Player Matchup

Awilix
Awilix
 
Awilix
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
CelestialDe
Artio
Level 108
God Stats
6W - 3L
1,573 SR
Queue Stats
95W - 127L
1,418 Elo+
Party 1
Cupid
Cupid
Tsukomi kun
Cupid
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,917 Elo+
Party 1
Nu Wa
Nu Wa
tendder
Nu Wa
Level 102
God Stats
42W - 46L
1,434 SR
Queue Stats
297W - 310L
1,486 Elo+
Solo
Team Averages
Level 79
1,501 SR
1,564 Elo+

VS

Team Averages
Level 75
1,387 SR
1,426 Elo+
Bacchus
Bacchus
BEE LION 27
Bacchus
Level 66
God Stats
5W - 2L
1,160 SR
Queue Stats
26W - 33L
1,335 Elo+
Solo
Nu Wa
Nu Wa
NATSUDRAGNNELL
Nu Wa
Level 156
God Stats
44W - 34L
1,568 SR
Queue Stats
152W - 139L
1,527 Elo+
Solo
Scylla
Scylla
SoulCWL
Scylla
Level 65
God Stats
3W - 3L
1,208 SR
Queue Stats
164W - 148L
1,491 Elo+
Solo
Arachne
Arachne
jagle4
Arachne
Level 61
God Stats
3W - 0L
1,500 SR
Queue Stats
114W - 117L
1,448 Elo+
Solo
Chaac
Chaac
sinisterkustom_
Chaac
Level 28
God Stats
3W - 2L
1,500 SR
Queue Stats
6W - 9L
1,330 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
17
4 / 6 / 4
10,421
744
11,621
16,703
7,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
 
Sylvanus
16
2 / 4 / 7
10,236
731
8,339
20,150
18,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
1 / 5 / 3
9,448
675
6,825
21,712
23,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

18
4 / 2 / 1
10,687
763
7,650
11,982
4,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
tendder
Nu Wa
16
1 / 5 / 2
9,453
675
10,663
16,410
6,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BEE LION 27
Bacchus
16
2 / 1 / 9
9,651
689
7,819
8,900
6,397
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
5 / 4 / 8
10,658
761
21,827
11,296
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
SoulCWL
Scylla
20
11 / 2 / 6
11,766
840
20,762
12,470
5,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
jagle4
Arachne
17
4 / 4 / 8
10,319
737
12,533
16,316
8,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 1 / 10
9,589
685
8,653
10,718
8,036
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
63
12
Kills
22
22
Deaths
12
17
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
6
4
1
L
Sylvanus
 
Sylvanus
2
4
7
1.38
W
Bacchus
BEE LION 27
Bacchus
2
1
9
6.5
L
1
5
3
0.5
W
5
4
8
2.25
W
Scylla
SoulCWL
Scylla
11
2
6
7
L
4
2
1
2.25
W
Arachne
jagle4
Arachne
4
4
8
2
W
0
1
10
5
L
Nu Wa
tendder
Nu Wa
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,098
Damage
71,594
86,957
Taken
59,700
60,116
Mitigated
33,567
19,434
Healing
14,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
11,621
4,261
0
1,291
16,703
7,939
0
10,864
5,839
0
36,164
L
Sylvanus
 
Sylvanus
8,339
397
2,703
5,800
20,150
18,235
0
10,925
8,025
17,364
0
W
Bacchus
BEE LION 27
Bacchus
7,819
137
487
3,391
8,900
6,397
440
5,329
3,571
25,983
0
L
6,825
660
1,191
3,519
21,712
23,328
0
12,518
9,194
28,466
0
W
21,827
7,871
0
975
11,296
4,958
2,336
5,612
5,684
54,930
0
W
Scylla
SoulCWL
Scylla
20,762
2,707
0
1,522
12,470
5,236
0
3,814
8,656
61,764
0
L
7,650
3,483
319
3,584
11,982
4,585
414
8,228
3,754
0
41,884
W
Arachne
jagle4
Arachne
12,533
7,918
0
4,529
16,316
8,940
0
7,398
8,918
0
44,076
W
8,653
1,089
0
3,923
10,718
8,036
857
3,674
7,044
0
25,892
L
Nu Wa
tendder
Nu Wa
10,663
2,945
0
1,027
16,410
6,029
80
7,873
7,337
59,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,245
Gold Earned
51,983
283
Minions Killed
311
0
Camps Cleared
0
1,338,889
Distance Traveled
1,477,227
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
10,421
744
63
5
0
317,530
0
L
Sylvanus
10,236
731
15
1
0
259,286
1
W
Bacchus
9,651
689
38
3
0
304,523
0
L
Artio
9,448
675
39
3
0
290,100
3
W
Nu Wa
10,658
761
70
5
0
262,928
4
W
Scylla
11,766
840
91
7
0
287,510
2
L
Cupid
10,687
763
96
7
0
221,948
0
W
Arachne
10,319
737
57
4
0
304,933
0
W
Chaac
9,589
685
55
4
0
317,333
3
L
Nu Wa
9,453
675
70
5
0
250,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role