Player Matchup

Anubis
Anubis
BobOnDis
Anubis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 135L
1,466 Elo+
Solo
Da Ji
Da Ji
Entrati
Da Ji
Level 42
God Stats
42W - 54L
1,479 SR
Queue Stats
271W - 270L
1,455 Elo+
Party 1
Apollo
Apollo
Ratji
Apollo
Level 126
God Stats
19W - 20L
1,515 SR
Queue Stats
295W - 273L
1,458 Elo+
Party 1
Artio
Artio
Styrkin
Artio
Level 101
God Stats
1W - 0L
1,184 SR
Queue Stats
60W - 61L
1,478 Elo+
Party 3
Amaterasu
Amaterasu
millia101
Amaterasu
Level 48
God Stats
2W - 2L
1,507 SR
Queue Stats
22W - 28L
1,436 Elo+
Party 3
Team Averages
Level 81
1,437 SR
1,459 Elo+

VS

Team Averages
Level 77
1,538 SR
1,451 Elo+
Charybdis
Charybdis
Ashewinter
Charybdis
Level 41
God Stats
10W - 20L
1,372 SR
Queue Stats
56W - 80L
1,377 Elo+
Solo
Ares
Ares
BossHobo
Ares
Level 146
God Stats
38W - 28L
1,625 SR
Queue Stats
425W - 454L
1,433 Elo+
Party 2
Bellona
Bellona
DominusYoda
Bellona
Level 49
God Stats
19W - 15L
1,627 SR
Queue Stats
198W - 216L
1,472 Elo+
Solo
Merlin
Merlin
SYNTH101
Merlin
Level 115
God Stats
0W - 1L
1,741 SR
Queue Stats
15W - 17L
1,530 Elo+
Party 2
Fenrir
Fenrir
X_DanielC_X
Fenrir
Level 36
God Stats
12W - 16L
1,326 SR
Queue Stats
128W - 169L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BobOnDis
Anubis
17
7 / 0 / 11
11,902
1,190
21,153
7,741
6,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Entrati
Da Ji
16
2 / 0 / 11
9,514
951
8,325
7,026
3,784
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Ratji
Apollo
17
6 / 0 / 11
11,158
1,116
20,945
4,318
2,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artio
Styrkin
Artio
16
2 / 0 / 15
11,153
1,115
12,397
13,199
18,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
millia101
Amaterasu
16
3 / 2 / 10
10,300
1,030
7,201
14,259
10,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

308

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ashewinter
Charybdis
14
0 / 7 / 1
8,846
885
4,625
15,224
7,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
15
0 / 2 / 2
10,433
1,043
10,292
16,080
19,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
DominusYoda
Bellona
15
1 / 5 / 1
9,888
989
7,773
23,290
26,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
SYNTH101
Merlin
15
1 / 2 / 1
9,548
955
16,527
8,238
4,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
14
0 / 4 / 1
8,663
866
4,826
11,381
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
8
20
Kills
2
2
Deaths
20
58
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ashewinter
Charybdis
0
7
1
0.07
W
Anubis
BobOnDis
Anubis
7
0
11
12.5
L
Ares
0
2
2
0.5
L
Bellona
DominusYoda
Bellona
1
5
1
0.3
W
Da Ji
Entrati
Da Ji
2
0
11
7.5
W
Apollo
Ratji
Apollo
6
0
11
11.5
L
Merlin
SYNTH101
Merlin
1
2
1
0.75
W
Artio
Styrkin
Artio
2
0
15
9.5
L
Fenrir
0
4
1
0.13
W
Amaterasu
millia101
Amaterasu
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,021
Damage
44,043
46,543
Taken
74,213
41,267
Mitigated
64,905
15,625
Healing
7,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ashewinter
Charybdis
4,625
1,708
0
576
15,224
7,698
0
6,130
9,005
0
19,153
W
Anubis
BobOnDis
Anubis
21,153
498
0
3,988
7,741
6,003
0
4,970
2,724
57,897
0
L
Ares
10,292
0
0
1,358
16,080
19,448
0
7,517
8,217
15,191
0
L
Bellona
DominusYoda
Bellona
7,773
2,540
1,812
2,366
23,290
26,479
0
9,310
13,804
0
26,161
W
Da Ji
Entrati
Da Ji
8,325
1,404
0
0
7,026
3,784
0
4,884
2,104
0
9,801
W
Apollo
Ratji
Apollo
20,945
11,619
0
1,627
4,318
2,189
0
2,764
1,512
0
45,918
L
Merlin
SYNTH101
Merlin
16,527
952
0
573
8,238
4,676
0
3,549
4,648
38,146
0
W
Artio
Styrkin
Artio
12,397
1,340
3,297
5,338
13,199
18,556
0
5,745
7,180
15,585
0
L
Fenrir
4,826
768
0
544
11,381
6,604
0
7,103
4,156
0
11,114
W
Amaterasu
millia101
Amaterasu
7,201
3,013
0
1,375
14,259
10,735
0
8,456
5,712
59
13,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,027
Gold Earned
47,378
192
Minions Killed
154
7
Camps Cleared
3
966,208
Distance Traveled
900,411
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,846
885
41
4
2
134,170
1
W
Anubis
11,902
1,190
94
9
2
171,934
3
L
Ares
10,433
1,043
9
1
0
200,581
0
L
Bellona
9,888
989
33
3
1
188,707
0
W
Da Ji
9,514
951
2
0
2
209,309
0
W
Apollo
11,158
1,116
65
7
1
187,259
0
L
Merlin
9,548
955
58
6
0
200,922
0
W
Artio
11,153
1,115
7
1
1
203,945
1
L
Fenrir
8,663
866
13
1
0
176,031
0
W
Amaterasu
10,300
1,030
24
2
1
193,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role