Player Matchup

Khepri
Khepri
CrimsonFury61
Khepri
Level 63
God Stats
2W - 1L
1,277 SR
Queue Stats
26W - 47L
1,356 Elo+
Party 1
Ishtar
Ishtar
GrimmReaperGod21
Ishtar
Level 108
God Stats
5W - 1L
1,615 SR
Queue Stats
13W - 20L
1,379 Elo+
Party 1
Hachiman
Hachiman
Vaelushyn
Hachiman
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 476L
1,459 Elo+
Solo
Hun Batz
Hun Batz
brokugeki14
Hun Batz
Level 127
God Stats
2W - 0L
1,477 SR
Queue Stats
37W - 40L
1,465 Elo+
Party 1
Hades
Hades
stunnafour20
Hades
Level 86
God Stats
1W - 3L
1,444 SR
Queue Stats
10W - 19L
1,319 Elo+
Party 1
Team Averages
Level 109
1,463 SR
1,396 Elo+

VS

Team Averages
Level 129
1,453 SR
1,480 Elo+
Bellona
Bellona
HombreCaiman876
Bellona
Level 149
God Stats
2W - 2L
1,487 SR
Queue Stats
27W - 33L
1,543 Elo+
Solo
Agni
Agni
Kev12127356
Agni
Level 106
God Stats
66W - 76L
1,532 SR
Queue Stats
791W - 837L
1,485 Elo+
Solo
Cthulhu
Cthulhu
KoldAsH0nke
Cthulhu
Level 148
God Stats
0W - 1L
1,475 SR
Queue Stats
51W - 51L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
SIRmojojo74
Baron Samedi
Level 155
God Stats
35W - 38L
1,479 SR
Queue Stats
845W - 886L
1,456 Elo+
Solo
Artemis
Artemis
TechyLobster870
Artemis
Level 87
God Stats
0W - 2L
1,289 SR
Queue Stats
80W - 75L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 0 / 8
10,939
1,094
3,219
6,282
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 0 / 5
9,292
929
7,683
6,574
3,801
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Hachiman
Vaelushyn
Hachiman
15
1 / 1 / 3
9,574
957
11,024
9,972
5,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
brokugeki14
Hun Batz
16
5 / 0 / 4
10,944
1,094
11,013
8,659
4,901
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 1 / 4
10,262
1,026
15,796
19,299
14,606
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

275

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 2
9,772
977
5,545
14,275
11,989
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
0 / 2 / 2
9,286
929
8,356
5,415
2,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 2 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cthulhu
KoldAsH0nke
Cthulhu
15
0 / 1 / 2
9,209
921
13,735
13,749
17,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Baron Samedi
SIRmojojo74
Baron Samedi
15
2 / 3 / 0
9,618
962
10,678
12,150
6,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 2 / 2
9,100
910
7,493
6,212
3,104
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
9
Kills
2
2
Deaths
9
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
0
0
5
2.5
L
0
1
2
1
L
0
2
2
0.5
L
Cthulhu
KoldAsH0nke
Cthulhu
0
1
2
1
L
Baron Samedi
SIRmojojo74
Baron Samedi
2
3
0
0.67
L
0
2
2
0.5
W
Hachiman
Vaelushyn
Hachiman
1
1
3
2.5
W
Hun Batz
brokugeki14
Hun Batz
5
0
4
7
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,735
Damage
45,807
50,786
Taken
51,801
38,301
Mitigated
41,301
8,544
Healing
16,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,219
202
0
1,083
6,282
9,449
0
4,671
1,348
10,363
0
W
7,683
4,554
0
0
6,574
3,801
0
4,128
2,034
0
22,114
L
5,545
532
2,935
5,789
14,275
11,989
0
4,997
9,278
900
13,652
L
8,356
150
0
456
5,415
2,031
0
1,372
4,043
23,258
0
L
Cthulhu
KoldAsH0nke
Cthulhu
13,735
565
552
2,504
13,749
17,397
0
4,600
9,149
26,904
0
L
Baron Samedi
SIRmojojo74
Baron Samedi
10,678
603
1,578
1,975
12,150
6,780
0
5,370
6,780
20,048
0
L
7,493
2,960
0
1,145
6,212
3,104
0
2,676
3,536
0
28,534
W
Hachiman
Vaelushyn
Hachiman
11,024
7,168
0
1,255
9,972
5,544
0
5,992
3,409
0
26,831
W
Hun Batz
brokugeki14
Hun Batz
11,013
2,955
0
270
8,659
4,901
0
4,487
3,777
0
23,799
W
15,796
1,730
100
5,836
19,299
14,606
0
11,205
7,224
45,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,011
Gold Earned
46,985
198
Minions Killed
188
7
Camps Cleared
2
951,667
Distance Traveled
920,072
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,939
1,094
13
1
1
191,210
0
W
Ishtar
9,292
929
42
4
0
177,804
0
L
Bellona
9,772
977
19
2
1
186,167
1
L
Agni
9,286
929
48
5
1
174,523
2
L
Cthulhu
9,209
921
32
3
0
203,918
0
L
Baron Samedi
9,618
962
31
3
0
192,635
1
L
Artemis
9,100
910
58
6
0
162,829
0
W
Hachiman
9,574
957
26
3
1
177,086
1
W
Hun Batz
10,944
1,094
27
3
4
209,246
0
W
Hades
10,262
1,026
90
9
1
196,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role