Player Matchup

Izanami
Izanami
DarkPrincess026
Izanami
Level 141
God Stats
14W - 24L
1,414 SR
Queue Stats
345W - 372L
1,522 Elo+
Solo
Amaterasu
Amaterasu
KIngOfGaming323
Amaterasu
Level 158
God Stats
2W - 1L
1,793 SR
Queue Stats
159W - 129L
1,538 Elo+
Party 1
Kali
Kali
SlyRogersD
Kali
Level 160
God Stats
1W - 2L
1,633 SR
Queue Stats
212W - 152L
1,607 Elo+
Party 1
Ares
Ares
Wtw_TELLYZ
Ares
Level 128
God Stats
0W - 2L
1,904 SR
Queue Stats
274W - 199L
1,577 Elo+
Party 1
Hel
Hel
boywonder900242
Hel
Level 140
God Stats
0W - 2L
1,267 SR
Queue Stats
49W - 20L
1,447 Elo+
Party 1
Team Averages
Level 145
1,602 SR
1,538 Elo+

VS

Team Averages
Level 144
1,579 SR
1,567 Elo+
Ganesha
Ganesha
CaptainKiddMello
Ganesha
Level 87
God Stats
6W - 3L
1,552 SR
Queue Stats
45W - 25L
1,592 Elo+
Party 3
Mercury
Mercury
GURAQTINVU
Mercury
Level 160
God Stats
12W - 8L
1,607 SR
Queue Stats
628W - 524L
1,522 Elo+
Party 2
Zeus
Zeus
LETHAL_INF3RN0UZ
Zeus
Level 160
God Stats
128W - 79L
1,619 SR
Queue Stats
520W - 432L
1,569 Elo+
Party 2
Charybdis
Charybdis
MrMintly
Charybdis
Level 158
God Stats
1W - 0L
1,374 SR
Queue Stats
58W - 42L
1,601 Elo+
Party 3
Atlas
Atlas
X-Darrian-X
Atlas
Level 156
God Stats
2W - 1L
1,743 SR
Queue Stats
141W - 109L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 0
9,639
964
4,159
6,109
2,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
KIngOfGaming323
Amaterasu
16
0 / 2 / 2
9,682
968
2,433
12,962
11,655
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 2 / 2
9,623
962
7,749
11,695
6,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 4 / 2
10,183
1,018
3,932
12,383
15,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
1 / 1 / 1
10,403
1,040
9,991
7,941
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

212

VS

Team 2 Tickets

252

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 10
10,062
1,006
2,397
7,040
7,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
GURAQTINVU
Mercury
16
2 / 1 / 6
10,735
1,074
8,518
10,588
5,369
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
2 / 0 / 6
10,300
1,030
9,663
2,409
1,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
MrMintly
Charybdis
16
4 / 0 / 7
11,220
1,122
18,131
5,499
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
3 / 0 / 7
10,442
1,044
8,024
5,060
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
47
2
Kills
11
11
Deaths
2
7
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
1
10
5
L
1
2
0
0.5
W
Mercury
GURAQTINVU
Mercury
2
1
6
5
L
Amaterasu
KIngOfGaming323
Amaterasu
0
2
2
0.5
W
2
0
6
5
W
Charybdis
MrMintly
Charybdis
4
0
7
7.5
L
0
2
2
0.5
L
0
4
2
0.25
W
3
0
7
6.5
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,264
Damage
46,733
51,090
Taken
30,596
40,000
Mitigated
20,547
9,597
Healing
3,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,397
61
0
155
7,040
7,916
0
4,049
2,708
13,612
417
L
4,159
2,130
0
431
6,109
2,354
0
2,210
3,899
0
22,357
W
Mercury
GURAQTINVU
Mercury
8,518
4,474
0
848
10,588
5,369
0
3,570
6,867
0
29,233
L
Amaterasu
KIngOfGaming323
Amaterasu
2,433
859
0
1,223
12,962
11,655
0
4,843
8,119
0
13,640
W
9,663
423
0
0
2,409
1,197
0
675
1,718
28,954
0
W
Charybdis
MrMintly
Charybdis
18,131
10,995
0
1,893
5,499
2,725
0
3,095
2,342
0
51,081
L
7,749
3,493
0
1,693
11,695
6,780
0
3,372
8,323
0
21,717
L
3,932
87
0
893
12,383
15,493
0
4,793
7,590
8,246
0
W
8,024
1,256
0
260
5,060
3,340
0
1,963
3,038
17,866
0
L
9,991
779
1,993
3,364
7,941
3,718
0
4,848
3,093
51,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,530
Gold Earned
52,759
233
Minions Killed
226
6
Camps Cleared
12
875,125
Distance Traveled
1,034,267
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,062
1,006
0
0
0
198,486
0
L
Izanami
9,639
964
51
5
1
114,592
0
W
Mercury
10,735
1,074
49
5
4
248,290
0
L
Amaterasu
9,682
968
40
4
0
241,009
0
W
Zeus
10,300
1,030
56
6
3
212,100
0
W
Charybdis
11,220
1,122
96
10
3
188,240
4
L
Kali
9,623
962
27
3
3
163,554
0
L
Ares
10,183
1,018
7
1
1
142,902
0
W
Atlas
10,442
1,044
25
3
2
187,151
3
L
Hel
10,403
1,040
108
11
1
213,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role