Player Matchup

Mercury
Mercury
 
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Alambrito118
Cupid
Level 145
God Stats
17W - 9L
1,627 SR
Queue Stats
453W - 436L
1,583 Elo+
Party 2
Anubis
Anubis
Enovexar
Anubis
Level 148
God Stats
16W - 16L
1,690 SR
Queue Stats
599W - 580L
1,682 Elo+
Solo
Amaterasu
Amaterasu
Star_Seek-
Amaterasu
Level 143
God Stats
4W - 5L
1,562 SR
Queue Stats
403W - 397L
1,618 Elo+
Party 2
Geb
Geb
Synjia
Geb
Level 160
God Stats
1W - 0L
1,903 SR
Queue Stats
63W - 45L
1,654 Elo+
Party 1
Team Averages
Level 151
1,656 SR
1,608 Elo+

VS

Team Averages
Level 133
1,667 SR
1,602 Elo+
Loki
Loki
ClownGoSoft x
Loki
Level 160
God Stats
26W - 33L
1,519 SR
Queue Stats
549W - 538L
1,605 Elo+
Solo
King Arthur
King Arthur
Serrynn
King Arthur
Level 106
God Stats
10W - 12L
1,750 SR
Queue Stats
363W - 350L
1,683 Elo+
Solo
Fafnir
Fafnir
TheNewBowsr
Fafnir
Level 136
God Stats
2W - 3L
1,685 SR
Queue Stats
394W - 366L
1,539 Elo+
Solo
Izanami
Izanami
Ununhexium1164
Izanami
Level 108
God Stats
4W - 2L
1,731 SR
Queue Stats
140W - 114L
1,589 Elo+
Solo
Janus
Janus
o 0 SAVITAR 0 o
Janus
Level 153
God Stats
53W - 44L
1,647 SR
Queue Stats
165W - 166L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
2 / 2 / 3
7,386
528
3,231
12,817
4,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 0 / 4
7,702
550
5,547
5,592
1,957
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Enovexar
Anubis
14
4 / 0 / 5
8,245
589
10,869
9,745
5,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Star_Seek-
Amaterasu
12
1 / 1 / 1
6,865
490
600
9,526
5,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Geb
Synjia
Geb
11
1 / 0 / 6
7,027
502
4,705
11,682
6,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
6,436
460
4,355
10,048
4,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Serrynn
King Arthur
14
2 / 1 / 0
8,286
592
6,638
8,681
5,678
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
9
0 / 2 / 1
6,368
455
4,865
11,391
11,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
6,410
458
5,673
8,162
2,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 1 / 1
6,633
474
6,374
5,697
2,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
11
Kills
3
3
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
2
3
1.75
W
3
0
4
5
L
0
3
2
0.33
W
Anubis
Enovexar
Anubis
4
0
5
6.5
L
King Arthur
Serrynn
King Arthur
2
1
0
2
W
Amaterasu
Star_Seek-
Amaterasu
1
1
1
1.5
W
Geb
Synjia
Geb
1
0
6
4
L
Fafnir
0
2
1
0.25
L
0
4
0
0
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,952
Damage
27,905
49,362
Taken
43,979
24,080
Mitigated
26,307
21,616
Healing
8,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,231
1,721
0
2,069
12,817
4,812
0
1,136
11,597
0
64,098
W
5,547
3,747
1,838
2,148
5,592
1,957
434
469
5,123
0
58,288
L
4,355
1,330
0
1,768
10,048
4,120
0
3,890
6,158
0
48,200
W
Anubis
Enovexar
Anubis
10,869
810
0
6,690
9,745
5,460
0
4,629
4,908
72,024
0
L
King Arthur
Serrynn
King Arthur
6,638
460
0
738
8,681
5,678
297
977
7,704
0
61,686
W
Amaterasu
Star_Seek-
Amaterasu
600
239
0
4,166
9,526
5,073
288
380
9,096
0
37,960
W
Geb
Synjia
Geb
4,705
676
1,960
2,745
11,682
6,778
0
4,062
7,416
16,691
0
L
Fafnir
4,865
908
0
3,034
11,391
11,656
0
5,292
6,099
14,717
2,807
L
5,673
3,748
163
1,627
8,162
2,845
0
1,824
6,338
0
54,871
L
6,374
283
0
755
5,697
2,008
0
3,591
2,106
58,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,225
Gold Earned
34,133
431
Minions Killed
415
0
Camps Cleared
0
1,352,860
Distance Traveled
1,325,994
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,386
528
101
7
0
297,510
2
W
Cupid
7,702
550
95
7
0
246,786
4
L
Loki
6,436
460
74
5
0
298,002
1
W
Anubis
8,245
589
127
9
0
253,464
2
L
King Arthur
8,286
592
116
8
0
259,447
2
W
Amaterasu
6,865
490
83
6
0
260,953
3
W
Geb
7,027
502
25
2
0
294,147
6
L
Fafnir
6,368
455
24
2
0
259,647
3
L
Izanami
6,410
458
90
6
0
203,795
5
L
Janus
6,633
474
111
8
0
305,103
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role