Player Matchup

Medusa
Medusa
Diamond I
ImBryan
Medusa
Diamond I
Level 46
God Stats
13W - 1L
2,260 SR
Queue Stats
21W - 2L
3,123 MMR
Party 2
Ganesha
Ganesha
Diamond I
MARCxWINGS
Ganesha
Diamond I
Level 159
God Stats
7W - 2L
1,832 SR
Queue Stats
81W - 30L
2,781 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond III
Zombiecrusher789
Baron Samedi
Diamond III
Level 156
God Stats
15W - 1L
1,967 SR
Queue Stats
128W - 58L
2,657 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
2,020 SR
2,853 MMR

VS

Team Averages
Grandmaster
Grandmaster
Average Tier
Level 159
1,599 SR
1,940 MMR
Shiva
Shiva
Grandmaster
 
Shiva
Grandmaster
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Lancelot
Lancelot
Grandmaster
 
Lancelot
Grandmaster
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Masters
I3 L l S S
Ra
Masters
Level 160
God Stats
6W - 3L
1,797 SR
Queue Stats
444W - 358L
2,821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ImBryan
Medusa
15
12 / 2 / 4
11,106
854
27,313
15,230
8,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
MARCxWINGS
Ganesha
14
2 / 3 / 16
10,417
801
7,507
20,898
25,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Zombiecrusher789
Baron Samedi
14
4 / 3 / 11
9,739
749
11,605
13,564
6,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CabrakanAh Muzen CabAtlasGuan YuOdin

VS

Bans
ThothScyllaBaba YagaPersephoneYu Huang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
12
2 / 7 / 5
9,077
698
15,016
20,954
20,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Lancelot
 
Lancelot
13
3 / 8 / 4
9,058
697
10,836
24,241
23,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

14
3 / 3 / 1
9,077
698
14,386
10,149
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
18
Kills
8
8
Deaths
18
31
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
7
5
0.64
L
Lancelot
 
Lancelot
3
8
4
0.63
L
3
3
1
1.17
W
Medusa
ImBryan
Medusa
12
2
4
7
W
Ganesha
MARCxWINGS
Ganesha
2
3
16
3.33
W
Baron Samedi
Zombiecrusher789
Baron Samedi
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,425
Damage
40,238
49,692
Taken
55,344
40,271
Mitigated
49,229
22,534
Healing
11,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
15,016
2,122
0
4,198
20,954
20,755
0
6,569
14,385
372
26,975
L
Lancelot
 
Lancelot
10,836
1,930
0
3,659
24,241
23,794
43
9,279
14,962
143
19,534
L
14,386
710
2,249
1,769
10,149
4,680
294
3,754
6,395
50,677
0
W
Medusa
ImBryan
Medusa
27,313
13,471
0
5,140
15,230
8,277
1,991
4,051
10,049
97
64,640
W
Ganesha
MARCxWINGS
Ganesha
7,507
1,205
0
8,010
20,898
25,293
147
6,108
13,290
15,566
0
W
Baron Samedi
Zombiecrusher789
Baron Samedi
11,605
1,098
3,090
6,294
13,564
6,701
903
3,883
8,925
34,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
27,212
146
Minions Killed
141
7
Camps Cleared
4
696,868
Distance Traveled
719,925
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
9,077
698
18
1
0
231,915
4
L
Lancelot
9,058
697
17
1
2
237,688
3
L
Ra
9,077
698
106
8
2
250,322
3
W
Medusa
11,106
854
75
6
6
240,970
3
W
Ganesha
10,417
801
2
0
0
236,109
0
W
Baron Samedi
9,739
749
69
5
1
219,789
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role