Player Matchup

Sylvanus
Sylvanus
BiznesLaster
Sylvanus
Level 143
God Stats
6W - 1L
1,752 SR
Queue Stats
1,061W - 1,168L
1,362 Elo+
Party 2
Anhur
Anhur
EasZpanther1
Anhur
Level 154
God Stats
12W - 17L
1,290 SR
Queue Stats
995W - 1,083L
1,392 Elo+
Party 2
Bacchus
Bacchus
Fine Feat
Bacchus
Level 149
God Stats
2W - 0L
1,421 SR
Queue Stats
129W - 128L
1,488 Elo+
Party 1
Sobek
Sobek
TrueVeteran
Sobek
Level 59
God Stats
2W - 3L
1,274 SR
Queue Stats
95W - 105L
1,436 Elo+
Party 1
Izanami
Izanami
ZirBolt
Izanami
Level 28
God Stats
2W - 0L
1,787 SR
Queue Stats
47W - 49L
1,438 Elo+
Party 1
Team Averages
Level 107
1,505 SR
1,423 Elo+

VS

Team Averages
Level 65
1,454 SR
1,418 Elo+
Bacchus
Bacchus
SemperInvictaAsO
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 62L
1,414 Elo+
Party 3
Nox
Nox
SweetSphinx
Nox
Level 37
God Stats
1W - 1L
1,722 SR
Queue Stats
9W - 8L
1,505 Elo+
Party 3
Anhur
Anhur
XGODZILAX9947
Anhur
Level 158
God Stats
4W - 11L
1,276 SR
Queue Stats
525W - 553L
1,401 Elo+
Solo
Eset
Eset
alittleCaiB
Eset
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,364 Elo+
Solo
Ra
Ra
crosteteu
Ra
Level 84
God Stats
0W - 2L
1,273 SR
Queue Stats
287W - 323L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BiznesLaster
Sylvanus
19
0 / 1 / 15
10,993
611
8,342
20,386
19,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
10 / 4 / 4
12,624
701
18,816
18,464
10,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bacchus
Fine Feat
Bacchus
20
10 / 2 / 9
13,115
729
22,816
28,748
38,874
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
3 / 2 / 14
13,329
741
13,181
42,508
50,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
ZirBolt
Izanami
18
2 / 3 / 9
11,280
627
13,688
16,861
9,331
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 7
12,130
674
16,840
21,863
36,345
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 6 / 5
9,972
554
11,377
13,966
8,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
3 / 4 / 5
10,729
596
19,960
15,033
7,572
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

19
3 / 5 / 6
11,367
632
21,898
18,662
11,856
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
2 / 6 / 5
10,773
599
19,561
16,263
11,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
40
25
Kills
12
12
Deaths
25
51
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BiznesLaster
Sylvanus
0
1
15
7.5
W
10
4
4
3
W
Bacchus
Fine Feat
Bacchus
10
2
9
7.25
L
3
4
7
1.63
L
1
6
5
0.58
W
3
2
14
5
L
3
4
5
1.38
W
Izanami
ZirBolt
Izanami
2
3
9
2.17
L
3
5
6
1.2
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,843
Damage
89,636
126,967
Taken
85,787
128,800
Mitigated
75,966
72,605
Healing
21,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BiznesLaster
Sylvanus
8,342
3,907
15,014
10,269
20,386
19,975
1,387
11,295
9,091
21,904
0
W
18,816
4,703
3,227
4,503
18,464
10,420
1,220
12,329
6,135
0
37,370
W
Bacchus
Fine Feat
Bacchus
22,816
2,478
3,779
8,951
28,748
38,874
966
12,108
16,640
42,811
0
L
16,840
1,534
826
3,148
21,863
36,345
176
7,387
14,476
26,939
0
L
11,377
3,322
515
1,002
13,966
8,647
0
9,671
4,295
20,478
0
W
13,181
1,009
2,536
21,330
42,508
50,200
868
19,099
23,409
27,531
0
L
19,960
13,341
623
1,777
15,033
7,572
83
5,424
9,609
0
30,036
W
Izanami
ZirBolt
Izanami
13,688
5,142
889
2,107
16,861
9,331
3,541
14,845
2,016
0
44,827
L
21,898
2,198
1,794
5,486
18,662
11,856
108
12,078
6,584
47,522
0
L
19,561
1,415
4,251
2,403
16,263
11,546
255
9,779
6,484
42,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,341
Gold Earned
54,971
182
Minions Killed
186
0
Camps Cleared
0
1,618,421
Distance Traveled
1,502,791
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,993
611
17
1
0
279,119
0
W
Anhur
12,624
701
47
3
0
330,399
0
W
Bacchus
13,115
729
16
1
0
365,334
0
L
Bacchus
12,130
674
27
2
0
364,022
0
L
Nox
9,972
554
25
1
0
253,834
0
W
Sobek
13,329
741
32
2
0
341,868
0
L
Anhur
10,729
596
25
1
0
271,818
0
W
Izanami
11,280
627
70
4
0
301,701
0
L
Eset
11,367
632
65
4
0
303,220
0
L
Ra
10,773
599
44
2
0
309,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role