Player Matchup

Danzaburou
Danzaburou
CrescentDusk
Danzaburou
Level 53
God Stats
8W - 6L
1,437 SR
Queue Stats
90W - 95L
1,477 Elo+
Solo
Cthulhu
Cthulhu
Locksoli
Cthulhu
Level 109
God Stats
69W - 87L
1,456 SR
Queue Stats
114W - 134L
1,453 Elo+
Solo
Sylvanus
Sylvanus
Sharps32
Sylvanus
Level 88
God Stats
12W - 9L
1,643 SR
Queue Stats
212W - 223L
1,424 Elo+
Party 1
Nemesis
Nemesis
blkkat
Nemesis
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Solo
Janus
Janus
odeffen
Janus
Level 80
God Stats
29W - 33L
1,412 SR
Queue Stats
127W - 148L
1,435 Elo+
Party 1
Team Averages
Level 80
1,489 SR
1,458 Elo+

VS

Team Averages
Level 95
1,516 SR
1,427 Elo+
Bastet
Bastet
 
Bastet
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hera
Hera
El terror de al
Hera
Level 108
God Stats
11W - 18L
1,483 SR
Queue Stats
237W - 379L
1,391 Elo+
Party 2
Horus
Horus
FoxyFix
Horus
Level 119
God Stats
13W - 11L
1,634 SR
Queue Stats
149W - 146L
1,489 Elo+
Solo
Sol
Sol
RichyElYosho
Sol
Level 106
God Stats
0W - 2L
1,504 SR
Queue Stats
132W - 239L
1,341 Elo+
Party 2
King Arthur
King Arthur
Saulyto
King Arthur
Level 88
God Stats
15W - 27L
1,457 SR
Queue Stats
247W - 385L
1,412 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrescentDusk
Danzaburou
16
8 / 0 / 2
10,172
636
13,890
10,961
5,288
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Locksoli
Cthulhu
14
3 / 1 / 6
8,968
561
11,003
12,168
12,297
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sylvanus
Sharps32
Sylvanus
13
2 / 2 / 9
7,491
468
9,751
13,775
12,188
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Nemesis
blkkat
Nemesis
13
5 / 2 / 7
8,354
522
6,992
13,846
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
odeffen
Janus
13
6 / 1 / 6
8,538
534
12,984
8,290
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
4 / 3 / 2
7,912
495
7,630
14,505
6,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 6 / 3
7,174
448
11,822
12,182
5,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Horus
FoxyFix
Horus
11
1 / 3 / 4
7,291
456
4,482
20,597
17,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
0 / 7 / 0
7,006
438
6,304
13,355
4,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
Saulyto
King Arthur
12
0 / 5 / 2
7,579
474
6,640
13,448
11,714
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
24
Kills
6
6
Deaths
24
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
3
2
1.67
W
Danzaburou
CrescentDusk
Danzaburou
8
0
2
9
L
1
6
3
0.42
L
Horus
FoxyFix
Horus
1
3
4
1
W
Cthulhu
Locksoli
Cthulhu
3
1
6
6
L
0
7
0
0
L
King Arthur
Saulyto
King Arthur
0
5
2
0.2
W
Sylvanus
Sharps32
Sylvanus
2
2
9
3.25
W
Nemesis
blkkat
Nemesis
5
2
7
4.25
W
Janus
odeffen
Janus
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,620
Damage
36,878
59,040
Taken
74,087
39,571
Mitigated
45,272
18,770
Healing
21,793
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,630
2,813
0
4,364
14,505
6,093
0
6,191
8,314
0
49,907
W
Danzaburou
CrescentDusk
Danzaburou
13,890
6,959
0
3,794
10,961
5,288
1,062
5,513
5,448
0
82,658
L
11,822
3,149
750
2,402
12,182
5,441
738
7,124
5,058
60,456
0
L
Horus
FoxyFix
Horus
4,482
2,610
1,886
7,317
20,597
17,809
0
9,772
10,825
0
20,352
W
Cthulhu
Locksoli
Cthulhu
11,003
959
731
5,422
12,168
12,297
0
2,293
9,875
63,357
0
L
6,304
2,510
169
2,727
13,355
4,215
390
2,212
11,143
53,612
0
L
King Arthur
Saulyto
King Arthur
6,640
812
0
2,178
13,448
11,714
0
7,002
6,446
0
53,371
W
Sylvanus
Sharps32
Sylvanus
9,751
3,187
1,875
3,583
13,775
12,188
729
5,103
8,672
29,327
13,647
W
Nemesis
blkkat
Nemesis
6,992
2,802
0
2,406
13,846
6,264
661
3,018
10,828
0
47,452
W
Janus
odeffen
Janus
12,984
889
0
959
8,290
3,534
1,626
2,333
5,957
57,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,523
Gold Earned
36,962
440
Minions Killed
385
0
Camps Cleared
0
1,497,439
Distance Traveled
1,507,750
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,912
495
73
5
0
341,880
2
W
Danzaburou
10,172
636
126
8
0
284,870
2
L
Hera
7,174
448
99
6
0
287,359
3
L
Horus
7,291
456
27
2
0
325,999
1
W
Cthulhu
8,968
561
94
6
0
307,523
0
L
Sol
7,006
438
85
5
0
266,860
2
L
King Arthur
7,579
474
101
6
0
285,652
5
W
Sylvanus
7,491
468
68
4
0
253,702
0
W
Nemesis
8,354
522
67
4
0
326,944
5
W
Janus
8,538
534
85
5
0
324,400
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role