Player Matchup

Cthulhu
Cthulhu
LowestFire
Cthulhu
Level 89
God Stats
3W - 7L
1,270 SR
Queue Stats
297W - 310L
1,534 Elo+
Party 2
Bacchus
Bacchus
MegaMald
Bacchus
Level 110
God Stats
1W - 0L
1,713 SR
Queue Stats
86W - 68L
1,562 Elo+
Party 3
Xbalanque
Xbalanque
Ur Mald
Xbalanque
Level 125
God Stats
2W - 1L
1,581 SR
Queue Stats
96W - 83L
1,573 Elo+
Party 3
Nike
Nike
Willyboiboi
Nike
Level 122
God Stats
6W - 2L
1,711 SR
Queue Stats
91W - 75L
1,565 Elo+
Party 3
Raijin
Raijin
jkrollup
Raijin
Level 85
God Stats
3W - 3L
1,358 SR
Queue Stats
155W - 185L
1,488 Elo+
Party 2
Team Averages
Level 106
1,527 SR
1,544 Elo+

VS

Team Averages
Level 112
1,471 SR
1,495 Elo+
Geb
Geb
 
Geb
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
ApoloRising
Ne Zha
Level 122
God Stats
2W - 4L
1,294 SR
Queue Stats
606W - 624L
1,458 Elo+
Solo
Hachiman
Hachiman
HomeGrownGreens
Hachiman
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,500 Elo+
Party 1
Medusa
Medusa
MaximumPompano
Medusa
Level 159
God Stats
19W - 10L
1,628 SR
Queue Stats
488W - 505L
1,471 Elo+
Party 1
Discordia
Discordia
TTucci10
Discordia
Level 115
God Stats
3W - 4L
1,432 SR
Queue Stats
342W - 334L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LowestFire
Cthulhu
15
2 / 3 / 13
9,429
857
6,615
13,949
18,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
MegaMald
Bacchus
15
1 / 2 / 19
9,583
871
8,064
12,801
17,872
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Ur Mald
Xbalanque
18
5 / 3 / 15
10,530
957
16,137
10,550
5,830
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
7 / 4 / 9
10,233
930
12,228
13,701
14,424
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Raijin
jkrollup
Raijin
15
7 / 5 / 8
9,782
889
9,262
10,890
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
0 / 3 / 10
8,466
770
6,426
12,386
13,620
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
17
5 / 5 / 7
9,664
879
9,390
11,743
6,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hachiman
15
4 / 6 / 4
8,755
796
7,465
11,434
6,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
5 / 5 / 5
8,851
805
14,306
12,330
6,472
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Discordia
TTucci10
Discordia
14
1 / 5 / 9
8,314
756
8,647
9,497
5,049
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
50
22
Kills
15
17
Deaths
24
64
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
3
10
1.67
L
Ne Zha
5
5
7
1.7
L
Hachiman
4
6
4
1
W
Cthulhu
LowestFire
Cthulhu
2
3
13
2.83
L
5
5
5
1.5
W
Bacchus
MegaMald
Bacchus
1
2
19
5.25
L
Discordia
TTucci10
Discordia
1
5
9
1.1
W
Xbalanque
Ur Mald
Xbalanque
5
3
15
4.17
W
7
4
9
2.88
W
Raijin
jkrollup
Raijin
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,306
Damage
46,234
61,891
Taken
57,390
61,974
Mitigated
38,267
20,891
Healing
12,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,426
353
881
2,189
12,386
13,620
58
4,941
7,445
15,230
0
L
Ne Zha
9,390
926
126
2,291
11,743
6,953
252
5,462
6,281
0
24,589
L
Hachiman
7,465
3,260
68
1,095
11,434
6,173
523
4,802
6,632
0
13,398
W
Cthulhu
LowestFire
Cthulhu
6,615
256
2,229
1,882
13,949
18,504
120
3,644
10,305
18,505
0
L
14,306
8,006
311
1,754
12,330
6,472
670
3,954
8,376
0
24,700
W
Bacchus
MegaMald
Bacchus
8,064
550
3,840
3,247
12,801
17,872
560
2,697
10,104
12,516
0
L
Discordia
TTucci10
Discordia
8,647
1,087
2,440
1,419
9,497
5,049
210
4,994
4,503
16,576
0
W
Xbalanque
Ur Mald
Xbalanque
16,137
5,738
2,900
1,429
10,550
5,830
6,032
3,379
7,171
0
31,974
W
12,228
1,128
1,726
1,015
13,701
14,424
184
2,455
11,246
212
24,703
W
Raijin
jkrollup
Raijin
9,262
584
1,052
1,571
10,890
5,344
768
2,898
7,992
15,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,557
Gold Earned
44,050
123
Minions Killed
104
0
Camps Cleared
0
1,109,797
Distance Traveled
993,030
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,466
770
21
2
0
226,770
4
L
Ne Zha
9,664
879
25
2
0
200,940
2
L
Hachiman
8,755
796
21
2
0
170,091
1
W
Cthulhu
9,429
857
22
2
0
235,448
0
L
Medusa
8,851
805
27
2
0
196,876
0
W
Bacchus
9,583
871
10
1
0
231,592
0
L
Discordia
8,314
756
10
1
0
198,353
4
W
Xbalanque
10,530
957
42
4
0
213,773
2
W
Nike
10,233
930
27
2
0
216,215
0
W
Raijin
9,782
889
22
2
0
212,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role