4,985
0
20,941
L
4,179
38
0
0
10,024
5,358
0
1,993
8,031
18,388
0
L
Medusa
7,952
2,818
0
1,054
13,677
6,773
174
3,539
10,138
0
39,286
L
Bacchus
7,697
1,054
291
5,673
18,480
29,215
50
4,890
13,590
12,056
0
W
15,737
4,860
0
3,034
11,444
11,908
692
5,285
6,159
0
48,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,066
Gold Earned
26,936
148
Minions Killed
131
10
Camps Cleared
0
770,758
Distance Traveled
701,577
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,981
713
45
3
1
253,326
0
W
Lancelot
9,930
709
29
2
3
258,679
4
L
Nox
8,494
607
49
4
0
205,683
0
L
Medusa
8,740
624
75
5
0
220,278
2
L
Bacchus
9,702
693
7
1
0
275,616
2
W
Bellona
10,155
725
74
5
6
258,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role