Player Matchup

Chang'e
Chang'e
B0l0ngquifa
Chang'e
Level 128
God Stats
4W - 9L
1,446 SR
Queue Stats
198W - 191L
1,493 Elo+
Solo
Ishtar
Ishtar
Einnix89
Ishtar
Level 119
God Stats
3W - 6L
1,487 SR
Queue Stats
36W - 39L
1,546 Elo+
Solo
Cthulhu
Cthulhu
MinorBum
Cthulhu
Level 157
God Stats
4W - 3L
1,422 SR
Queue Stats
26W - 16L
1,685 Elo+
Solo
Thanatos
Thanatos
TH3 TH3RM1N4T0R
Thanatos
Level 118
God Stats
7W - 13L
1,456 SR
Queue Stats
130W - 152L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
x 8th x Hero
Gilgamesh
Level 154
God Stats
10W - 8L
1,661 SR
Queue Stats
207W - 207L
1,578 Elo+
Solo
Team Averages
Level 135
1,494 SR
1,550 Elo+

VS

Team Averages
Level 127
1,615 SR
1,563 Elo+
Horus
Horus
OrbitalPlant
Horus
Level 159
God Stats
3W - 1L
1,730 SR
Queue Stats
183W - 182L
1,574 Elo+
Solo
Izanami
Izanami
PapaCheeto
Izanami
Level 104
God Stats
14W - 10L
1,606 SR
Queue Stats
449W - 462L
1,518 Elo+
Solo
Arachne
Arachne
SCUBA LOS
Arachne
Level 127
God Stats
43W - 30L
1,629 SR
Queue Stats
62W - 58L
1,533 Elo+
Solo
Yu Huang
Yu Huang
ShugahNips
Yu Huang
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 43L
1,506 Elo+
Solo
Tiamat
Tiamat
wetpoptart4
Tiamat
Level 160
God Stats
2W - 0L
1,609 SR
Queue Stats
133W - 83L
1,687 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
B0l0ngquifa
Chang'e
19
2 / 6 / 6
11,708
689
14,430
23,668
9,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
Einnix89
Ishtar
19
2 / 6 / 6
12,069
710
15,269
19,708
7,883
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
MinorBum
Cthulhu
19
2 / 3 / 9
12,245
720
15,236
23,224
31,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Thanatos
18
6 / 3 / 6
11,761
692
9,652
16,969
13,545
Talisman

Talisman

+75
Health
+15
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gilgamesh
x 8th x Hero
Gilgamesh
20
6 / 5 / 7
12,463
733
21,361
28,527
27,348
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 12
13,420
789
28,629
26,636
17,593
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
PapaCheeto
Izanami
20
5 / 4 / 5
13,345
785
19,661
17,249
10,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
SCUBA LOS
Arachne
19
5 / 5 / 6
12,212
718
14,252
25,928
16,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
ShugahNips
Yu Huang
18
2 / 3 / 6
11,572
681
11,575
11,088
5,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
20
2 / 2 / 11
12,799
753
18,369
19,038
26,494
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
62
18
Kills
22
23
Deaths
18
34
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Chang'e
B0l0ngquifa
Chang'e
2
6
6
0.83
L
Ishtar
Einnix89
Ishtar
2
6
6
0.83
L
Cthulhu
MinorBum
Cthulhu
2
3
9
2.17
W
8
4
12
3.5
W
Izanami
PapaCheeto
Izanami
5
4
5
1.88
W
Arachne
SCUBA LOS
Arachne
5
5
6
1.6
W
Yu Huang
ShugahNips
Yu Huang
2
3
6
1.67
L
Thanatos
6
3
6
3
W
Tiamat
2
2
11
3.75
L
Gilgamesh
x 8th x Hero
Gilgamesh
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,948
Damage
92,486
112,096
Taken
99,939
90,150
Mitigated
76,131
28,830
Healing
28,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
B0l0ngquifa
Chang'e
14,430
1,378
6,077
7,959
23,668
9,416
163
7,591
15,813
49,714
0
L
Ishtar
Einnix89
Ishtar
15,269
7,408
0
1,587
19,708
7,883
978
1,854
17,799
0
72,035
L
Cthulhu
MinorBum
Cthulhu
15,236
936
2,130
1,206
23,224
31,958
0
6,925
16,160
46,699
0
W
28,629
14,708
3,212
7,469
26,636
17,593
0
8,565
18,071
0
59,140
W
Izanami
PapaCheeto
Izanami
19,661
11,255
0
1,479
17,249
10,124
3,343
5,340
11,909
0
85,774
W
Arachne
SCUBA LOS
Arachne
14,252
9,849
0
10,352
25,928
16,468
0
7,020
18,908
0
35,961
W
Yu Huang
ShugahNips
Yu Huang
11,575
1,378
96
1,191
11,088
5,452
0
3,336
7,752
36,728
0
L
Thanatos
9,652
740
0
8,798
16,969
13,545
0
5,567
11,233
42
22,300
W
Tiamat
18,369
1,631
0
4,292
19,038
26,494
41
6,183
12,855
51,715
0
L
Gilgamesh
x 8th x Hero
Gilgamesh
21,361
6,159
0
1,073
28,527
27,348
401
7,586
20,812
736
41,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,246
Gold Earned
63,348
356
Minions Killed
364
0
Camps Cleared
0
1,764,799
Distance Traveled
1,673,824
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,708
689
98
6
0
336,304
1
L
Ishtar
12,069
710
116
7
0
343,752
4
L
Cthulhu
12,245
720
71
4
0
358,761
1
W
Horus
13,420
789
65
4
0
345,669
3
W
Izanami
13,345
785
126
7
0
315,856
3
W
Arachne
12,212
718
40
2
0
352,634
4
W
Yu Huang
11,572
681
46
3
0
306,493
0
L
Thanatos
11,761
692
21
1
0
376,594
3
W
Tiamat
12,799
753
87
5
0
353,172
0
L
Gilgamesh
12,463
733
50
3
0
349,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role