Player Matchup

Tyr
Tyr
Dekakiller2
Tyr
Level 49
God Stats
9W - 5L
1,570 SR
Queue Stats
55W - 60L
1,380 Elo+
Party 2
Bakasura
Bakasura
Heckacious_Jeff
Bakasura
Level 37
God Stats
5W - 4L
1,521 SR
Queue Stats
50W - 59L
1,357 Elo+
Party 2
Baron Samedi
Baron Samedi
TRlP________WIRE
Baron Samedi
Level 30
God Stats
12W - 11L
1,429 SR
Queue Stats
53W - 61L
1,378 Elo+
Party 3
Odin
Odin
Treight_
Odin
Level 43
God Stats
8W - 4L
1,574 SR
Queue Stats
60W - 69L
1,374 Elo+
Party 3
Ishtar
Ishtar
iGotOne
Ishtar
Level 35
God Stats
1W - 1L
1,234 SR
Queue Stats
22W - 25L
1,277 Elo+
Solo
Team Averages
Level 39
1,465 SR
1,353 Elo+

VS

Team Averages
Level 74
1,605 SR
1,433 Elo+
Medusa
Medusa
Davlamin69
Medusa
Level 74
God Stats
34W - 24L
1,608 SR
Queue Stats
123W - 117L
1,508 Elo+
Party 1
Atlas
Atlas
Fallensbane
Atlas
Level 88
God Stats
6W - 7L
1,482 SR
Queue Stats
204W - 225L
1,476 Elo+
Party 1
King Arthur
King Arthur
Jacobiiiiii
King Arthur
Level 35
God Stats
0W - 1L
1,646 SR
Queue Stats
19W - 19L
1,393 Elo+
Solo
Amaterasu
Amaterasu
darkshard117
Amaterasu
Level 14
God Stats
11W - 3L
1,728 SR
Queue Stats
18W - 26L
1,370 Elo+
Party 1
Baron Samedi
Baron Samedi
duba35
Baron Samedi
Level 160
God Stats
44W - 35L
1,561 SR
Queue Stats
839W - 896L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 0 / 19
17,090
1,068
22,221
16,560
19,786
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bakasura
20
8 / 5 / 27
18,112
1,132
36,258
46,536
64,413
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Baron Samedi
TRlP________WIRE
Baron Samedi
20
7 / 5 / 23
16,801
1,050
37,520
27,713
16,271
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
20
4 / 3 / 28
15,573
973
32,972
30,438
56,285
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ishtar
iGotOne
Ishtar
20
14 / 7 / 23
18,286
1,143
51,406
29,543
16,403
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

46

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Davlamin69
Medusa
20
7 / 7 / 9
17,199
1,075
45,477
37,466
17,834
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
1 / 8 / 13
14,896
931
17,122
36,185
52,483
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

King Arthur
Jacobiiiiii
King Arthur
20
2 / 12 / 14
15,648
978
31,806
51,922
68,880
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Amaterasu
darkshard117
Amaterasu
20
2 / 12 / 12
16,250
1,016
20,188
45,317
46,974
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
duba35
Baron Samedi
20
8 / 2 / 8
17,480
1,093
28,530
16,020
9,277
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
76
41
Kills
20
20
Deaths
41
120
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Medusa
Davlamin69
Medusa
7
7
9
1.64
W
8
0
19
17.5
L
1
8
13
0.94
W
Bakasura
8
5
27
4.3
L
King Arthur
Jacobiiiiii
King Arthur
2
12
14
0.75
W
Baron Samedi
TRlP________WIRE
Baron Samedi
7
5
23
3.7
W
Odin
4
3
28
6
L
Amaterasu
darkshard117
Amaterasu
2
12
12
0.67
L
Baron Samedi
duba35
Baron Samedi
8
2
8
6
W
Ishtar
iGotOne
Ishtar
14
7
23
3.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

180,377
Damage
143,123
150,790
Taken
186,910
173,158
Mitigated
195,448
30,951
Healing
28,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Davlamin69
Medusa
45,477
28,105
0
8,968
37,466
17,834
0
8,036
27,933
0
97,690
W
22,221
1,501
0
1,824
16,560
19,786
0
6,299
10,261
291
36,132
L
17,122
6,888
386
1,192
36,185
52,483
0
5,075
28,258
33,676
0
W
Bakasura
36,258
20,047
1,418
8,128
46,536
64,413
0
12,221
34,315
6,588
37,673
L
King Arthur
Jacobiiiiii
King Arthur
31,806
891
0
0
51,922
68,880
0
16,834
32,236
0
58,021
W
Baron Samedi
TRlP________WIRE
Baron Samedi
37,520
3,907
8,708
5,517
27,713
16,271
0
9,855
17,858
70,011
0
W
Odin
32,972
6,267
0
2,508
30,438
56,285
0
8,343
22,095
773
40,905
L
Amaterasu
darkshard117
Amaterasu
20,188
10,598
2,317
1,089
45,317
46,974
0
8,720
34,495
0
36,897
L
Baron Samedi
duba35
Baron Samedi
28,530
132
9,157
5,195
16,020
9,277
0
4,317
11,410
62,998
0
W
Ishtar
iGotOne
Ishtar
51,406
26,330
0
2,848
29,543
16,403
0
8,934
20,609
0
98,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

85,862
Gold Earned
81,473
292
Minions Killed
343
10
Camps Cleared
4
1,521,282
Distance Traveled
1,557,488
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
17,199
1,075
128
8
2
300,686
2
W
Tyr
17,090
1,068
27
2
1
386,152
0
L
Atlas
14,896
931
21
1
0
287,946
1
W
Bakasura
18,112
1,132
39
2
7
314,448
0
L
King Arthur
15,648
978
60
4
0
322,912
0
W
Baron Samedi
16,801
1,050
93
6
0
268,715
1
W
Odin
15,573
973
28
2
0
297,382
0
L
Amaterasu
16,250
1,016
42
3
1
312,494
0
L
Baron Samedi
17,480
1,093
92
6
1
333,450
0
W
Ishtar
18,286
1,143
105
7
2
254,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role