Player Matchup

Artio
Artio
PapaBallzack
Artio
Level 104
God Stats
3W - 1L
1,425 SR
Queue Stats
123W - 84L
1,581 Elo+
Party 2
Artemis
Artemis
braininjured
Artemis
Level 39
God Stats
3W - 1L
1,771 SR
Queue Stats
49W - 40L
1,678 Elo+
Party 2
Fenrir
Fenrir
mathnerd2
Fenrir
Level 36
God Stats
5W - 3L
1,553 SR
Queue Stats
123W - 82L
1,583 Elo+
Party 2
Team Averages
Level 60
1,583 SR
1,614 Elo+

VS

Team Averages
Level 45
1,395 SR
1,399 Elo+
Raijin
Raijin
Canomi
Raijin
Level 43
God Stats
13W - 14L
1,556 SR
Queue Stats
91W - 108L
1,393 Elo+
Party 1
Sun Wukong
Sun Wukong
DonKovac
Sun Wukong
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
88W - 110L
1,362 Elo+
Party 1
King Arthur
King Arthur
ScaredyFox
King Arthur
Level 64
God Stats
0W - 3L
1,128 SR
Queue Stats
104W - 92L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 4 / 8
11,274
867
8,845
21,521
24,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
braininjured
Artemis
14
4 / 2 / 11
9,815
755
25,306
12,233
5,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
mathnerd2
Fenrir
14
4 / 5 / 10
9,874
760
7,866
18,525
18,402
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Canomi
Raijin
13
5 / 6 / 6
9,289
715
15,862
12,092
6,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
DonKovac
Sun Wukong
11
4 / 4 / 6
9,045
696
12,787
18,854
25,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
ScaredyFox
King Arthur
13
2 / 5 / 6
8,523
656
12,831
15,720
16,564
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
29
15
Kills
11
11
Deaths
15
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Raijin
Canomi
Raijin
5
6
6
1.33
L
Sun Wukong
DonKovac
Sun Wukong
4
4
6
1.75
W
7
4
8
2.75
L
King Arthur
ScaredyFox
King Arthur
2
5
6
1
W
Artemis
braininjured
Artemis
4
2
11
4.75
W
Fenrir
mathnerd2
Fenrir
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,017
Damage
41,480
52,279
Taken
46,666
49,213
Mitigated
48,206
17,361
Healing
4,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Canomi
Raijin
15,862
2,835
0
933
12,092
6,263
0
2,930
9,162
41,648
0
L
Sun Wukong
DonKovac
Sun Wukong
12,787
3,214
606
2,775
18,854
25,379
419
2,853
16,001
0
23,432
W
8,845
2,304
3,335
5,163
21,521
24,985
108
7,651
13,870
17,325
0
L
King Arthur
ScaredyFox
King Arthur
12,831
1,329
0
113
15,720
16,564
405
3,393
12,327
0
32,996
W
Artemis
braininjured
Artemis
25,306
11,721
0
3,753
12,233
5,826
1,400
3,543
8,690
64
62,369
W
Fenrir
mathnerd2
Fenrir
7,866
2,850
1,505
3,605
18,525
18,402
207
4,850
13,675
0
15,816

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
26,857
129
Minions Killed
139
2
Camps Cleared
5
656,669
Distance Traveled
612,893
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,289
715
68
5
4
194,062
2
L
Sun Wukong
9,045
696
23
2
0
193,128
3
W
Artio
11,274
867
15
1
0
214,892
0
L
King Arthur
8,523
656
48
4
1
225,703
1
W
Artemis
9,815
755
96
7
2
216,817
1
W
Fenrir
9,874
760
18
1
0
224,960
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role