Player Matchup

Sun Wukong
Sun Wukong
CHELO0399
Sun Wukong
Level 41
God Stats
6W - 10L
1,500 SR
Queue Stats
40W - 60L
1,132 Elo+
Party 2
Ao Kuang
Ao Kuang
JFestevez
Ao Kuang
Level 49
God Stats
0W - 2L
1,328 SR
Queue Stats
3W - 8L
1,107 Elo+
Party 2
Izanami
Izanami
Roberrt19
Izanami
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 42L
1,164 Elo+
Party 2
Team Averages
Level 53
1,443 SR
1,134 Elo+

VS

Team Averages
Level 76
1,500 SR
1,340 Elo+
Zhong Kui
Zhong Kui
BHD GrImEy
Zhong Kui
Level 117
God Stats
3W - 0L
1,753 SR
Queue Stats
16W - 13L
1,563 Elo+
Solo
Neith
Neith
Undecided4222
Neith
Level 47
God Stats
4W - 1L
1,467 SR
Queue Stats
19W - 22L
1,308 Elo+
Party 1
Odin
Odin
omega9739
Odin
Level 64
God Stats
3W - 9L
1,282 SR
Queue Stats
11W - 23L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CHELO0399
Sun Wukong
15
1 / 4 / 1
10,397
612
5,781
12,851
8,544
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
JFestevez
Ao Kuang
14
1 / 3 / 0
9,739
573
3,636
16,492
6,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Izanami
Roberrt19
Izanami
14
0 / 5 / 2
9,834
578
12,725
13,803
5,209
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BHD GrImEy
Zhong Kui
19
5 / 1 / 6
12,475
734
19,969
15,342
12,081
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 1 / 5
12,156
715
11,973
6,838
3,067
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
15
2 / 0 / 7
11,145
656
4,290
8,985
9,673
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
12
12
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BHD GrImEy
Zhong Kui
5
1
6
8
L
Sun Wukong
CHELO0399
Sun Wukong
1
4
1
0.38
L
Ao Kuang
JFestevez
Ao Kuang
1
3
0
0.33
L
Izanami
Roberrt19
Izanami
0
5
2
0.2
W
5
1
5
7.5
W
Odin
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,142
Damage
36,232
43,146
Taken
31,165
20,669
Mitigated
24,821
6,468
Healing
14,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BHD GrImEy
Zhong Kui
19,969
2,700
0
8,228
15,342
12,081
1,442
2,216
13,126
74,952
0
L
Sun Wukong
CHELO0399
Sun Wukong
5,781
54
0
458
12,851
8,544
0
5,531
7,048
0
30,625
L
Ao Kuang
JFestevez
Ao Kuang
3,636
0
673
3,735
16,492
6,916
0
8,183
7,943
17,264
0
L
Izanami
Roberrt19
Izanami
12,725
5,067
511
1,091
13,803
5,209
0
6,432
7,256
0
49,920
W
11,973
4,697
824
3,185
6,838
3,067
1,092
213
6,625
0
54,411
W
Odin
4,290
968
174
2,395
8,985
9,673
673
2,251
6,734
0
21,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,970
Gold Earned
35,776
168
Minions Killed
227
2
Camps Cleared
11
910,296
Distance Traveled
877,336
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
12,475
734
128
8
5
302,770
4
L
Sun Wukong
10,397
612
48
3
0
314,730
1
L
Ao Kuang
9,739
573
30
2
0
343,425
0
L
Izanami
9,834
578
90
5
2
252,141
2
W
Neith
12,156
715
85
5
5
283,090
0
W
Odin
11,145
656
14
1
1
291,476
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role