Player Matchup

Sol
Sol
Banterous one
Sol
Level 149
God Stats
2W - 3L
1,426 SR
Queue Stats
330W - 335L
1,582 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Dirty yellow 1
Tsukuyomi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,570 Elo+
Party 1
Horus
Horus
OR4NGE PL4YER
Horus
Level 146
God Stats
14W - 15L
1,547 SR
Queue Stats
203W - 212L
1,598 Elo+
Party 1
Mulan
Mulan
Smill wiff1386
Mulan
Level 159
God Stats
15W - 20L
1,491 SR
Queue Stats
393W - 379L
1,531 Elo+
Party 1
Vulcan
Vulcan
Xx420SteLordxX
Vulcan
Level 146
God Stats
33W - 24L
1,718 SR
Queue Stats
223W - 240L
1,577 Elo+
Party 1
Team Averages
Level 123
1,536 SR
1,572 Elo+

VS

Team Averages
Level 63
1,510 SR
1,422 Elo+
Neith
Neith
DiaPizza
Neith
Level 49
God Stats
5W - 8L
1,545 SR
Queue Stats
156W - 175L
1,428 Elo+
Solo
Fenrir
Fenrir
R6xDEM0N
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,562 Elo+
Solo
Cabrakan
Cabrakan
SteffTheRipper28
Cabrakan
Level 64
God Stats
0W - 2L
1,313 SR
Queue Stats
45W - 61L
1,396 Elo+
Party 2
Ra
Ra
scarr-_-face22
Ra
Level 72
God Stats
3W - 1L
1,728 SR
Queue Stats
44W - 61L
1,389 Elo+
Party 2
Bellona
Bellona
vXvann64Xv
Bellona
Level 44
God Stats
6W - 5L
1,463 SR
Queue Stats
42W - 57L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
4 / 0 / 1
4,349
870
1,984
2,282
548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
Dirty yellow 1
Tsukuyomi
4
0 / 1 / 1
3,238
648
713
3,585
955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
2 / 0 / 3
4,139
828
2,058
2,138
1,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

7
3 / 0 / 0
4,050
810
3,900
5,379
1,889
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
1 / 0 / 0
3,638
728
1,608
913
280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DiaPizza
Neith
4
0 / 3 / 0
2,748
550
939
3,724
1,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
R6xDEM0N
Fenrir
4
1 / 1 / 0
2,957
591
1,048
3,554
962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 2 / 0
2,662
532
711
1,796
882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

1
0 / 1 / 0
2,588
518
217
876
318
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Bellona
vXvann64Xv
Bellona
4
0 / 3 / 0
2,887
577
1,577
5,409
2,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
10
Kills
1
1
Deaths
10
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
1
4.5
L
Neith
DiaPizza
Neith
0
3
0
0
W
Tsukuyomi
Dirty yellow 1
Tsukuyomi
0
1
1
0.5
W
2
0
3
3.5
L
Fenrir
R6xDEM0N
Fenrir
1
1
0
1
W
3
0
0
3
L
0
2
0
0
W
1
0
0
1
L
0
1
0
0
L
Bellona
vXvann64Xv
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,263
Damage
4,492
14,297
Taken
15,359
4,955
Mitigated
5,918
7,443
Healing
2,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,984
1,248
0
1,456
2,282
548
1,128
381
1,857
21,178
0
L
Neith
DiaPizza
Neith
939
93
0
306
3,724
1,062
0
1,884
1,822
0
8,777
W
Tsukuyomi
Dirty yellow 1
Tsukuyomi
713
349
0
1,659
3,585
955
0
228
3,335
0
9,562
W
2,058
985
350
1,329
2,138
1,283
153
249
1,885
0
7,427
L
Fenrir
R6xDEM0N
Fenrir
1,048
442
0
1,364
3,554
962
0
206
3,340
0
8,818
W
3,900
1,005
0
2,649
5,379
1,889
0
0
5,379
0
21,209
L
711
146
0
20
1,796
882
0
919
801
3,860
0
W
1,608
577
0
0
913
280
0
0
913
17,812
0
L
217
77
0
53
876
318
0
481
395
1,367
0
L
Bellona
vXvann64Xv
Bellona
1,577
652
0
1,058
5,409
2,694
0
0
5,409
0
9,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,414
Gold Earned
13,842
137
Minions Killed
62
0
Camps Cleared
0
505,869
Distance Traveled
369,843
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,349
870
40
8
0
85,025
0
L
Neith
2,748
550
18
4
0
91,120
0
W
Tsukuyomi
3,238
648
29
6
0
113,328
1
W
Horus
4,139
828
6
1
0
112,481
1
L
Fenrir
2,957
591
15
3
0
109,688
0
W
Mulan
4,050
810
26
5
0
86,175
2
L
Cabrakan
2,662
532
13
3
0
45,180
0
W
Vulcan
3,638
728
36
7
0
108,860
1
L
Ra
2,588
518
0
0
0
24,299
0
L
Bellona
2,887
577
16
3
0
99,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role