Player Matchup

King Arthur
King Arthur
UbeMamon
King Arthur
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,535 Elo+
Party 2
Da Ji
Da Ji
fourya
Da Ji
Level 69
God Stats
14W - 28L
1,492 SR
Queue Stats
457W - 467L
1,569 Elo+
Solo
Anubis
Anubis
sheluvwick
Anubis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 48L
1,482 Elo+
Party 2
Team Averages
Level 73
1,497 SR
1,529 Elo+

VS

Team Averages
Level 59
1,445 SR
1,525 Elo+
Skadi
Skadi
DaRealFelipe
Skadi
Level 23
God Stats
2W - 2L
1,436 SR
Queue Stats
8W - 4L
1,647 Elo+
Party 1
Hercules
Hercules
Qoertz
Hercules
Level 109
God Stats
1W - 0L
1,468 SR
Queue Stats
179W - 163L
1,551 Elo+
Party 1
Kuzenbo
Kuzenbo
Sezh
Kuzenbo
Level 46
God Stats
8W - 13L
1,429 SR
Queue Stats
37W - 54L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
UbeMamon
King Arthur
16
1 / 8 / 5
11,726
586
17,153
27,232
36,997
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Da Ji
fourya
Da Ji
17
3 / 8 / 3
11,901
595
10,487
19,884
11,533
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
sheluvwick
Anubis
18
5 / 5 / 0
13,230
662
24,298
22,667
15,886
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 5 / 8
13,742
687
23,304
18,053
8,121
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Qoertz
Hercules
20
14 / 2 / 6
15,726
786
26,207
27,733
35,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kuzenbo
Sezh
Kuzenbo
18
1 / 2 / 14
12,860
643
13,552
20,680
31,604
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
9
Kills
21
21
Deaths
9
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
6
5
8
2
W
Hercules
Qoertz
Hercules
14
2
6
8.5
W
Kuzenbo
Sezh
Kuzenbo
1
2
14
4
L
King Arthur
UbeMamon
King Arthur
1
8
5
0.44
L
Da Ji
fourya
Da Ji
3
8
3
0.56
L
Anubis
sheluvwick
Anubis
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,938
Damage
63,063
69,783
Taken
66,466
64,416
Mitigated
75,577
12,764
Healing
12,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,304
11,945
0
0
18,053
8,121
2,225
7,149
10,904
0
72,349
W
Hercules
Qoertz
Hercules
26,207
7,872
0
12,596
27,733
35,852
175
11,063
16,670
0
48,408
W
Kuzenbo
Sezh
Kuzenbo
13,552
4,125
0
0
20,680
31,604
782
6,713
13,967
46,426
0
L
King Arthur
UbeMamon
King Arthur
17,153
2,057
290
1,277
27,232
36,997
0
4,843
21,853
116
35,896
L
Da Ji
fourya
Da Ji
10,487
3,116
0
250
19,884
11,533
0
4,492
14,665
0
35,091
L
Anubis
sheluvwick
Anubis
24,298
1,891
66
10,881
22,667
15,886
0
5,235
16,781
76,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,857
Gold Earned
42,328
205
Minions Killed
221
6
Camps Cleared
11
910,992
Distance Traveled
1,001,841
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,742
687
118
6
6
306,528
2
W
Hercules
15,726
786
55
3
2
353,293
1
W
Kuzenbo
12,860
643
48
2
3
342,020
2
L
King Arthur
11,726
586
34
2
1
311,055
5
L
Da Ji
11,901
595
73
4
1
319,706
1
L
Anubis
13,230
662
98
5
4
280,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role