Player Matchup

Neith
Neith
Lord_AatuWolf
Neith
Level 106
God Stats
22W - 23L
1,513 SR
Queue Stats
314W - 339L
1,349 Elo+
Party 1
Shiva
Shiva
LxrdZEx
Shiva
Level 21
God Stats
5W - 0L
1,711 SR
Queue Stats
135W - 104L
1,535 Elo+
Party 2
Bacchus
Bacchus
Rayiane_
Bacchus
Level 106
God Stats
122W - 127L
1,462 SR
Queue Stats
270W - 295L
1,343 Elo+
Party 1
Yu Huang
Yu Huang
V_Okamii_V
Yu Huang
Level 158
God Stats
13W - 6L
1,685 SR
Queue Stats
209W - 192L
1,500 Elo+
Party 2
Chaac
Chaac
x legend xx 1
Chaac
Level 103
God Stats
19W - 16L
1,575 SR
Queue Stats
100W - 98L
1,481 Elo+
Solo
Team Averages
Level 99
1,589 SR
1,442 Elo+

VS

Team Averages
Level 106
1,403 SR
1,433 Elo+
Merlin
Merlin
ChaosXHellX
Merlin
Level 153
God Stats
6W - 17L
1,451 SR
Queue Stats
372W - 395L
1,414 Elo+
Solo
Bellona
Bellona
Drothus
Bellona
Level 129
God Stats
0W - 2L
1,302 SR
Queue Stats
220W - 213L
1,469 Elo+
Solo
Atlas
Atlas
Gentleman Randy
Atlas
Level 139
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 133L
1,467 Elo+
Solo
Mercury
Mercury
Lxpzz7
Mercury
Level 67
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 18L
1,430 Elo+
Solo
Neith
Neith
lTiodoAcarajel
Neith
Level 40
God Stats
2W - 4L
1,262 SR
Queue Stats
63W - 74L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 2
9,847
518
6,623
9,120
3,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shiva
LxrdZEx
Shiva
18
10 / 3 / 4
11,895
626
24,929
25,009
16,398
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
Rayiane_
Bacchus
15
5 / 1 / 7
10,427
549
8,540
14,889
12,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
V_Okamii_V
Yu Huang
15
0 / 1 / 6
9,483
499
7,141
11,623
4,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 1 / 8
10,648
560
12,008
22,489
14,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
1 / 1 / 0
9,345
492
8,459
6,591
2,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Drothus
Bellona
15
1 / 8 / 1
9,572
504
6,729
23,106
22,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 5 / 2
7,842
413
6,013
18,971
15,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
Lxpzz7
Mercury
14
1 / 6 / 1
8,807
464
5,506
16,202
6,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 5 / 1
9,346
492
16,128
16,120
6,692
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
13
25
Kills
8
8
Deaths
25
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
1
1
0
1
L
Bellona
Drothus
Bellona
1
8
1
0.19
L
0
5
2
0.2
W
5
2
2
3
L
Mercury
Lxpzz7
Mercury
1
6
1
0.25
W
Shiva
LxrdZEx
Shiva
10
3
4
4
W
Bacchus
Rayiane_
Bacchus
5
1
7
8.5
W
Yu Huang
V_Okamii_V
Yu Huang
0
1
6
3
L
5
5
1
1.1
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,241
Damage
42,835
83,130
Taken
80,990
51,933
Mitigated
54,095
39,317
Healing
13,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
8,459
240
0
1,452
6,591
2,417
0
1,735
4,856
75,622
0
L
Bellona
Drothus
Bellona
6,729
3,870
0
5,336
23,106
22,283
0
1,069
22,037
0
67,285
L
6,013
2,161
274
2,261
18,971
15,965
0
5,213
13,758
36,862
1,696
W
6,623
2,605
263
2,915
9,120
3,820
2,981
2,564
6,556
0
52,376
L
Mercury
Lxpzz7
Mercury
5,506
3,688
0
540
16,202
6,738
0
2,336
13,866
0
60,918
W
Shiva
LxrdZEx
Shiva
24,929
6,342
254
11,233
25,009
16,398
732
931
24,078
0
94,531
W
Bacchus
Rayiane_
Bacchus
8,540
730
3,879
4,339
14,889
12,633
474
2,845
12,044
39,896
8,132
W
Yu Huang
V_Okamii_V
Yu Huang
7,141
1,620
0
2,497
11,623
4,736
1,274
3,958
7,665
71,504
0
L
16,128
5,948
0
3,715
16,120
6,692
962
4,711
11,409
0
73,796
W
12,008
3,856
276
13,661
22,489
14,346
1,727
4,054
18,435
0
99,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,300
Gold Earned
44,912
568
Minions Killed
550
0
Camps Cleared
0
1,852,404
Distance Traveled
1,718,722
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,345
492
138
7
0
368,946
4
L
Bellona
9,572
504
139
7
0
342,032
0
L
Atlas
7,842
413
59
3
0
316,809
8
W
Neith
9,847
518
91
5
0
331,928
2
L
Mercury
8,807
464
112
6
0
380,445
4
W
Shiva
11,895
626
142
7
0
338,624
0
W
Bacchus
10,427
549
69
4
0
385,940
4
W
Yu Huang
9,483
499
133
7
0
358,685
4
L
Neith
9,346
492
102
5
0
310,490
2
W
Chaac
10,648
560
133
7
0
437,227
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role