Player Matchup

Merlin
Merlin
Bronze V
Attackatt4ck
Merlin
Bronze V
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 16L
1,043 MMR
Party 1
Fenrir
Fenrir
Silver V
SoyReggaeShark
Fenrir
Silver V
Level 82
God Stats
1W - 2L
1,264 SR
Queue Stats
1W - 13L
1,204 MMR
Party 1
Ymir
Ymir
Bronze V
balboaohya22
Ymir
Bronze V
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 21L
947 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 108
1,421 SR
1,065 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 84
1,396 SR
1,410 MMR
Hou Yi
Hou Yi
Silver V
 
Hou Yi
Silver V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Bronze I
 
Bastet
Bronze I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze V
PrinceSaya23
He Bo
Bronze V
Level 68
God Stats
0W - 3L
1,188 SR
Queue Stats
17W - 21L
1,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
4 / 3 / 7
13,358
668
16,229
13,676
6,547
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
6 / 1 / 6
13,021
651
10,525
19,199
19,603
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 1 / 8
12,628
631
5,719
18,965
22,336
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
IshtarCabrakanPoseidonMedusa

VS

Bans
ChaacAphroditeKuzenboBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
18
1 / 2 / 3
12,220
611
15,437
13,277
6,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
 
Bastet
10
1 / 4 / 1
10,083
504
6,633
10,160
4,095
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 6 / 2
12,590
630
16,634
17,516
8,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
12
Kills
5
5
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
1
2
3
1.25
L
Bastet
 
Bastet
1
4
1
0.38
W
Merlin
4
3
7
2.5
L
3
6
2
0.67
W
6
1
6
9
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,473
Damage
38,704
51,840
Taken
40,953
48,486
Mitigated
18,914
10,423
Healing
10,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
15,437
6,506
0
2,625
13,277
6,817
551
9,740
3,537
0
58,037
L
Bastet
 
Bastet
6,633
1,108
0
1,487
10,160
4,095
0
4,246
5,914
0
15,372
W
Merlin
16,229
855
0
2,457
13,676
6,547
781
5,702
7,974
84,151
0
L
16,634
455
0
5,994
17,516
8,002
254
8,429
9,087
43,205
0
W
10,525
2,430
1,822
4,477
19,199
19,603
1,625
7,859
11,340
0
38,535
W
5,719
919
0
1,667
18,965
22,336
575
4,474
14,491
18,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,007
Gold Earned
34,893
194
Minions Killed
159
10
Camps Cleared
7
977,467
Distance Traveled
795,510
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
12,220
611
85
4
5
317,656
4
L
Bastet
10,083
504
14
1
1
177,571
1
W
Merlin
13,358
668
125
6
5
332,484
3
L
He Bo
12,590
630
60
3
1
300,283
1
W
Fenrir
13,021
651
46
2
5
367,111
1
W
Ymir
12,628
631
23
1
0
277,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role