Player Matchup

Cthulhu
Cthulhu
DammitRam
Cthulhu
Level 59
God Stats
4W - 1L
1,594 SR
Queue Stats
234W - 236L
1,421 Elo+
Party 1
Bakasura
Bakasura
Holymagicgeek
Bakasura
Level 107
God Stats
6W - 2L
1,648 SR
Queue Stats
331W - 328L
1,428 Elo+
Party 1
Tiamat
Tiamat
I_LED_l
Tiamat
Level 100
God Stats
2W - 2L
1,321 SR
Queue Stats
48W - 59L
1,396 Elo+
Solo
Team Averages
Level 89
1,521 SR
1,415 Elo+

VS

Team Averages
Level 74
1,363 SR
1,335 Elo+
Bakasura
Bakasura
Maursk27
Bakasura
Level 47
God Stats
21W - 23L
1,427 SR
Queue Stats
210W - 273L
1,400 Elo+
Party 2
He Bo
He Bo
Pibu14
He Bo
Level 68
God Stats
29W - 42L
1,281 SR
Queue Stats
189W - 277L
1,313 Elo+
Party 2
Horus
Horus
pandamuerta
Horus
Level 107
God Stats
14W - 18L
1,381 SR
Queue Stats
46W - 53L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DammitRam
Cthulhu
15
2 / 1 / 8
10,778
719
13,701
16,283
17,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
Holymagicgeek
Bakasura
16
6 / 1 / 4
10,600
707
8,448
9,305
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
I_LED_l
Tiamat
15
3 / 0 / 7
10,048
670
14,085
9,030
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Maursk27
Bakasura
12
2 / 5 / 0
8,715
581
9,187
14,779
8,291
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Pibu14
He Bo
13
0 / 3 / 1
8,623
575
7,567
13,257
5,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 1
8,214
548
9,171
15,112
12,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
11
Kills
2
2
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DammitRam
Cthulhu
2
1
8
6
W
Bakasura
Holymagicgeek
Bakasura
6
1
4
8
W
Tiamat
I_LED_l
Tiamat
3
0
7
6.5
L
Bakasura
Maursk27
Bakasura
2
5
0
0.4
L
He Bo
Pibu14
He Bo
0
3
1
0.17
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,234
Damage
25,925
34,618
Taken
43,148
30,447
Mitigated
26,520
9,507
Healing
8,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DammitRam
Cthulhu
13,701
892
1,380
2,896
16,283
17,342
74
3,492
11,214
45,195
0
W
Bakasura
Holymagicgeek
Bakasura
8,448
6,556
0
3,049
9,305
5,637
2,052
1,834
6,511
0
29,838
W
Tiamat
I_LED_l
Tiamat
14,085
1,668
0
2,182
9,030
7,468
512
2,907
5,534
33,419
0
L
Bakasura
Maursk27
Bakasura
9,187
6,504
0
1,260
14,779
8,291
0
8,582
6,088
0
21,683
L
He Bo
Pibu14
He Bo
7,567
575
0
0
13,257
5,648
0
8,030
5,192
40,228
0
L
9,171
4,287
2,682
4,999
15,112
12,581
0
11,559
3,413
0
20,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,426
Gold Earned
25,552
172
Minions Killed
155
9
Camps Cleared
5
898,552
Distance Traveled
797,340
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,778
719
49
3
1
286,480
4
W
Bakasura
10,600
707
62
4
8
317,472
5
W
Tiamat
10,048
670
61
4
0
294,600
2
L
Bakasura
8,715
581
54
4
3
251,399
3
L
He Bo
8,623
575
70
5
0
265,399
1
L
Horus
8,214
548
31
2
2
280,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role