Player Matchup

Ra
Ra
Hundemann
Ra
Level 32
God Stats
1W - 5L
1,250 SR
Queue Stats
94W - 92L
1,486 Elo+
Solo
Kali
Kali
Rentokami
Kali
Level 16
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 1L
1,758 Elo+
Party 1
Thor
Thor
Rubyxx
Thor
Level 66
God Stats
1W - 1L
1,782 SR
Queue Stats
4W - 4L
1,600 Elo+
Party 1
Heimdallr
Heimdallr
Tonpereuh93
Heimdallr
Level 29
God Stats
1W - 5L
1,412 SR
Queue Stats
2W - 7L
1,308 Elo+
Party 1
Chaac
Chaac
mistegun93
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 32
1,530 SR
1,530 Elo+

VS

Team Averages
Level 69
1,635 SR
1,477 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Laloree
Medusa
Level 18
God Stats
2W - 0L
1,858 SR
Queue Stats
17W - 13L
1,532 Elo+
Party 2
Bacchus
Bacchus
LordSauron17
Bacchus
Level 61
God Stats
6W - 5L
1,796 SR
Queue Stats
172W - 185L
1,420 Elo+
Solo
Pele
Pele
elwen
Pele
Level 45
God Stats
4W - 3L
1,466 SR
Queue Stats
61W - 67L
1,446 Elo+
Party 3
Hera
Hera
kumi-chanlau
Hera
Level 62
God Stats
28W - 26L
1,553 SR
Queue Stats
161W - 150L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,006
467
5,474
11,049
4,025
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kali
9
1 / 3 / 2
6,766
451
1,782
10,644
3,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thor
Rubyxx
Thor
10
1 / 5 / 2
6,613
441
4,517
13,860
9,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
Tonpereuh93
Heimdallr
10
1 / 7 / 1
6,245
416
5,146
11,921
4,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chaac
8
0 / 4 / 1
5,403
360
2,681
10,662
5,473
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
3 / 1 / 8
9,346
623
10,318
7,747
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Medusa
Laloree
Medusa
14
8 / 1 / 5
9,302
620
11,159
8,199
3,114
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
LordSauron17
Bacchus
13
2 / 1 / 12
8,888
593
6,078
10,130
10,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
elwen
Pele
16
9 / 0 / 5
9,604
640
10,712
9,255
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
3 / 1 / 7
9,030
602
6,465
7,637
3,252
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
4
Kills
25
25
Deaths
4
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
8
7
L
1
6
0
0.17
W
Medusa
Laloree
Medusa
8
1
5
10.5
W
Bacchus
LordSauron17
Bacchus
2
1
12
8
L
Kali
1
3
2
0.67
L
Thor
Rubyxx
Thor
1
5
2
0.4
L
Heimdallr
Tonpereuh93
Heimdallr
1
7
1
0.21
W
Pele
elwen
Pele
9
0
5
11.5
W
3
1
7
6.5
L
Chaac
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,600
Damage
44,732
58,136
Taken
42,968
26,456
Mitigated
23,466
7,486
Healing
11,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,318
2,601
68
2,381
7,747
2,886
1,826
651
7,096
62,430
0
L
5,474
319
54
1,516
11,049
4,025
60
4,509
6,136
56,351
0
W
Medusa
Laloree
Medusa
11,159
4,565
0
950
8,199
3,114
3,591
983
7,216
0
76,648
W
Bacchus
LordSauron17
Bacchus
6,078
580
635
2,765
10,130
10,100
758
732
9,398
18,744
0
L
Kali
1,782
879
0
1,429
10,644
3,572
0
2,871
7,705
0
28,403
L
Thor
Rubyxx
Thor
4,517
412
0
1,208
13,860
9,305
0
5,739
8,021
41
20,019
L
Heimdallr
Tonpereuh93
Heimdallr
5,146
3,457
0
1,194
11,921
4,081
0
3,618
8,303
0
27,105
W
Pele
elwen
Pele
10,712
2,567
0
2,136
9,255
4,114
2,983
1,230
8,025
0
83,588
W
6,465
969
0
2,085
7,637
3,252
1,740
2,565
5,072
56,784
0
L
Chaac
2,681
429
0
2,085
10,662
5,473
0
5,482
5,110
0
22,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,033
Gold Earned
46,170
224
Minions Killed
472
0
Camps Cleared
0
1,262,821
Distance Traveled
1,457,492
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,346
623
101
7
0
259,914
6
L
Ra
7,006
467
79
5
0
251,501
1
W
Medusa
9,302
620
121
8
0
272,513
5
W
Bacchus
8,888
593
18
1
0
328,547
3
L
Kali
6,766
451
40
3
0
303,905
0
L
Thor
6,613
441
31
2
0
277,581
2
L
Heimdallr
6,245
416
41
3
0
240,988
1
W
Pele
9,604
640
116
8
0
309,876
0
W
Hera
9,030
602
116
8
0
286,642
3
L
Chaac
5,403
360
33
2
0
188,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role