Player Matchup

Sun Wukong
Sun Wukong
NickMiester88
Sun Wukong
Level 109
God Stats
9W - 4L
1,791 SR
Queue Stats
142W - 128L
1,593 Elo+
Party 3
Cthulhu
Cthulhu
RolyPoly7
Cthulhu
Level 10
God Stats
14W - 8L
1,759 SR
Queue Stats
16W - 10L
1,444 Elo+
Party 3
Poseidon
Poseidon
Shupertrooper_99
Poseidon
Level 108
God Stats
57W - 49L
1,588 SR
Queue Stats
150W - 127L
1,522 Elo+
Party 3
Fenrir
Fenrir
St3V3o1110343
Fenrir
Level 106
God Stats
9W - 7L
1,667 SR
Queue Stats
141W - 129L
1,454 Elo+
Party 3
Artemis
Artemis
WZRD210
Artemis
Level 147
God Stats
10W - 12L
1,493 SR
Queue Stats
401W - 382L
1,497 Elo+
Solo
Team Averages
Level 96
1,659 SR
1,502 Elo+

VS

Team Averages
Level 103
1,543 SR
1,452 Elo+
Anubis
Anubis
FRESHASBIgSMOKe
Anubis
Level 125
God Stats
10W - 3L
1,605 SR
Queue Stats
69W - 86L
1,380 Elo+
Party 1
Apollo
Apollo
MellowDaPro
Apollo
Level 149
God Stats
8W - 7L
1,562 SR
Queue Stats
274W - 314L
1,399 Elo+
Party 1
Bacchus
Bacchus
Phaedra17
Bacchus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 199L
1,496 Elo+
Party 2
Atlas
Atlas
TheeHalfrican
Atlas
Level 123
God Stats
8W - 17L
1,550 SR
Queue Stats
56W - 78L
1,415 Elo+
Party 1
Cthulhu
Cthulhu
aquiline-sugar6
Cthulhu
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,572 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NickMiester88
Sun Wukong
17
5 / 1 / 3
11,291
594
9,442
15,255
12,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
RolyPoly7
Cthulhu
14
1 / 0 / 8
9,211
485
8,512
12,833
13,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
7 / 0 / 3
11,491
605
8,215
7,142
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 2 / 7
9,723
512
10,956
18,569
8,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
WZRD210
Artemis
13
1 / 3 / 3
8,408
443
8,965
11,159
4,129
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 1
7,532
396
6,613
10,950
6,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
13
0 / 3 / 2
7,689
405
5,719
14,608
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Phaedra17
Bacchus
15
0 / 2 / 2
8,684
457
10,143
17,451
11,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 2 / 1
8,031
423
7,821
15,711
13,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 0
9,310
490
10,835
12,717
10,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
17
Kills
6
6
Deaths
17
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
L
Apollo
0
3
2
0.33
W
Sun Wukong
NickMiester88
Sun Wukong
5
1
3
6.5
L
Bacchus
Phaedra17
Bacchus
0
2
2
0.5
W
Cthulhu
RolyPoly7
Cthulhu
1
0
8
5
W
7
0
3
8.5
W
3
2
7
3.25
L
2
2
1
1.25
W
Artemis
WZRD210
Artemis
1
3
3
0.83
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,090
Damage
41,131
64,958
Taken
71,437
41,242
Mitigated
47,269
21,252
Healing
22,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,613
372
70
1,880
10,950
6,308
0
5,434
5,516
55,929
0
L
Apollo
5,719
3,213
0
5,852
14,608
5,491
0
3,135
11,473
0
60,287
W
Sun Wukong
NickMiester88
Sun Wukong
9,442
2,021
0
6,805
15,255
12,773
1,483
9,068
5,547
0
81,186
L
Bacchus
Phaedra17
Bacchus
10,143
2,193
0
7,523
17,451
11,702
0
1,401
16,050
83,127
0
W
Cthulhu
RolyPoly7
Cthulhu
8,512
714
206
2,254
12,833
13,301
145
6,185
6,648
30,257
0
W
8,215
733
0
2,128
7,142
2,975
2,295
4,208
2,904
102,383
0
W
10,956
2,837
0
7,117
18,569
8,064
0
10,658
7,754
0
68,889
L
7,821
2,326
718
3,485
15,711
13,687
0
6,143
9,568
31,416
485
W
Artemis
WZRD210
Artemis
8,965
3,346
0
2,742
11,159
4,129
615
5,418
5,741
0
65,587
L
10,835
2,217
401
2,892
12,717
10,081
0
614
12,103
62,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,124
Gold Earned
41,246
552
Minions Killed
477
0
Camps Cleared
0
1,778,332
Distance Traveled
1,652,350
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,532
396
85
4
0
251,669
1
L
Apollo
7,689
405
106
6
0
329,756
0
W
Sun Wukong
11,291
594
138
7
0
356,068
3
L
Bacchus
8,684
457
127
7
0
392,055
6
W
Cthulhu
9,211
485
47
2
0
381,868
5
W
Poseidon
11,491
605
170
9
0
391,567
2
W
Fenrir
9,723
512
96
5
0
366,020
4
L
Atlas
8,031
423
36
2
0
332,825
2
W
Artemis
8,408
443
101
5
0
282,809
3
L
Cthulhu
9,310
490
123
6
0
346,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role