Player Matchup

Ra
Ra
 
Ra
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
SpawnOfHades13
Achilles
Level 127
God Stats
21W - 13L
1,483 SR
Queue Stats
631W - 661L
1,476 Elo+
Solo
Artemis
Artemis
SupaGlorious
Artemis
Level 62
God Stats
10W - 14L
1,402 SR
Queue Stats
14W - 27L
1,260 Elo+
Party 1
Artio
Artio
SupaSann
Artio
Level 72
God Stats
3W - 3L
1,490 SR
Queue Stats
26W - 49L
1,273 Elo+
Party 1
Team Averages
Level 93
1,475 SR
1,402 Elo+

VS

Team Averages
Level 121
1,562 SR
1,416 Elo+
Geb
Geb
BlueCollar46
Geb
Level 61
God Stats
3W - 3L
1,626 SR
Queue Stats
62W - 65L
1,433 Elo+
Solo
Pele
Pele
Christian CCP
Pele
Level 154
God Stats
3W - 9L
1,461 SR
Queue Stats
149W - 165L
1,392 Elo+
Solo
Freya
Freya
OneLuizuchira
Freya
Level 157
God Stats
7W - 3L
1,707 SR
Queue Stats
328W - 332L
1,435 Elo+
Solo
Baron Samedi
Baron Samedi
QCkeeper7
Baron Samedi
Level 127
God Stats
72W - 73L
1,516 SR
Queue Stats
377W - 420L
1,422 Elo+
Solo
Olorun
Olorun
SoSa0221221
Olorun
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 155L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
20
3 / 0 / 7
11,734
559
19,228
12,588
7,006
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Set
 
Set
19
11 / 0 / 3
11,629
554
11,007
13,884
8,066
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
16
3 / 1 / 7
10,228
487
7,710
15,944
19,212
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Artemis
SupaGlorious
Artemis
13
1 / 1 / 4
8,037
383
8,069
10,993
6,615
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mystical Earring

Mystical Earring

+15
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
SupaSann
Artio
14
1 / 0 / 7
9,164
436
3,380
15,408
14,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
9,094
433
7,523
13,969
13,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
1 / 9 / 0
8,466
403
7,928
23,475
9,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

17
0 / 0 / 0
9,377
447
4,109
12,436
7,880
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Baron Samedi
QCkeeper7
Baron Samedi
15
1 / 5 / 0
9,410
448
7,652
16,997
9,900
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
13
0 / 5 / 0
8,147
388
9,497
16,250
7,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
19
Kills
2
2
Deaths
20
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
7
6.5
W
Set
 
Set
11
0
3
12.5
L
0
1
0
0
L
1
9
0
0.11
L
0
0
0
0
L
Baron Samedi
QCkeeper7
Baron Samedi
1
5
0
0.2
L
Olorun
0
5
0
0
W
Achilles
3
1
7
6.5
W
Artemis
SupaGlorious
Artemis
1
1
4
3
W
Artio
SupaSann
Artio
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,394
Damage
36,709
68,817
Taken
83,127
55,381
Mitigated
47,989
24,127
Healing
30,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
19,228
2,432
1,427
7,467
12,588
7,006
696
6,004
6,584
134,311
0
W
Set
 
Set
11,007
6,412
0
547
13,884
8,066
344
2,289
11,595
0
112,874
L
7,523
1,106
0
2,925
13,969
13,266
0
3,014
10,955
31,838
0
L
7,928
1,736
0
5,897
23,475
9,087
0
4,195
19,280
0
68,983
L
4,109
1,386
0
8,632
12,436
7,880
189
4,512
7,924
92,180
0
L
Baron Samedi
QCkeeper7
Baron Samedi
7,652
867
452
4,008
16,997
9,900
616
5,944
11,053
68,921
0
L
Olorun
9,497
3,415
1,167
7,519
16,250
7,856
750
4,943
11,307
65,526
11,657
W
Achilles
7,710
1,856
0
3,540
15,944
19,212
1,200
5,598
10,346
0
46,243
W
Artemis
SupaGlorious
Artemis
8,069
3,156
652
2,857
10,993
6,615
215
5,202
5,791
0
42,919
W
Artio
SupaSann
Artio
3,380
534
998
6,639
15,408
14,482
29
8,689
6,719
23,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,792
Gold Earned
44,494
537
Minions Killed
472
0
Camps Cleared
0
2,025,865
Distance Traveled
1,728,428
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,734
559
199
9
0
432,773
6
W
Set
11,629
554
161
8
0
474,923
0
L
Geb
9,094
433
26
1
0
381,731
0
L
Pele
8,466
403
83
4
0
354,949
5
L
Freya
9,377
447
136
6
0
377,313
3
L
Baron Samedi
9,410
448
109
5
0
291,608
3
L
Olorun
8,147
388
118
6
0
322,827
2
W
Achilles
10,228
487
81
4
0
358,042
3
W
Artemis
8,037
383
61
3
0
364,678
0
W
Artio
9,164
436
35
2
0
395,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role