Player Matchup

Tyr
Tyr
Balski_Xd
Tyr
Level 51
God Stats
3W - 3L
1,300 SR
Queue Stats
78W - 108L
1,338 Elo+
Party 2
Fenrir
Fenrir
Elhey
Fenrir
Level 126
God Stats
14W - 5L
1,784 SR
Queue Stats
134W - 136L
1,366 Elo+
Solo
Hel
Hel
Ricagoat
Hel
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 75L
1,377 Elo+
Party 2
Kuzenbo
Kuzenbo
Spieletest
Kuzenbo
Level 88
God Stats
15W - 11L
1,605 SR
Queue Stats
85W - 103L
1,387 Elo+
Solo
Ishtar
Ishtar
roseti
Ishtar
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 6L
1,609 Elo+
Solo
Team Averages
Level 77
1,538 SR
1,415 Elo+

VS

Team Averages
Level 65
1,461 SR
1,365 Elo+
Neith
Neith
Anna4u4u
Neith
Level 106
God Stats
206W - 270L
1,406 SR
Queue Stats
535W - 688L
1,298 Elo+
Party 1
Ah Puch
Ah Puch
Mofeta96
Ah Puch
Level 89
God Stats
44W - 29L
1,458 SR
Queue Stats
184W - 206L
1,379 Elo+
Party 3
Cthulhu
Cthulhu
david98lm
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 88L
1,500 Elo+
Party 3
Cliodhna
Cliodhna
dual-guard5
Cliodhna
Level 18
God Stats
6W - 6L
1,428 SR
Queue Stats
25W - 46L
1,279 Elo+
Party 1
Sun Wukong
Sun Wukong
javi_420haze
Sun Wukong
Level 84
God Stats
22W - 24L
1,514 SR
Queue Stats
139W - 173L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,837
484
2,150
8,340
3,242
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
Elhey
Fenrir
5
0 / 3 / 0
4,192
419
705
5,176
1,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 3 / 0
4,765
477
348
6,219
2,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Spieletest
Kuzenbo
9
1 / 2 / 3
5,681
568
2,663
8,233
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ishtar
roseti
Ishtar
8
3 / 4 / 0
5,205
521
7,444
7,309
2,447
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Anna4u4u
Neith
10
5 / 2 / 2
5,814
581
6,476
7,180
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Mofeta96
Ah Puch
10
2 / 0 / 1
5,738
574
5,912
2,289
783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
david98lm
Cthulhu
9
3 / 1 / 4
5,560
556
3,950
9,590
5,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
dual-guard5
Cliodhna
11
5 / 1 / 0
6,639
664
3,532
7,406
2,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
javi_420haze
Sun Wukong
11
0 / 0 / 4
6,081
608
4,311
6,102
3,230
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
4
Kills
15
16
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Neith
Anna4u4u
Neith
5
2
2
3
L
0
4
0
0
L
Fenrir
Elhey
Fenrir
0
3
0
0
W
Ah Puch
Mofeta96
Ah Puch
2
0
1
2.5
L
0
3
0
0
L
Kuzenbo
Spieletest
Kuzenbo
1
2
3
1.25
W
Cthulhu
david98lm
Cthulhu
3
1
4
5
W
Cliodhna
dual-guard5
Cliodhna
5
1
0
5
W
Sun Wukong
javi_420haze
Sun Wukong
0
0
4
2
L
Ishtar
roseti
Ishtar
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,310
Damage
24,181
35,277
Taken
32,567
15,796
Mitigated
14,298
7,965
Healing
13,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Anna4u4u
Neith
6,476
3,024
602
3,801
7,180
2,246
820
1,136
6,044
0
33,569
L
2,150
133
0
2,219
8,340
3,242
0
0
8,340
0
25,138
L
Fenrir
Elhey
Fenrir
705
258
0
1,668
5,176
1,646
0
791
4,385
0
13,602
W
Ah Puch
Mofeta96
Ah Puch
5,912
253
0
1,408
2,289
783
804
348
1,941
35,399
0
L
348
110
40
1,029
6,219
2,287
0
4,468
1,751
24,067
0
L
Kuzenbo
Spieletest
Kuzenbo
2,663
755
54
1,877
8,233
6,174
50
1,964
6,269
15,036
0
W
Cthulhu
david98lm
Cthulhu
3,950
670
142
2,277
9,590
5,298
40
1,254
8,336
14,868
0
W
Cliodhna
dual-guard5
Cliodhna
3,532
741
0
2,741
7,406
2,741
0
273
7,133
0
39,391
W
Sun Wukong
javi_420haze
Sun Wukong
4,311
595
0
2,589
6,102
3,230
84
0
6,102
0
43,581
L
Ishtar
roseti
Ishtar
7,444
4,074
0
1,078
7,309
2,447
102
2,639
4,670
0
29,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,680
Gold Earned
29,832
189
Minions Killed
287
0
Camps Cleared
0
800,105
Distance Traveled
914,183
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,814
581
41
4
0
141,510
6
L
Tyr
4,837
484
43
4
0
182,273
2
L
Fenrir
4,192
419
34
3
0
108,347
2
W
Ah Puch
5,738
574
62
6
0
176,065
0
L
Hel
4,765
477
43
4
0
168,794
1
L
Kuzenbo
5,681
568
22
2
0
178,017
2
W
Cthulhu
5,560
556
28
3
0
179,942
0
W
Cliodhna
6,639
664
85
9
0
214,314
0
W
Sun Wukong
6,081
608
71
7
0
202,352
1
L
Ishtar
5,205
521
47
5
0
162,674
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role