Player Matchup

Ao Kuang
Ao Kuang
Grandmaster
 
Ao Kuang
Grandmaster
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Grandmaster
I hunt2kill
Guan Yu
Grandmaster
Level 160
God Stats
34W - 14L
1,790 SR
Queue Stats
743W - 551L
3,030 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
R3 Fracks
Zhong Kui
Masters
Level 137
God Stats
2W - 4L
1,354 SR
Queue Stats
300W - 163L
2,708 MMR
Party 1
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 152
1,548 SR
2,413 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,763 SR
2,593 MMR
Sobek
Sobek
Diamond I
ElectruL
Sobek
Diamond I
Level 68
God Stats
2W - 2L
1,704 SR
Queue Stats
33W - 11L
2,622 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Vexreal
Hou Yi
Diamond III
Level 157
God Stats
21W - 9L
1,747 SR
Queue Stats
137W - 45L
2,729 MMR
Party 2
Thoth
Thoth
Diamond III
Ðrizzy
Thoth
Diamond III
Level 160
God Stats
15W - 4L
1,838 SR
Queue Stats
117W - 48L
2,427 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
1 / 0 / 5
9,511
793
4,557
10,878
9,629
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Guan Yu
I hunt2kill
Guan Yu
14
1 / 0 / 4
9,508
792
8,527
17,253
19,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
R3 Fracks
Zhong Kui
15
4 / 0 / 2
9,838
820
11,247
10,054
9,082
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AtlasAh Muzen CabBaba YagaYu HuangAchilles

VS

Bans
SolScyllaCupidBaron SamediGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ElectruL
Sobek
11
0 / 1 / 0
7,937
661
5,373
12,022
13,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hou Yi
Vexreal
Hou Yi
11
0 / 2 / 0
7,242
604
8,822
10,140
3,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Ðrizzy
Thoth
10
0 / 3 / 0
6,858
572
7,974
6,462
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
0
5
3.5
L
Sobek
ElectruL
Sobek
0
1
0
0
W
Guan Yu
I hunt2kill
Guan Yu
1
0
4
3
W
Zhong Kui
R3 Fracks
Zhong Kui
4
0
2
5
L
Hou Yi
Vexreal
Hou Yi
0
2
0
0
L
Thoth
Ðrizzy
Thoth
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,331
Damage
22,169
38,185
Taken
28,624
38,680
Mitigated
18,791
25,586
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
4,557
562
2,132
4,596
10,878
9,629
1,048
5,397
5,481
28,953
0
L
Sobek
ElectruL
Sobek
5,373
433
0
3,225
12,022
13,137
0
6,205
5,817
13,704
0
W
Guan Yu
I hunt2kill
Guan Yu
8,527
781
2,180
9,865
17,253
19,969
359
5,342
11,911
0
27,626
W
Zhong Kui
R3 Fracks
Zhong Kui
11,247
737
1,633
5,180
10,054
9,082
1,246
3,392
6,662
52,825
0
L
Hou Yi
Vexreal
Hou Yi
8,822
5,299
0
2,021
10,140
3,173
0
4,855
5,285
0
31,621
L
Thoth
Ðrizzy
Thoth
7,974
601
0
1,680
6,462
2,481
0
4,906
1,556
18,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,857
Gold Earned
22,037
157
Minions Killed
106
10
Camps Cleared
2
759,388
Distance Traveled
656,515
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
9,511
793
41
3
5
240,157
1
L
Sobek
7,937
661
15
1
0
247,396
1
W
Guan Yu
9,508
792
35
3
2
275,047
1
W
Zhong Kui
9,838
820
81
7
3
244,184
2
L
Hou Yi
7,242
604
65
5
2
200,654
2
L
Thoth
6,858
572
26
2
0
208,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role