Player Matchup

Cthulhu
Cthulhu
MoonKorpse
Cthulhu
Level 14
God Stats
7W - 5L
1,515 SR
Queue Stats
7W - 9L
1,337 Elo+
Party 2
Fenrir
Fenrir
Murciegaboy
Fenrir
Level 69
God Stats
10W - 15L
1,216 SR
Queue Stats
58W - 74L
1,270 Elo+
Party 2
Mulan
Mulan
PresDEMDHCamacho
Mulan
Level 99
God Stats
12W - 14L
1,397 SR
Queue Stats
134W - 161L
1,328 Elo+
Solo
Sol
Sol
YellowPanda1333
Sol
Level 83
God Stats
3W - 5L
1,243 SR
Queue Stats
44W - 58L
1,267 Elo+
Party 2
Jing Wei
Jing Wei
iKitsumely
Jing Wei
Level 22
God Stats
7W - 8L
1,425 SR
Queue Stats
9W - 16L
1,237 Elo+
Party 2
Team Averages
Level 57
1,359 SR
1,288 Elo+

VS

Team Averages
Level 120
1,540 SR
1,382 Elo+
Pele
Pele
 
Pele
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Cryo Demon20
Ra
Level 97
God Stats
2W - 2L
1,540 SR
Queue Stats
122W - 135L
1,274 Elo+
Solo
Amaterasu
Amaterasu
Dino-Dills
Amaterasu
Level 140
God Stats
4W - 2L
1,629 SR
Queue Stats
328W - 376L
1,419 Elo+
Party 1
Jormungandr
Jormungandr
Majormoe402
Jormungandr
Level 118
God Stats
14W - 14L
1,589 SR
Queue Stats
252W - 255L
1,375 Elo+
Party 1
Apollo
Apollo
Toad26A
Apollo
Level 127
God Stats
62W - 83L
1,443 SR
Queue Stats
612W - 644L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MoonKorpse
Cthulhu
14
4 / 2 / 7
9,739
513
11,192
19,749
22,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
14
6 / 3 / 3
9,151
482
7,890
16,746
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

17
6 / 3 / 4
10,849
571
16,154
19,389
16,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
6 / 2 / 6
10,901
574
14,620
16,041
7,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
iKitsumely
Jing Wei
15
4 / 4 / 8
9,131
481
10,413
13,178
5,694
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
7 / 4 / 3
10,678
562
17,007
16,759
9,223
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 4 / 0
8,704
458
7,915
15,926
7,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Amaterasu
Dino-Dills
Amaterasu
14
1 / 7 / 1
9,466
498
13,617
19,154
14,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jormungandr
Majormoe402
Jormungandr
15
1 / 5 / 7
9,968
525
7,803
19,401
17,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Apollo
Toad26A
Apollo
13
5 / 6 / 2
8,789
463
11,477
16,295
7,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
26
Kills
14
14
Deaths
26
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
7
4
3
2.13
L
0
4
0
0
L
Amaterasu
Dino-Dills
Amaterasu
1
7
1
0.21
L
Jormungandr
Majormoe402
Jormungandr
1
5
7
0.9
W
Cthulhu
MoonKorpse
Cthulhu
4
2
7
3.75
W
Fenrir
6
3
3
2.5
W
6
3
4
2.67
L
Apollo
Toad26A
Apollo
5
6
2
1
W
6
2
6
4.5
W
Jing Wei
iKitsumely
Jing Wei
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,269
Damage
57,819
85,103
Taken
87,535
60,219
Mitigated
56,042
27,344
Healing
23,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
17,007
6,270
200
2,704
16,759
9,223
884
6,113
10,646
0
65,816
L
7,915
1,225
1,036
7,079
15,926
7,847
496
7,615
8,311
72,936
0
L
Amaterasu
Dino-Dills
Amaterasu
13,617
5,669
0
5,592
19,154
14,238
648
1,456
17,698
0
64,378
L
Jormungandr
Majormoe402
Jormungandr
7,803
2,555
182
2,724
19,401
17,596
413
5,420
13,269
48,228
0
W
Cthulhu
MoonKorpse
Cthulhu
11,192
1,082
155
4,532
19,749
22,899
407
3,951
15,798
43,720
0
W
Fenrir
7,890
2,314
85
5,137
16,746
7,758
0
3,074
13,672
0
54,334
W
16,154
4,105
0
7,649
19,389
16,757
282
2,736
16,653
0
75,040
L
Apollo
Toad26A
Apollo
11,477
7,792
334
3,660
16,295
7,138
1,666
5,208
11,087
0
50,281
W
14,620
6,558
0
7,251
16,041
7,111
3,454
3,494
12,547
93,813
0
W
Jing Wei
iKitsumely
Jing Wei
10,413
8,206
0
2,535
13,178
5,694
1,133
2,463
10,715
0
53,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,771
Gold Earned
47,605
475
Minions Killed
459
0
Camps Cleared
0
1,832,232
Distance Traveled
1,707,764
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,678
562
88
5
0
392,565
5
L
Ra
8,704
458
113
6
0
357,991
1
L
Amaterasu
9,466
498
120
6
0
347,476
4
L
Jormungandr
9,968
525
58
3
0
322,279
4
W
Cthulhu
9,739
513
44
2
0
406,199
4
W
Fenrir
9,151
482
71
4
0
393,391
0
W
Mulan
10,849
571
129
7
0
334,826
2
L
Apollo
8,789
463
80
4
0
287,453
0
W
Sol
10,901
574
148
8
0
348,339
3
W
Jing Wei
9,131
481
83
4
0
349,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role