Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Aka manah9727
Chaac
Level 37
God Stats
7W - 8L
1,586 SR
Queue Stats
126W - 95L
1,540 Elo+
Party 1
Fenrir
Fenrir
Draeyx1015
Fenrir
Level 45
God Stats
2W - 3L
1,136 SR
Queue Stats
67W - 79L
1,439 Elo+
Solo
Izanami
Izanami
Ecxon_mex
Izanami
Level 42
God Stats
10W - 9L
1,968 SR
Queue Stats
157W - 194L
1,369 Elo+
Solo
Tiamat
Tiamat
MiliSoBad
Tiamat
Level 79
God Stats
13W - 18L
1,506 SR
Queue Stats
435W - 381L
1,582 Elo+
Party 1
Team Averages
Level 62
1,539 SR
1,486 Elo+

VS

Team Averages
Level 70
1,508 SR
1,395 Elo+
Danzaburou
Danzaburou
Heffe_TheMainMan
Danzaburou
Level 41
God Stats
3W - 2L
1,651 SR
Queue Stats
97W - 143L
1,322 Elo+
Party 2
Zhong Kui
Zhong Kui
I BadTeam I
Zhong Kui
Level 27
God Stats
5W - 4L
1,500 SR
Queue Stats
61W - 68L
1,434 Elo+
Party 3
Artio
Artio
Ink_LeMonarque
Artio
Level 48
God Stats
13W - 20L
1,388 SR
Queue Stats
140W - 183L
1,318 Elo+
Party 2
Gilgamesh
Gilgamesh
TECH 0 WHITE
Gilgamesh
Level 129
God Stats
20W - 27L
1,513 SR
Queue Stats
305W - 309L
1,458 Elo+
Solo
Osiris
Osiris
YoungJ4Life
Osiris
Level 106
God Stats
1W - 3L
1,487 SR
Queue Stats
269W - 292L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
4 / 1 / 4
6,075
608
2,953
8,231
4,616
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 1 / 1
6,324
632
5,973
7,891
5,915
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
Draeyx1015
Fenrir
12
3 / 1 / 2
6,503
650
3,821
8,462
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Ecxon_mex
Izanami
10
4 / 0 / 5
6,099
610
7,807
5,260
1,746
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tiamat
MiliSoBad
Tiamat
11
1 / 0 / 2
6,156
616
3,338
3,888
2,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Heffe_TheMainMan
Danzaburou
6
0 / 3 / 0
3,919
392
3,030
5,896
1,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
I BadTeam I
Zhong Kui
10
1 / 1 / 0
5,604
560
2,735
4,960
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 5 / 0
4,089
409
1,425
9,525
3,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
TECH 0 WHITE
Gilgamesh
9
1 / 3 / 0
5,438
544
5,352
9,761
5,761
Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
10
1 / 3 / 1
5,655
566
4,288
7,612
4,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
15
Kills
3
3
Deaths
15
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
1
4
6
W
3
1
1
3.5
W
Fenrir
Draeyx1015
Fenrir
3
1
2
4
W
Izanami
Ecxon_mex
Izanami
4
0
5
6.5
L
Danzaburou
Heffe_TheMainMan
Danzaburou
0
3
0
0
L
Zhong Kui
I BadTeam I
Zhong Kui
1
1
0
1
L
0
5
0
0
W
Tiamat
MiliSoBad
Tiamat
1
0
2
2
L
Gilgamesh
TECH 0 WHITE
Gilgamesh
1
3
0
0.33
L
Osiris
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,892
Damage
16,830
33,732
Taken
37,754
18,018
Mitigated
19,470
13,730
Healing
8,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
2,953
1,072
1,144
3,158
8,231
4,616
0
1,190
7,041
0
20,568
W
5,973
1,532
0
2,471
7,891
5,915
0
0
7,891
0
41,143
W
Fenrir
Draeyx1015
Fenrir
3,821
837
0
4,614
8,462
3,507
0
563
7,899
0
37,213
W
Izanami
Ecxon_mex
Izanami
7,807
5,310
0
759
5,260
1,746
1,008
1,161
4,099
0
42,788
L
Danzaburou
Heffe_TheMainMan
Danzaburou
3,030
1,243
0
950
5,896
1,431
18
283
5,613
0
15,900
L
Zhong Kui
I BadTeam I
Zhong Kui
2,735
313
0
1,381
4,960
3,843
0
1,714
3,246
34,525
0
L
1,425
499
300
1,963
9,525
3,822
0
181
9,344
6,086
0
W
Tiamat
MiliSoBad
Tiamat
3,338
875
0
1,584
3,888
2,234
0
1,246
2,642
50,567
0
L
Gilgamesh
TECH 0 WHITE
Gilgamesh
5,352
1,829
0
1,436
9,761
5,761
0
0
9,761
0
35,276
L
Osiris
4,288
1,708
0
2,540
7,612
4,613
0
1,160
6,452
0
40,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,157
Gold Earned
24,705
371
Minions Killed
223
0
Camps Cleared
0
1,071,065
Distance Traveled
882,616
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,075
608
37
4
0
192,223
0
W
Chaac
6,324
632
73
7
0
205,295
2
W
Fenrir
6,503
650
92
9
0
254,403
2
W
Izanami
6,099
610
76
8
0
206,479
2
L
Danzaburou
3,919
392
19
2
0
127,227
1
L
Zhong Kui
5,604
560
65
7
0
200,442
2
L
Artio
4,089
409
8
1
0
161,191
2
W
Tiamat
6,156
616
93
9
0
212,665
2
L
Gilgamesh
5,438
544
56
6
0
191,597
1
L
Osiris
5,655
566
75
8
0
202,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role