Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
MLGBREADBLOKE
Awilix
Level 69
God Stats
2W - 1L
1,365 SR
Queue Stats
177W - 186L
1,401 Elo+
Solo
The Morrigan
The Morrigan
Oz_-Horror
The Morrigan
Level 37
God Stats
4W - 0L
1,805 SR
Queue Stats
83W - 18L
1,787 Elo+
Party 1
Chaac
Chaac
WesternWoody
Chaac
Level 108
God Stats
5W - 3L
1,506 SR
Queue Stats
118W - 110L
1,469 Elo+
Solo
Ares
Ares
kayenDJNDJ
Ares
Level 6
God Stats
3W - 1L
1,545 SR
Queue Stats
4W - 3L
1,473 Elo+
Party 1
Team Averages
Level 65
1,544 SR
1,526 Elo+

VS

Team Averages
Level 104
1,459 SR
1,499 Elo+
Ymir
Ymir
 
Ymir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Fred10frL
Anubis
Level 96
God Stats
59W - 73L
1,444 SR
Queue Stats
715W - 787L
1,433 Elo+
Solo
Hun Batz
Hun Batz
LeoIsBack
Hun Batz
Level 83
God Stats
4W - 4L
1,461 SR
Queue Stats
270W - 259L
1,538 Elo+
Solo
Charybdis
Charybdis
N0Tomorrow
Charybdis
Level 139
God Stats
3W - 7L
1,427 SR
Queue Stats
93W - 83L
1,514 Elo+
Solo
Chiron
Chiron
iSikWicked
Chiron
Level 143
God Stats
2W - 6L
1,462 SR
Queue Stats
705W - 731L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 1 / 2
6,773
521
8,212
10,578
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 1 / 4
7,668
590
3,925
8,445
3,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

The Morrigan
Oz_-Horror
The Morrigan
15
10 / 0 / 3
9,101
700
13,538
7,646
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 2
8,454
650
8,046
9,201
7,577
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 1 / 9
7,415
570
4,545
6,777
4,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
2 / 2 / 1
6,698
515
5,099
12,204
9,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anubis
Fred10frL
Anubis
9
0 / 6 / 0
5,434
418
2,610
10,784
5,160
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
LeoIsBack
Hun Batz
11
1 / 3 / 1
6,513
501
4,162
12,657
5,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
N0Tomorrow
Charybdis
10
0 / 4 / 2
6,116
470
5,308
10,301
3,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chiron
iSikWicked
Chiron
13
1 / 3 / 0
7,222
556
5,209
9,622
3,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
18
Kills
4
4
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
1
2
2
L
Ymir
 
Ymir
2
2
1
1.25
L
Anubis
Fred10frL
Anubis
0
6
0
0
L
Hun Batz
LeoIsBack
Hun Batz
1
3
1
0.5
W
4
1
4
6
L
Charybdis
N0Tomorrow
Charybdis
0
4
2
0.25
W
The Morrigan
Oz_-Horror
The Morrigan
10
0
3
11.5
W
1
1
2
2
L
Chiron
iSikWicked
Chiron
1
3
0
0.33
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,266
Damage
22,388
42,647
Taken
55,568
22,080
Mitigated
26,516
13,997
Healing
17,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
8,212
5,489
0
6,824
10,578
3,513
1,062
1,927
8,651
0
48,834
L
Ymir
 
Ymir
5,099
1,347
0
3,518
12,204
9,400
0
2,033
10,171
35,694
0
L
Anubis
Fred10frL
Anubis
2,610
514
0
3,033
10,784
5,160
0
5,643
5,141
33,534
0
L
Hun Batz
LeoIsBack
Hun Batz
4,162
1,447
0
3,569
12,657
5,230
0
4,183
8,474
0
43,139
W
3,925
1,775
0
280
8,445
3,123
1,135
1,140
7,305
0
41,882
L
Charybdis
N0Tomorrow
Charybdis
5,308
2,735
0
3,455
10,301
3,102
0
2,316
7,985
0
42,608
W
The Morrigan
Oz_-Horror
The Morrigan
13,538
3,245
0
1,375
7,646
3,600
0
3,381
4,265
76,922
6,195
W
8,046
2,301
0
3,126
9,201
7,577
430
0
9,201
0
63,701
L
Chiron
iSikWicked
Chiron
5,209
1,547
136
3,855
9,622
3,624
0
0
9,622
0
48,117
W
4,545
204
0
2,392
6,777
4,267
0
1,261
5,516
11,080
1,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,411
Gold Earned
31,983
429
Minions Killed
360
0
Camps Cleared
0
1,371,201
Distance Traveled
1,148,996
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,773
521
70
5
0
226,549
5
L
Ymir
6,698
515
39
3
0
238,829
6
L
Anubis
5,434
418
48
4
0
175,159
5
L
Hun Batz
6,513
501
81
6
0
284,490
1
W
Awilix
7,668
590
77
6
0
308,853
1
L
Charybdis
6,116
470
82
6
0
226,981
2
W
The Morrigan
9,101
700
123
9
0
256,170
3
W
Chaac
8,454
650
144
11
0
284,219
3
L
Chiron
7,222
556
110
8
0
223,537
2
W
Ares
7,415
570
15
1
0
295,410
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role