Player Matchup

Atlas
Atlas
 
Atlas
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
MurphysLaw-NBK
Vulcan
Level 36
God Stats
2W - 5L
1,325 SR
Queue Stats
13W - 24L
1,172 Elo+
Solo
King Arthur
King Arthur
Rio8519
King Arthur
Level 45
God Stats
29W - 31L
1,287 SR
Queue Stats
376W - 403L
1,288 Elo+
Solo
Izanami
Izanami
i12bnu2
Izanami
Level 74
God Stats
3W - 1L
1,881 SR
Queue Stats
159W - 160L
1,277 Elo+
Solo
Tsukuyomi
Tsukuyomi
noideasnow
Tsukuyomi
Level 39
God Stats
5W - 5L
1,415 SR
Queue Stats
22W - 41L
1,207 Elo+
Solo
Team Averages
Level 69
1,482 SR
1,289 Elo+

VS

Team Averages
Level 80
1,552 SR
1,349 Elo+
Achilles
Achilles
 
Achilles
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
demoniccolony98
Hades
Level 100
God Stats
1W - 0L
1,823 SR
Queue Stats
27W - 14L
1,328 Elo+
Party 1
Hera
Hera
fuzzball49
Hera
Level 89
God Stats
9W - 4L
1,662 SR
Queue Stats
146W - 137L
1,304 Elo+
Solo
Kuzenbo
Kuzenbo
nathancaudill86
Kuzenbo
Level 62
God Stats
103W - 92L
1,444 SR
Queue Stats
148W - 141L
1,368 Elo+
Solo
Loki
Loki
super_mancoXD
Loki
Level 80
God Stats
25W - 19L
1,329 SR
Queue Stats
479W - 474L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 6 / 4
6,674
371
7,432
15,598
9,322
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 6 / 2
7,063
392
3,809
12,685
6,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

King Arthur
Rio8519
King Arthur
13
1 / 5 / 0
7,678
427
7,441
16,246
17,095
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Izanami
i12bnu2
Izanami
13
4 / 4 / 1
8,165
454
8,815
11,734
4,599
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
noideasnow
Tsukuyomi
10
1 / 4 / 0
6,773
376
2,252
12,195
4,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
15
6 / 1 / 0
9,290
516
9,876
13,431
15,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
7 / 0 / 4
11,088
616
12,796
9,808
6,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
2 / 1 / 8
8,058
448
7,429
10,809
3,943
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
3 / 4 / 4
7,668
426
4,727
12,202
14,103
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
6 / 1 / 5
9,352
520
5,653
10,240
4,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
7
Kills
24
25
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
6
4
0.5
W
Achilles
 
Achilles
6
1
0
6
L
0
6
2
0.17
L
King Arthur
Rio8519
King Arthur
1
5
0
0.2
W
7
0
4
9
W
2
1
8
6
L
Izanami
i12bnu2
Izanami
4
4
1
1.13
W
3
4
4
1.25
L
Tsukuyomi
noideasnow
Tsukuyomi
1
4
0
0.25
W
6
1
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,749
Damage
40,481
68,458
Taken
56,490
42,314
Mitigated
44,177
12,392
Healing
21,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,432
3,002
292
2,869
15,598
9,322
160
8,079
7,519
27,500
0
W
Achilles
 
Achilles
9,876
2,390
0
4,429
13,431
15,929
473
0
13,431
47
41,861
L
3,809
2,012
31
2,412
12,685
6,889
0
8,808
3,877
44,457
0
L
King Arthur
Rio8519
King Arthur
7,441
934
20
1,693
16,246
17,095
132
1
15,043
0
40,790
W
12,796
459
195
7,072
9,808
6,171
522
2,355
7,453
91,563
0
W
7,429
1,490
30
2,719
10,809
3,943
24
3,269
7,115
46,730
0
L
Izanami
i12bnu2
Izanami
8,815
5,097
0
1,560
11,734
4,599
0
7,053
4,681
0
63,711
W
4,727
2,026
241
1,661
12,202
14,103
204
4,022
7,817
26,306
0
L
Tsukuyomi
noideasnow
Tsukuyomi
2,252
381
0
3,515
12,195
4,409
0
1,032
11,056
0
32,925
W
5,653
1,548
0
4,762
10,240
4,031
536
1,595
8,645
0
59,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,353
Gold Earned
45,456
352
Minions Killed
427
0
Camps Cleared
0
1,531,385
Distance Traveled
1,680,115
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,674
371
32
2
0
301,858
2
W
Achilles
9,290
516
59
3
0
329,348
2
L
Vulcan
7,063
392
62
3
0
296,355
2
L
King Arthur
7,678
427
71
4
0
324,581
2
W
Hades
11,088
616
166
9
0
342,592
2
W
Hera
8,058
448
76
4
0
326,018
12
L
Izanami
8,165
454
124
7
0
300,967
1
W
Kuzenbo
7,668
426
29
2
0
310,518
0
L
Tsukuyomi
6,773
376
63
4
0
307,624
0
W
Loki
9,352
520
97
5
0
371,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role