Player Matchup

Medusa
Medusa
Dylank120
Medusa
Level 110
God Stats
1W - 0L
1,626 SR
Queue Stats
13W - 13L
1,680 Elo+
Party 1
Sylvanus
Sylvanus
Grython121
Sylvanus
Level 116
God Stats
2W - 2L
1,536 SR
Queue Stats
68W - 50L
1,685 Elo+
Party 1
Hun Batz
Hun Batz
LordOfBricks
Hun Batz
Level 125
God Stats
1W - 1L
1,464 SR
Queue Stats
70W - 49L
1,706 Elo+
Party 1
Team Averages
Level 117
1,542 SR
1,691 Elo+

VS

Team Averages
Level 48
1,281 SR
1,155 Elo+
Olorun
Olorun
GenesisBane
Olorun
Level 61
God Stats
20W - 67L
1,200 SR
Queue Stats
20W - 70L
1,170 Elo+
Party 2
Chang'e
Chang'e
Rocer404
Chang'e
Level 18
God Stats
4W - 13L
1,144 SR
Queue Stats
16W - 62L
1,151 Elo+
Party 2
Nemesis
Nemesis
sexymememaster
Nemesis
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 66L
1,144 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dylank120
Medusa
17
6 / 1 / 9
11,388
759
22,275
18,129
16,989
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
Grython121
Sylvanus
16
5 / 1 / 12
12,625
842
13,004
17,371
15,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
LordOfBricks
Hun Batz
16
6 / 2 / 8
11,351
757
16,811
19,881
12,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 9 / 3
9,394
626
13,629
23,034
10,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chang'e
Rocer404
Chang'e
15
1 / 3 / 3
9,863
658
18,183
16,743
6,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 2
10,082
672
8,457
20,050
11,776
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
17
Kills
4
4
Deaths
17
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
Dylank120
Medusa
6
1
9
10.5
L
Olorun
1
9
3
0.28
W
Sylvanus
Grython121
Sylvanus
5
1
12
11
W
Hun Batz
LordOfBricks
Hun Batz
6
2
8
5
L
Chang'e
Rocer404
Chang'e
1
3
3
0.83
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,090
Damage
40,269
55,381
Taken
59,827
45,570
Mitigated
28,443
26,477
Healing
17,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Dylank120
Medusa
22,275
9,192
0
1,363
18,129
16,989
1,489
7,507
10,622
546
70,727
L
Olorun
13,629
5,909
1,832
5,883
23,034
10,017
0
4,750
18,284
43,806
0
W
Sylvanus
Grython121
Sylvanus
13,004
2,854
10,982
9,273
17,371
15,964
612
12,637
4,734
25,716
0
W
Hun Batz
LordOfBricks
Hun Batz
16,811
3,892
0
4,859
19,881
12,617
1,136
12,214
7,667
0
55,662
L
Chang'e
Rocer404
Chang'e
18,183
709
4,383
3,959
16,743
6,650
0
5,091
11,652
45,161
0
L
8,457
3,072
0
1,016
20,050
11,776
0
3,757
16,293
0
21,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,364
Gold Earned
29,339
180
Minions Killed
155
9
Camps Cleared
3
845,392
Distance Traveled
858,025
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,388
759
78
5
1
262,935
2
L
Olorun
9,394
626
63
4
1
220,214
2
W
Sylvanus
12,625
842
31
2
0
278,340
5
W
Hun Batz
11,351
757
71
5
8
304,117
5
L
Chang'e
9,863
658
70
5
0
309,055
0
L
Nemesis
10,082
672
22
1
2
328,756
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role